local S = farming.intllib -- blumfruit minetest.register_craftitem("farming:blumfruit", { description = S("Blumfruit"), inventory_image = "farming_blumfruit.png", groups = {seed = 2, food_blumfruit = 1, food_blueberry = 1, food_berry = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:blumfruit_1") end, on_use = minetest.item_eat(1) }) -- blumfruit muffin (thanks to sosogirl123 @ deviantart.com for muffin image) minetest.register_craftitem("farming:muffin_blumfruit", { description = S("Blumfruit Muffin"), inventory_image = "farming_blumfruit_muffin.png", on_use = minetest.item_eat(2) }) minetest.register_craft({ output = "farming:muffin_blumfruit 2", recipe = { {"farming:blumfruit", "group:food_bread", "farming:blumfruit"} } }) -- Blumfruit Pie minetest.register_craftitem("farming:blumfruit_pie", { description = S("Blumfruit Pie"), inventory_image = "farming_blumfruit_pie.png", on_use = minetest.item_eat(6) }) minetest.register_craft({ output = "farming:blumfruit_pie", type = "shapeless", recipe = { "group:food_flour", "group:food_sugar", "farming:blumfruit", "group:food_baking_tray" }, replacements = {{"group:food_baking_tray", "farming:baking_tray"}} }) -- blumfruit definition local def = { drawtype = "plantlike", tiles = {"farming_blumfruit_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:blumfruit_1", table.copy(def)) -- stage 2 def.tiles = {"farming_blumfruit_2.png"} minetest.register_node("farming:blumfruit_2", table.copy(def)) -- stage 3 def.tiles = {"farming_blumfruit_3.png"} minetest.register_node("farming:blumfruit_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_blumfruit_4.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:blumfruit 2"}, rarity = 1}, {items = {"farming:blumfruit"}, rarity = 2}, {items = {"farming:blumfruit"}, rarity = 3}, } } minetest.register_node("farming:blumfruit_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:blumfruit"] = { crop = "farming:blumfruit", seed = "farming:blumfruit", minlight = 13, maxlight = 15, steps = 4 }