local S = farming.intllib -- place trellis local function place_grapes(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if placer and itemstack and def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end -- is player planting seed? local name = placer and placer:get_player_name() or "" -- check for protection if minetest.is_protected(pt.under, name) then return end -- check if pointing at trellis if under.name ~= "farming:trellis" then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.under, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0}) if placer and not farming.is_creative(placer:get_player_name()) then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "farming:emerald_grapes", placer:get_wield_index() ) end end return itemstack end -- emerald grapes minetest.register_craftitem("farming:emerald_grapes", { description = S("Emerald Grapes"), inventory_image = "farming_emerald_grapes.png", on_use = minetest.item_eat(2), groups = {seed = 2, food_grapes = 1, flammable = 3}, on_place = function(itemstack, placer, pointed_thing) return place_grapes(itemstack, placer, pointed_thing, "farming:emerald_grapes_1") end }) -- grapes can be used for violet dye minetest.register_craft({ output = "dye:violet", recipe = { {"farming:emerald_grapes"} } }) -- trellis minetest.register_node("farming:trellis", { description = S("Trellis (place on soil before planting grapes)"), drawtype = "plantlike", tiles = {"farming_trellis.png"}, inventory_image = "farming_trellis.png", visual_scale = 1.9, paramtype = "light", walkable = false, buildable_to = true, sunlight_propagates = true, drop = "farming:trellis", selection_box = farming.select, groups = {snappy = 3, flammable = 2, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end if minetest.is_protected(pt.above, placer:get_player_name()) then return end local nodename = under.name if minetest.get_item_group(nodename, "soil") < 2 then return end local top = { x = pointed_thing.above.x, y = pointed_thing.above.y + 1, z = pointed_thing.above.z } nodename = minetest.get_node(top).name if nodename ~= "air" then return end minetest.set_node(pointed_thing.above, {name = "farming:trellis"}) if not farming.is_creative(placer:get_player_name()) then itemstack:take_item() end return itemstack end }) minetest.register_craft({ output = "farming:trellis", recipe = { {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"} } }) minetest.register_craft({ type = "fuel", recipe = "farming:trellis", burntime = 15 }) -- emerald grapes definition local def = { drawtype = "plantlike", tiles = {"farming_emerald_grapes_1.png"}, visual_scale = 1.9, paramtype = "light", walkable = false, buildable_to = true, sunlight_propagates = true, drop = { items = { {items = {"farming:trellis"}, rarity = 1}, } }, selection_box = farming.select, groups = { snappy = 3, flammable = 3, not_in_creative_inventory = 1, attached_node = 1, growing = 1, plant = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:emerald_grapes_1", table.copy(def)) -- stage2 def.tiles = {"farming_emerald_grapes_2.png"} minetest.register_node("farming:emerald_grapes_2", table.copy(def)) -- stage 3 def.tiles = {"farming_emerald_grapes_3.png"} minetest.register_node("farming:emerald_grapes_3", table.copy(def)) -- stage 4 def.tiles = {"farming_emerald_grapes_4.png"} minetest.register_node("farming:emerald_grapes_4", table.copy(def)) -- stage 5 def.tiles = {"farming_emerald_grapes_5.png"} minetest.register_node("farming:emerald_grapes_5", table.copy(def)) -- stage 6 def.tiles = {"farming_emerald_grapes_6.png"} minetest.register_node("farming:emerald_grapes_6", table.copy(def)) -- stage 7 def.tiles = {"farming_emerald_grapes_7.png"} minetest.register_node("farming:emerald_grapes_7", table.copy(def)) -- stage 8 (final) def.tiles = {"farming_emerald_grapes_8.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:trellis"}, rarity = 1}, {items = {"farming:emerald_grapes 3"}, rarity = 1}, {items = {"farming:emerald_grapes 1"}, rarity = 2}, {items = {"farming:emerald_grapes 1"}, rarity = 3} } } minetest.register_node("farming:emerald_grapes_8", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:emerald_grapes"] = { crop = "farming:emerald_grapes", seed = "farming:emerald_grapes", minlight = 13, maxlight = 15, steps = 8 } -- wild emerald grape vine (this is what you find on the map) minetest.register_node("farming:emerald_grape_bush", { drawtype = "plantlike", tiles = {"farming_emerald_grape_bush.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, sunlight_propagates = true, drop = { items = { {items = {"farming:emerald_grapes 1"}, rarity = 1}, {items = {"farming:emerald_grapes 1"}, rarity = 2}, {items = {"farming:emerald_grapes 1"}, rarity = 3} } }, selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults() })