minetest.register_craft({ output = 'rangedweapons:g36', recipe = { {'default:diamond', 'default:mese', 'default:diamond'}, {'default:steel_ingot', 'default:diamond', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craftitem("rangedweapons:g36", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "" ..core.colorize("#35cdff","G36\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-13\n") ..core.colorize("#FFFFFF", "Accuracy: 84%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n")..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-25\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), range = 0, inventory_image = "rangedweapons_g36.png", }) local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 0.14 then for _, player in pairs(minetest.get_connected_players()) do local inv = player:get_inventory() local controls = player:get_player_control() if controls.LMB then timer = 0 local wielded_item = player:get_wielded_item():get_name() if wielded_item == "rangedweapons:g36" then if not inv:contains_item("main", "rangedweapons:556mm") then minetest.sound_play("rangedweapons_empty", {object=player}) else if wielded_item == "rangedweapons:g36" then inv:remove_item("main", "rangedweapons:556mm") local pos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:g36shot") if obj then minetest.sound_play("rangedweapons_smg", {object=obj}) obj:setvelocity({x=dir.x * 35, y=dir.y * 35, z=dir.z * 35}) obj:setacceleration({x=dir.x * math.random(-1.6,1.6), y=math.random(-1.6,1.6), z=dir.z * math.random(-1.6,1.6)}) obj:setyaw(yaw + math.pi) pos.y = pos.y + 0 local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") minetest.sound_play("", {object=obj}) obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) obj:setyaw(yaw + math.pi) minetest.add_particle({ pos = pos, velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, expirationtime = 0.5, size = 4, collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 5, }) local ent = obj:get_luaentity() if ent then ent.player = ent.player or player end end end end end end end end end end) local rangedweapons_g36shot = { physical = false, timer = 0, visual = "sprite", visual_size = {x=0.3, y=0.3}, textures = {"rangedweapons_invisible.png"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_g36shot.on_step = function(self, dtime, node, pos) self.timer = self.timer + dtime local tiem = 0.002 local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.085 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:g36shot" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 10 then local damage = math.random(12,25) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=6}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(6,13) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 3}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 10 then local damage = math.random(12,25) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(6,13) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end if timer >= 0.002 + tiem then minetest.add_particle({ pos = pos, velocity = 0, acceleration = {x=0, y=0, z=0}, expirationtime = 0.06, size = 3, collisiondetection = false, vertical = false, texture = "rangedweapons_bullet_fly.png", glow = 15, }) tiem = tiem + 0.002 end if self.timer >= 4.0 then self.object:remove() end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) if node.name == "rangedweapons:barrel" or node.name == "doors:door_glass_a" or node.name == "doors:door_glass_b" or node.name == "xpanes:pane" or node.name == "xpanes:pane_flat" or node.name == "vessels:drinking_glass" or node.name == "vessels:glass_bottle" or node.name == "default:glass" then minetest.get_node_timer(pos):start(0) end self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end end end minetest.register_entity("rangedweapons:g36shot", rangedweapons_g36shot )