minetest.register_craft({ output = 'rangedweapons:m79_uld', recipe = { {'default:steel_ingot', '', 'default:mese_crystal'}, {'default:steelblock', 'default:steelblock', 'default:tree'}, {'default:tree', 'default:tree', 'default:tree'}, } }) minetest.register_craftitem("rangedweapons:m79_uld", { stack_max= 1, wield_scale = {x=2.0,y=2.0,z=2.5}, range = 0, description = "" ..core.colorize("#35cdff","M79\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 5\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 1.25\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"), inventory_image = "rangedweapons_m79.png", on_use = function(user) minetest.sound_play("rangedweapons_empty", {user}) end, on_secondary_use = function(itemstack, player, pointed_thing) local inv = player:get_inventory() if inv:contains_item("main", "rangedweapons:40mm") then inv:remove_item("main", "rangedweapons:40mm") local pos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_yaw() local wield_index = player:get_wield_index() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_grenade") minetest.sound_play("", {object=obj}) obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or player end end minetest.sound_play("rangedweapons_reload_a", {player}) minetest.after(1.25, function(player, wield_index) player:get_inventory():set_stack("main", wield_index, "rangedweapons:m79") minetest.sound_play("rangedweapons_reload_b", {player}) end, player,wield_index ) return ItemStack("rangedweapons:m79_rld") end end }) minetest.register_craftitem("rangedweapons:m79_rld", { stack_max= 1, range = 0, wield_scale = {x=2.0,y=2.0,z=2.5}, description = "**RELOADING M79**", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m79_rld.png", }) minetest.register_tool("rangedweapons:m79", { description = "" ..core.colorize("#35cdff","M79\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 5\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 1.25\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"), range = 0, groups = {not_in_creative_inventory = 1}, wield_scale = {x=2.0,y=2.0,z=2.5}, inventory_image = "rangedweapons_m79.png", on_use = function(itemstack, user, pointed_thing) local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:he_grenade") if obj then minetest.sound_play("rangedweapons_rocket", {object=obj}) obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) obj:setacceleration({x=dir.x * -1, y=-5, z=dir.z * -1}) obj:setyaw(yaw + math.pi) minetest.add_particle({ pos = pos, velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, expirationtime = 1.5, size = 10, collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 5, }) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user itemstack = "rangedweapons:m79_uld" end end end return itemstack end, })