local modpath = minetest.get_modpath(minetest.get_current_modname()) dofile(modpath.."/settings.lua") dofile(modpath.."/misc.lua") dofile(modpath.."/e11.lua") dofile(modpath.."/explosives.lua") dofile(modpath.."/door_breaking.lua") dofile(modpath.."/glass_breaking.lua") local rangedweapons_empty_shell = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.3, y=0.3}, textures = {"rangedweapons:shelldrop"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_empty_shell.on_step = function(self, dtime, pos) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.lastpos.y ~= nil then if minetest.registered_nodes[node.name].walkable then local vel = self.object:getvelocity() local acc = self.object:getacceleration() self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) end end if self.timer > 1.69 then minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) self.object:remove() end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell ) local rangedweapons_empty_shell_shotgun = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.35, y=0.35}, textures = {"rangedweapons:shell_shotgundrop"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.lastpos.y ~= nil then if minetest.registered_nodes[node.name].walkable then local vel = self.object:getvelocity() local acc = self.object:getacceleration() self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) end end if self.timer > 1.69 then minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) self.object:remove() end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun ) local rangedweapons_empty_shell_white = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.30, y=0.30}, textures = {"rangedweapons:shell_whitedrop"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_empty_shell_white.on_step = function(self, dtime, pos) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.lastpos.y ~= nil then if minetest.registered_nodes[node.name].walkable then local vel = self.object:getvelocity() local acc = self.object:getacceleration() self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) end end if self.timer > 1.69 then minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) self.object:remove() end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white ) local rangedweapons_empty_shell_grenade = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.30, y=0.30}, textures = {"rangedweapons:shell_grenadedrop"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.lastpos.y ~= nil then if minetest.registered_nodes[node.name].walkable then local vel = self.object:getvelocity() local acc = self.object:getacceleration() self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) end end if self.timer > 1.69 then minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) self.object:remove() end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade ) minetest.register_abm({ nodenames = {"doors:hidden"}, interval = 1, chance = 1, action = function(pos, node) pos.y = pos.y-1 if minetest.get_node(pos).name == "air" then pos.y = pos.y+1 node.name = "air" minetest.set_node(pos, node) end end })