local S = ethereal.intllib -- dry dirt minetest.register_node("ethereal:dry_dirt", { description = S("Dried Dirt"), tiles = {"ethereal_dry_dirt.png"}, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults() }) minetest.register_craft({ type = "cooking", output = "ethereal:dry_dirt", recipe = "default:dirt", cooktime = 3, }) -- charred dirt minetest.register_node("ethereal:charred_dirt", { description = S("Charred Dirt"), tiles = {"ethereal_charred_dirt.png"}, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults() }) minetest.register_craft({ type = "cooking", output = "ethereal:charred_dirt", recipe = "ethereal:dry_dirt", cooktime = 3, }) local dirts = { "Bamboo", "Jungle", "Grass", "Prairie", "Cold", "Swamp", "Fungus", "Savanna" } for n = 1, #dirts do local desc = dirts[n] local name = desc:lower() minetest.register_node("ethereal:"..name.."_dirt", { description = S(desc.." Dirt"), tiles = { "ethereal_grass_"..name.."_top.png", "default_dirt.png", { name = "default_dirt.png^ethereal_grass_" .. name .."_side.png", tileable_vertical = false } }, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, soil = { base = "ethereal:"..name.."_dirt", dry = "farming:soil", wet = "farming:soil_wet" }, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) end -- flower spread, also crystal and fire flower regeneration local flower_spread = function(pos, node) if (minetest.get_node_light(pos) or 0) < 13 then return end local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4} local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4} local num = #minetest.find_nodes_in_area(pos0, pos1, "group:flora") -- stop flowers spreading too much just below top of map block if minetest.find_node_near(pos, 2, "ignore") then return end if num > 3 and node.name == "ethereal:crystalgrass" then local grass = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:crystalgrass"}) if #grass > 4 and not minetest.find_node_near(pos, 4, {"ethereal:crystal_spike"}) then pos = grass[math.random(#grass)] pos.y = pos.y - 1 if minetest.get_node(pos).name == "ethereal:crystal_dirt" then pos.y = pos.y + 1 minetest.swap_node(pos, {name = "ethereal:crystal_spike"}) end end return elseif num > 3 and node.name == "ethereal:dry_shrub" then local grass = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:dry_shrub"}) if #grass > 8 and not minetest.find_node_near(pos, 4, {"ethereal:fire_flower"}) then pos = grass[math.random(#grass)] pos.y = pos.y - 1 if minetest.get_node(pos).name == "ethereal:fiery_dirt" then pos.y = pos.y + 1 minetest.swap_node(pos, {name = "ethereal:fire_flower"}) end end return elseif num > 3 then return end local seedling = minetest.find_nodes_in_area_under_air( pos0, pos1, {"group:soil"}) if #seedling > 0 then pos = seedling[math.random(#seedling)] -- default farming has desert sand as soil, so dont spread on this if minetest.get_node(pos).name == "default:desert_sand" then return end pos.y = pos.y + 1 if (minetest.get_node_light(pos) or 0) < 13 then return end minetest.swap_node(pos, {name = node.name}) end end -- grow papyrus up to 4 high and bamboo up to 8 high local grow_papyrus = function(pos, node) local oripos = pos.y local high = 4 pos.y = pos.y - 1 local nod = minetest.get_node_or_nil(pos) if not nod or minetest.get_item_group(nod.name, "soil") < 1 or minetest.find_node_near(pos, 3, {"group:water"}) == nil then return end if node.name == "ethereal:bamboo" then high = 8 end pos.y = pos.y + 1 local height = 0 while height < high and minetest.get_node(pos).name == node.name do height = height + 1 pos.y = pos.y + 1 end nod = minetest.get_node_or_nil(pos) if nod and nod.name == "air" and height < high then if node.name == "ethereal:bamboo" and height == (high - 1) then ethereal.grow_bamboo_tree({x = pos.x, y = oripos, z = pos.z}) else minetest.swap_node(pos, {name = node.name}) end end end -- loop through active abm's for _, ab in pairs(minetest.registered_abms) do local label = ab.label or "" local node1 = ab.nodenames and ab.nodenames[1] or "" local node2 = ab.nodenames and ab.nodenames[2] or "" local neigh = ab.neighbors and ab.neighbors[1] or "" if label == "Flower spread" or node1 == "group:flora" then --ab.interval = 1 --ab.chance = 1 ab.nodenames = {"group:flora"} ab.neighbors = {"group:soil"} ab.action = flower_spread -- find grow papyrus abm and change to grow_papyrus function elseif label == "Grow papyrus" or node1 == "default:papyrus" then --ab.interval = 2 --ab.chance = 1 ab.nodenames = {"default:papyrus", "ethereal:bamboo"} ab.neighbors = {"group:soil"} ab.action = grow_papyrus end end -- If Baked Clay mod not active, make Red, Orange and Grey nodes if not minetest.get_modpath("bakedclay") then minetest.register_node(":bakedclay:red", { description = S("Red Baked Clay"), tiles = {"baked_clay_red.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) minetest.register_node(":bakedclay:orange", { description = S("Orange Baked Clay"), tiles = {"baked_clay_orange.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) minetest.register_node(":bakedclay:grey", { description = S("Grey Baked Clay"), tiles = {"baked_clay_grey.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) end -- Quicksand minetest.register_node("ethereal:quicksand", { description = S("Quicksand"), tiles = {"default_sand.png"}, drawtype = "glasslike", paramtype = "light", drop = "default:sand", liquid_viscosity = 15, liquidtype = "source", liquid_alternative_flowing = "ethereal:quicksand", liquid_alternative_source = "ethereal:quicksand", liquid_renewable = false, liquid_range = 0, drowning = 1, walkable = false, climbable = false, post_effect_color = {r = 230, g = 210, b = 160, a = 245}, groups = {crumbly = 3, sand = 1, liquid = 3, disable_jump = 1}, sounds = default.node_sound_sand_defaults(), }) -- craft quicksand minetest.register_craft({ output = "ethereal:quicksand", recipe = { {"group:sand", "group:sand", "group:sand"}, {"group:sand", "bucket:bucket_water", "group:sand"}, {"group:sand", "group:sand", "group:sand"}, }, replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} } })