stamina.get_saturation(player) Gets a player's saturation stamina.set_saturation(player, level) Set a player's saturation. Updates the HUD to reflect saturation level. stamina.update_saturation(player, level) Update's a player's saturation. Callbacks are processed first. stamina.change_saturation(player, change) Update a player's saturation by a delta, instead of an absolute value. stamina.register_on_update_saturation(function(player, level)) Register a callback for when saturation is updated. If the callback returns True, no further callbacks are called, and the default behavior is bypassed. ----------------------- stamina.is_poisoned(player) Check if a player is poisoned stamina.set_poisoned(player, poisoned) Set a player's "poisoned" status (boolean) Updates the HUD to reflect poison status. stamina.poison(player, ticks, interval) Poison a player for a certain amount of time. Ticks is how many times to poison the player. Interval is the time between poison ticks. Processes callbacks before changing status. stamina.register_on_poison(function(player, ticks, interval)) Register a callback for when a player is poisoned. If the callback returns True, no further callbacks are called, and the default behavior is bypassed. ------------------------- stamina.get_exhaustion(player) Gets a player's exhaustion level. Value is between 0 and `stamina.exhaust_lvl` (default: 160) stamina.set_exhaustion(player, level) Sets a player's exhaustion level. stamina.exhaust_player(player, change, cause) Update a player's exhaustion by "change". If the player's exhaustion exceeds `stamina.exhaust_lvl`, stamina is taken and exhaustion is reset. Cause is an optional argument indicating the origin of the exhaustion. Callbacks are processed before exhausting the player. stamina.register_on_exhaust_player(function(player, change, cause)) Register a callback for when exhaustion is updated. If the callback returns True, no further callbacks are called, and the default behavior is bypassed. ------------------------ stamina.set_sprinting(name, sprinting) Sets whether a player is sprinting or not. Callbacks are processed before setting sprint status. stamina.register_on_sprinting(function(player, sprinting)) Register a callback for when a player's sprinting status is updated. If the callback returns True, no further callbacks are called, and the default behavior is bypassed.