minetest.register_craft({ output = 'rangedweapons:m200_uld', recipe = { {'default:diamondblock', 'default:steel_ingot', 'default:diamondblock'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:diamond', 'default:steel_ingot'}, } }) minetest.register_craftitem("rangedweapons:m200_uld", { stack_max= 1, wield_scale = {x=2.1,y=2.1,z=1.4}, range = 0, description = "" ..core.colorize("#35cdff","M200 Intervention \n") ..core.colorize("#FFFFFF", "Ranged damage: 150/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 50%\n") ..core.colorize("#FFFFFF", "Critical damage: 400/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.75\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"), inventory_image = "rangedweapons_m200.png", on_use = function(user) minetest.sound_play("rangedweapons_empty", {user}) end, on_secondary_use = function(itemstack, player, pointed_thing) local inv = player:get_inventory() if inv:contains_item("main", "rangedweapons:308winchester") then inv:remove_item("main", "rangedweapons:308winchester") local pos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_yaw() local wield_index = player:get_wield_index() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") minetest.sound_play("", {object=obj}) obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or player end end minetest.sound_play("rangedweapons_reload_a", {player}) minetest.after(1.75, function(player, wield_index) player:get_inventory():set_stack("main", wield_index, "rangedweapons:m200") minetest.sound_play("rangedweapons_reload_b", {player}) end, player,wield_index ) return ItemStack("rangedweapons:m200_rld") end end }) minetest.register_craftitem("rangedweapons:m200_rld", { stack_max= 1, range = 0, wield_scale = {x=2.1,y=2.1,z=1.4}, description = "**RELOADING M200 INTERVENTION**", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m200_rld.png", }) minetest.register_tool("rangedweapons:m200", { description = "" ..core.colorize("#35cdff","M200 Intervention \n") ..core.colorize("#FFFFFF", "Ranged damage: 150/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 50%\n") ..core.colorize("#FFFFFF", "Critical damage: 400/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.75\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"), range = 0, groups = {not_in_creative_inventory = 1}, wield_scale = {x=2.1,y=2.1,z=1.4}, inventory_image = "rangedweapons_m200.png", on_use = function(itemstack, user, pointed_thing) local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:m200shot") if obj then minetest.sound_play("rangedweapons_rifle_a", {object=obj}) obj:setvelocity({x=dir.x * 64, y=dir.y * 64, z=dir.z * 64}) obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0}) obj:setyaw(yaw + math.pi) minetest.add_particle({ pos = pos, velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, expirationtime = 1.5, size = 8, collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 5, }) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user itemstack = "rangedweapons:m200_uld" end end end return itemstack end, }) local rangedweapons_m200shot = { physical = false, timer = 0, visual = "sprite", visual_size = {x=0.3, y=0.3}, textures = {"rangedweapons_invisible.png"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_m200shot.on_step = function(self, dtime, node, pos) self.timer = self.timer + dtime local tiem = 0.002 local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.05 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.6) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:m200shot" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 50 then local damage = 400 * self.timer obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 40}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = 150 * self.timer obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 20}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 50 then local damage = 400 * self.timer obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = 150 * self.timer obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end if self.timer >= 0.002 + tiem then minetest.add_particle({ pos = pos, velocity = 0, acceleration = {x=0, y=0, z=0}, expirationtime = 0.06, size = 3, collisiondetection = false, vertical = false, texture = "rangedweapons_bullet_fly.png", glow = 15, }) tiem = tiem + 0.002 end if self.timer >= 4.0 then self.object:remove() end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) if node.name == "rangedweapons:barrel" or node.name == "doors:door_glass_a" or node.name == "doors:door_glass_b" or node.name == "xpanes:pane" or node.name == "xpanes:pane_flat" or node.name == "vessels:drinking_glass" or node.name == "vessels:glass_bottle" or node.name == "default:glass" then minetest.get_node_timer(pos):start(0) end self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end end end minetest.register_entity("rangedweapons:m200shot", rangedweapons_m200shot )