---wooden--- minetest.register_craftitem("rangedweapons:shuriken_wooden", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_wooden_shuriken.png", }) minetest.register_craftitem("rangedweapons:wooden_shuriken", { description = "" ..core.colorize("#35cdff","Wooden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 1-3\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 2-5\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 10%\n")..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"), range = 0, stack_max= 100, inventory_image = "rangedweapons_wooden_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:woodensr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12}) obj:setacceleration({x=dir.x * -1, y=-8, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_woodensr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_wooden"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_woodensr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.25 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:woodensr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 4 then local damage = math.random(2,5) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=8}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(1,3) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=4}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 4 then local damage = math.random(2,5) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(1,3) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 10 then minetest.add_item(self.lastpos, "rangedweapons:wooden_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:woodensr", rangedweapons_woodensr) minetest.register_craft({ output = 'rangedweapons:wooden_shuriken 20', recipe = { {'', 'group:wood', ''}, {'group:wood', '', 'group:wood'}, {'', 'group:wood', ''}, } }) ---stone--- minetest.register_craftitem("rangedweapons:shuriken_stone", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_stone_shuriken.png", }) minetest.register_craftitem("rangedweapons:stone_shuriken", { description = "" ..core.colorize("#35cdff","stone shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-5\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 4-8\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 15%\n")..core.colorize("#FFFFFF", "Projectile gravity: 9\n") ..core.colorize("#FFFFFF", "Projectile velocity: 10"), range = 0, stack_max= 125, inventory_image = "rangedweapons_stone_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:stonesr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 10, y=dir.y * 10, z=dir.z * 10}) obj:setacceleration({x=dir.x * -1, y=-9, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_stonesr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_stone"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_stonesr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.30 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:stonesr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 5 then local damage = math.random(4,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=14}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(2,5) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=7}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 5 then local damage = math.random(4,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(2,5) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 15 then minetest.add_item(self.lastpos, "rangedweapons:stone_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:stonesr", rangedweapons_stonesr) minetest.register_craft({ output = 'rangedweapons:stone_shuriken 10', recipe = { {'', 'default:cobble', ''}, {'default:cobble', '', 'default:cobble'}, {'', 'default:cobble', ''}, } }) ---steel--- minetest.register_craftitem("rangedweapons:shuriken_steel", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_steel_shuriken.png", }) minetest.register_craftitem("rangedweapons:steel_shuriken", { description = "" ..core.colorize("#35cdff","steel shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 25%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"), range = 0, stack_max= 175, inventory_image = "rangedweapons_steel_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:steelsr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_steelsr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_steel"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_steelsr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.17 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:steelsr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 6 then local damage = math.random(7,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=4}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=2}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 6 then local damage = math.random(7,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 25 then minetest.add_item(self.lastpos, "rangedweapons:steel_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:steelsr", rangedweapons_steelsr) minetest.register_craft({ output = 'rangedweapons:steel_shuriken 30', recipe = { {'', 'default:steel_ingot', ''}, {'default:steel_ingot', '', 'default:steel_ingot'}, {'', 'default:steel_ingot', ''}, } }) ---bronze--- minetest.register_craftitem("rangedweapons:shuriken_bronze", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_bronze_shuriken.png", }) minetest.register_craftitem("rangedweapons:bronze_shuriken", { description = "" ..core.colorize("#35cdff","bronze shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 30%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"), range = 0, stack_max= 200, inventory_image = "rangedweapons_bronze_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:bronzesr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_bronzesr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_bronze"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_bronzesr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.17 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:bronzesr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 6 then local damage = math.random(7,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=4}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=2}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 6 then local damage = math.random(7,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,8) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 30 then minetest.add_item(self.lastpos, "rangedweapons:bronze_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:bronzesr", rangedweapons_bronzesr) minetest.register_craft({ output = 'rangedweapons:bronze_shuriken 35', recipe = { {'', 'default:bronze_ingot', ''}, {'default:bronze_ingot', '', 'default:bronze_ingot'}, {'', 'default:bronze_ingot', ''}, } }) ---golden--- minetest.register_craftitem("rangedweapons:shuriken_golden", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_golden_shuriken.png", }) minetest.register_craftitem("rangedweapons:golden_shuriken", { description = "" ..core.colorize("#35cdff","golden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 36%\n")..core.colorize("#FFFFFF", "Projectile gravity: 7\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"), range = 0, stack_max= 275, inventory_image = "rangedweapons_golden_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:goldensr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12}) obj:setacceleration({x=dir.x * -1, y=-7, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_goldensr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_golden"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_goldensr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.24 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:goldensr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 7 then local damage = math.random(10,22) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=8}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(4,10) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=4}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 7 then local damage = math.random(10,22) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(4,10) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 36 then minetest.add_item(self.lastpos, "rangedweapons:golden_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:goldensr", rangedweapons_goldensr) minetest.register_craft({ output = 'rangedweapons:golden_shuriken 42', recipe = { {'', 'default:gold_ingot', ''}, {'default:gold_ingot', '', 'default:gold_ingot'}, {'', 'default:gold_ingot', ''}, } }) ---mese--- minetest.register_craftitem("rangedweapons:shuriken_mese", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_mese_shuriken.png", }) minetest.register_craftitem("rangedweapons:mese_shuriken", { description = "" ..core.colorize("#35cdff","mese shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-12\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical damage: 13-28\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 45%\n")..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20"), range = 0, stack_max= 340, inventory_image = "rangedweapons_mese_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:mesesr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20}) obj:setacceleration({x=dir.x * -1, y=-5, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_mesesr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_mese"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_mesesr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.15 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:mesesr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 8 then local damage = math.random(13,28) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=2}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(5,12) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=1}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 8 then local damage = math.random(13,28) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(5,12) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 45 then minetest.add_item(self.lastpos, "rangedweapons:mese_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:mesesr", rangedweapons_mesesr) minetest.register_craft({ output = 'rangedweapons:mese_shuriken 55', recipe = { {'', 'default:mese_crystal', ''}, {'default:mese_crystal', '', 'default:mese_crystal'}, {'', 'default:mese_crystal', ''}, } }) ---diamond--- minetest.register_craftitem("rangedweapons:shuriken_diamond", { wield_scale = {x=0.5,y=0.5,z=0.20}, inventory_image = "rangedweapons_diamond_shuriken.png", }) minetest.register_craftitem("rangedweapons:diamond_shuriken", { description = "" ..core.colorize("#35cdff","diamond shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-15\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical damage: 18-35\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 60%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"), range = 0, stack_max= 420, inventory_image = "rangedweapons_diamond_shuriken.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:diamondsr") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25}) obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local rangedweapons_diamondsr = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.33, y=0.33,}, textures = {"rangedweapons:shuriken_diamond"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_diamondsr.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.12 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:diamondsr" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 9 then local damage = math.random(18,35) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=2}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(6,15) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=1}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 9 then local damage = math.random(18,35) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(6,15) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 60 then minetest.add_item(self.lastpos, "rangedweapons:diamond_shuriken") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:diamondsr", rangedweapons_diamondsr) minetest.register_craft({ output = 'rangedweapons:diamond_shuriken 69', recipe = { {'', 'default:diamond', ''}, {'default:diamond', '', 'default:diamond'}, {'', 'default:diamond', ''}, } })