local S = mobs.intllib -- name tag minetest.register_craftitem("mobs:nametag", { description = S("Name Tag"), inventory_image = "nametag.png", groups = {flammable = 2} }) if minetest.get_modpath("dye") and minetest.get_modpath("farming") then minetest.register_craft({ type = "shapeless", output = "mobs:nametag", recipe = {"default:paper", "dye:black", "farming:string"} }) end -- leather minetest.register_craftitem("mobs:leather", { description = S("Leather"), inventory_image = "leather.png", groups = {flammable = 2} }) -- raw meat minetest.register_craftitem("mobs:bantha_meat_raw", { description = S("Raw Bantha Meat"), inventory_image = "bantha_meat_raw.png", on_use = minetest.item_eat(3), groups = {food_meat_raw = 1, flammable = 2} }) -- cooked meat minetest.register_craftitem("mobs:bantha_meat", { description = S("Bantha Meat"), inventory_image = "bantha_meat.png", on_use = minetest.item_eat(8), groups = {food_meat = 1, flammable = 2} }) minetest.register_craft({ type = "cooking", output = "mobs:meat", recipe = "mobs:meat_raw", cooktime = 5 }) -- lasso minetest.register_tool("mobs:lasso", { description = S("Lasso (right-click animal to put in inventory)"), inventory_image = "lasso.png", groups = {flammable = 2} }) if minetest.get_modpath("farming") then minetest.register_craft({ output = "mobs:lasso", recipe = { {"farming:string", "farming:string", "farming:string"}, {"farming:string", "", "farming:string"}, {"farming:string", "farming:string", "farming:string"} } }) end minetest.register_alias("mobs:magic_lasso", "mobs:lasso") -- net minetest.register_tool("mobs:net", { description = S("Net (right-click animal to put in inventory)"), inventory_image = "net.png", groups = {flammable = 2} }) if minetest.get_modpath("farming") then minetest.register_craft({ output = "mobs:net", recipe = { {"group:stick", "", "group:stick"}, {"group:stick", "", "group:stick"}, {"farming:string", "group:stick", "farming:string"} } }) end -- shears (right click to shear animal) minetest.register_tool("mobs:shears", { description = S("Shears (right-click to shear)"), inventory_image = "shears.png", groups = {flammable = 2} }) minetest.register_craft({ output = "mobs:shears", recipe = { {"", "default:durasteel_ingot", ""}, {"", "group:stick", "default:steel_ingot"} } }) -- protection rune minetest.register_craftitem("mobs:protector", { description = S("Mob Protection Rune"), inventory_image = "mob_protector.png", groups = {flammable = 2} }) minetest.register_craft({ output = "mobs:protector", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:goldblock", "default:stone"}, {"default:stone", "default:stone", "default:stone"} } }) -- saddle minetest.register_craftitem("mobs:saddle", { description = S("Saddle"), inventory_image = "saddle.png", groups = {flammable = 2} }) minetest.register_craft({ output = "mobs:saddle", recipe = { {"mobs:leather", "mobs:leather", "mobs:leather"}, {"mobs:leather", "default:durasteel_ingot", "mobs:leather"}, {"mobs:leather", "default:durasteel_ingot", "mobs:leather"} } }) -- make sure we can register fences if default.register_fence then -- mob fence (looks like normal fence but collision is 2 high) default.register_fence("mobs:fence_wood", { description = S("Mob Fence"), texture = "jogan_wood.png", material = "default:fence_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}, } } }) -- mob fence top (has enlarged collisionbox to stop mobs getting over) minetest.register_node("mobs:fence_top", { description = S("Mob Fence Top"), drawtype = "nodebox", tiles = {"jogan_wood.png"}, paramtype = "light", is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, collision_box = { type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4} }, selection_box = { type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4} } }) minetest.register_craft({ output = "mobs:fence_top 12", recipe = { {"group:wood", "group:wood", "group:wood"}, {"", "default:fence_wood", ""} } }) end -- items that can be used as fuel minetest.register_craft({ type = "fuel", recipe = "mobs:nametag", burntime = 3 }) minetest.register_craft({ type = "fuel", recipe = "mobs:lasso", burntime = 7 }) minetest.register_craft({ type = "fuel", recipe = "mobs:net", burntime = 8 }) minetest.register_craft({ type = "fuel", recipe = "mobs:leather", burntime = 4 }) minetest.register_craft({ type = "fuel", recipe = "mobs:saddle", burntime = 7 }) minetest.register_craft({ type = "fuel", recipe = "mobs:fence_wood", burntime = 7 }) minetest.register_craft({ type = "fuel", recipe = "mobs:fence_top", burntime = 2 }) -- this tool spawns same mob and adds owner, protected, nametag info -- then removes original entity, this is used for fixing any issues. local tex_obj minetest.register_tool(":mobs:mob_reset_stick", { description = S("Mob Reset Stick"), inventory_image = "stick.png^[colorize:#ff000050", stack_max = 1, groups = {not_in_creative_inventory = 1}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "object" then return end local obj = pointed_thing.ref local control = user:get_player_control() local sneak = control and control.sneak -- spawn same mob with saved stats, with random texture if obj and not sneak then local self = obj:get_luaentity() local obj2 = minetest.add_entity(obj:get_pos(), self.name) if obj2 then local ent2 = obj2:get_luaentity() ent2.protected = self.protected ent2.owner = self.owner ent2.nametag = self.nametag ent2.gotten = self.gotten ent2.tamed = self.tamed ent2.health = self.health ent2.order = self.order if self.child then obj2:set_velocity({x = 0, y = self.jump_height, z = 0}) end obj2:set_properties({nametag = self.nametag}) obj:remove() end end -- display form to enter texture name ending in .png if obj and sneak then tex_obj = obj local name = user:get_player_name() local tex = "" minetest.show_formspec(name, "mobs_texture", "size[8,4]" .. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]" .. "button_exit[2.5,3.5;3,1;mob_texture_change;" .. minetest.formspec_escape(S("Change")) .. "]") end end }) minetest.register_on_player_receive_fields(function(player, formname, fields) -- right-clicked with nametag and name entered? if formname == "mobs_texture" and fields.name and fields.name ~= "" then -- does mob still exist? if not tex_obj or not tex_obj:get_luaentity() then return end -- make sure nametag is being used to name mob local item = player:get_wielded_item() if item:get_name() ~= "mobs:mob_reset_stick" then return end -- limit name entered to 64 characters long if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end -- update texture local self = tex_obj:get_luaentity() self.base_texture = {fields.name} tex_obj:set_properties({textures = {fields.name}}) -- reset external variable tex_obj = nil end end)