minetest.register_craftitem("rangedweapons:e11", { stack_max= 1, wield_scale = {x=1.15,y=1.15,z=1.15}, description = "E-11 blaster rifle", range = 0, inventory_image = "e11.png", wield_image = "e11.png^[transformFX", }) local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 0.35 then for _, player in pairs(minetest.get_connected_players()) do local inv = player:get_inventory() local controls = player:get_player_control() if controls.LMB then timer = 0 local wielded_item = player:get_wielded_item():get_name() if wielded_item == "rangedweapons:e11" then if not inv:contains_item("main", "rangedweapons:power_particle") then minetest.sound_play("rangedweapons_empty", {object=player}) else if wielded_item == "rangedweapons:e11" then inv:remove_item("main", "rangedweapons:power_particle") local pos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:e11_shot") if obj then minetest.sound_play("blaster-1", {object=obj}) obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30}) obj:setacceleration({x=dir.x * math.random(0,0), y=math.random(0,0), z=dir.z * math.random(0,0)}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or player end end end end end end end end end end) local rangedweapons_e11_shot = { physical = false, timer = 0, visual = "sprite", visual_size = {x=0.3, y=0.3}, textures = {"blaster_red.png"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_e11_shot.on_step = function(self, dtime, node, pos) self.timer = self.timer + dtime local tiem = 0.002 local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.21 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:e11_shot" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 10 then local damage = math.random(20,30) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=0}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(5,15) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 0}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 10 then local damage = math.random(28,40) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(12,18) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end if timer >= 0.002 + tiem then minetest.add_particle({ pos = pos, velocity = 0, acceleration = {x=0, y=0, z=0}, expirationtime = 0.2, size = 7, collisiondetection = false, vertical = false, texture = "blaster_red.png", glow = 30, }) tiem = tiem + 0.002 end if self.timer >= 4.0 then self.object:remove() end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) if node.name == "rangedweapons:barrel" then minetest.get_node_timer(pos):start(0) end self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end end end minetest.register_entity("rangedweapons:e11_shot", rangedweapons_e11_shot )