# POVA Pova gives mod makers a set of easy to use functions that safely apply overrides for player speed, jump height and gravity effects. ## Settings 'pova_loop' setting is 1.0 by default and will calculate and set overrides once a second for each player, set to 0.5 for every half a second or 0 to disable. ## Functions pova.add_override = function(name, item, def) - Adds a named override which can be used to add or subtract from speed, jump and gravity effects. Custom overrides are also used for specific tasks: - "default" sets default values for each of the settings to which overrides are added. - "min" provides a minimum level for each of the settings. - "max" provides a maximum level for each of the settings. - "force" overrides all and forces a value for each setting (e.g setting speed to 0 when sleeping in beds) - 'def.priority' can be used to set priorities for custom effects, higher numbers get applied (defaults to 50) pova.get_override = function(name, item) - Returns the table containing {speed, jump, gravity} for an added item. pova.del_override = function(name, item) - Removes the override settings for the item named. pova.do_override(player) - Calculates and sets new overrides instantly, this can be used when the 'pova_loop' setting is false. ## Changelog ### 0.1 - Initial Upload ### 0.2 - Added pova.do_override(player) to instantly set overrides on list. - Added 'pova_loop' setting in minetest.conf to disable override calc loop ### 0.3 - Added custom override names for special functions "default", "min", "max", "force" - Tweaked test axe to use new settings. ### 0.4 - 'pova_loop' now contains loop timer in seconds, 0 to disable - Added def.priority setting to add_override to stop unimportant changes - tweak and optimize code