local S = farming.intllib -- add soil types to existing dirt blocks minetest.override_item("default:dirt", { soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) minetest.override_item("default:dry_dirt", { soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) -- normal soil minetest.register_node("farming:soil", { description = S("Soil"), tiles = {"dirt.png^soil.png", "dirt.png"}, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) -- wet soil minetest.register_node("farming:soil_wet", { description = S("Wet Soil"), tiles = { "dirt.png^soil_wet.png", "dirt.png^soil_wet_side.png"}, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) -- savanna soil if minetest.registered_nodes["default:dry_dirt"] then minetest.register_node("farming:dry_soil", { description = S("Savanna Soil"), tiles = { "dry_dirt.png^soil.png", "dry_dirt.png"}, drop = "default:dry_dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) minetest.register_node("farming:dry_soil_wet", { description = S("Wet Savanna Soil"), tiles = { "dry_dirt.png^soil_wet.png", "dry_dirt.png^soil_wet_side.png"}, drop = "default:dry_dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { base = "default:dry_dirt", dry = "farming:dry_soil", wet = "farming:dry_soil_wet" } }) end -- if water near soil then change to wet soil minetest.register_abm({ nodenames = {"group:field"}, interval = 15, chance = 4, catch_up = false, action = function(pos, node) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.soil or not ndef.soil.wet or not ndef.soil.base or not ndef.soil.dry then return end pos.y = pos.y + 1 local nn = minetest.get_node_or_nil(pos) pos.y = pos.y - 1 if nn then nn = nn.name else return end -- what's on top of soil, if solid/not plant change soil to dirt if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 then minetest.set_node(pos, {name = "default:dirt"}) return end -- if map around soil not loaded then skip until loaded if minetest.find_node_near(pos, 3, {"ignore"}) then return end -- check if water is within 3 nodes horizontally and 1 below if #minetest.find_nodes_in_area( {x = pos.x + 3, y = pos.y - 1, z = pos.z + 3}, {x = pos.x - 3, y = pos.y , z = pos.z - 3}, {"group:water"}) > 0 then minetest.set_node(pos, {name = ndef.soil.wet}) elseif node.name == ndef.soil.wet then minetest.set_node(pos, {name = ndef.soil.dry}) elseif node.name == ndef.soil.dry and minetest.get_item_group(nn, "plant") == 0 then minetest.set_node(pos, {name = ndef.soil.base}) end end, })