minetest.register_craftitem("rangedweapons:glass_shards", { description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), inventory_image = "rangedweapons_glass_shards.png", }) minetest.register_craft({ output = "vessels:glass_fragments", recipe = { {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, } }) --minetest.override_item("default:glass", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "rangedweapons:broken_glass"}) -- minetest.sound_play("glass_break",{pos}) -- end, --}) minetest.register_node("rangedweapons:broken_glass", { description = "Broken glass", drawtype = "glasslike", tiles = { "rangedweapons_broken_glass.png" }, paramtype = "light", walkable = false, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "rangedweapons:broken_glass", liquid_alternative_source = "rangedweapons:broken_glass", liquid_viscosity = 7, alpha = 160, liquid_range= 0, liquid_renewable = false, damage_per_second = 2, groups = {oddly_breakable_by_hand = 3}, }) --if minetest.get_modpath("doors") then --minetest.override_item("doors:door_glass_a", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "vessels:glass_fragments 5") -- minetest.sound_play("glass_break",{pos}) -- end, --}) --minetest.override_item("doors:door_glass_b", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "vessels:glass_fragments 5") -- minetest.sound_play("glass_break",{pos}) -- end, --}) --end --if minetest.get_modpath("xpanes") then --minetest.override_item("xpanes:pane", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "rangedweapons:glass_shards") -- minetest.sound_play("glass_break",{pos}) -- end, --}) --minetest.override_item("xpanes:pane_flat", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "rangedweapons:glass_shards") -- minetest.sound_play("glass_break",{pos}) -- end, --}) --end --if minetest.get_modpath("vessels") then --minetest.override_item("vessels:glass_bottle", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "rangedweapons:glass_shards") -- minetest.sound_play("glass_break",{pos}) -- end, -- walkable = true, -- node_box = { -- type = "fixed", -- fixed = { -- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- }, -- }, --}) --minetest.override_item("vessels:drinking_glass", { -- on_timer = function(pos) -- minetest.swap_node(pos, {name = "air"}) -- minetest.add_item(pos, "rangedweapons:glass_shards") -- minetest.sound_play("glass_break",{pos}) -- end, -- walkable = true, -- node_box = { -- type = "fixed", -- fixed = { -- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- }, -- }, --}) --end