--[[ Farming Redo Mod by TenPlus1 NEW growing routine by prestidigitator auto-refill by crabman77 ]] farming = { mod = "redo", version = "20200430", path = minetest.get_modpath("farming"), select = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} }, registered_plants = {} } local creative_mode_cache = minetest.settings:get_bool("creative_mode") function farming.is_creative(name) return creative_mode_cache or minetest.check_player_privs(name, {creative = true}) end local statistics = dofile(farming.path .. "/statistics.lua") -- Intllib local S = dofile(farming.path .. "/intllib.lua") farming.intllib = S -- Utility Function local time_speed = tonumber(minetest.settings:get("time_speed")) or 72 local SECS_PER_CYCLE = (time_speed > 0 and (24 * 60 * 60) / time_speed) or 0 local function clamp(x, min, max) return (x < min and min) or (x > max and max) or x end -- return amount of day or night that has elapsed -- dt is time elapsed, count_day if true counts day, otherwise night local function day_or_night_time(dt, count_day) local t_day = minetest.get_timeofday() local t1_day = t_day - dt / SECS_PER_CYCLE local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1) if count_day then if t_day < 0.25 then t1_c = t1_day + 0.75 -- Relative to sunup, yesterday t2_c = t_day + 0.75 else t1_c = t1_day - 0.25 -- Relative to sunup, today t2_c = t_day - 0.25 end else if t_day < 0.75 then t1_c = t1_day + 0.25 -- Relative to sundown, yesterday t2_c = t_day + 0.25 else t1_c = t1_day - 0.75 -- Relative to sundown, today t2_c = t_day - 0.75 end end local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle if t1_c < -0.5 then local nc = math.floor(-t1_c) t1_c = t1_c + nc dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5) end return dt_c * SECS_PER_CYCLE end -- Growth Logic local STAGE_LENGTH_AVG = tonumber( minetest.settings:get("farming_stage_length")) or 160 local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6 -- return plant name and stage from node provided local function plant_name_stage(node) local name if type(node) == "table" then if node.name then name = node.name elseif node.x and node.y and node.z then node = minetest.get_node_or_nil(node) name = node and node.name end else name = tostring(node) end if not name or name == "ignore" then return nil end local sep_pos = name:find("_[^_]+$") if sep_pos and sep_pos > 1 then local stage = tonumber(name:sub(sep_pos + 1)) if stage and stage >= 0 then return name:sub(1, sep_pos - 1), stage end end return name, 0 end -- Map from node name to -- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } } local plant_stages = {} farming.plant_stages = plant_stages --- Registers the stages of growth of a (possible plant) node. -- -- @param node -- Node or position table, or node name. -- @return -- The (possibly zero) number of stages of growth the plant will go through -- before being fully grown, or nil if not a plant. local register_plant_node -- Recursive helper local function reg_plant_stages(plant_name, stage, force_last) local node_name = plant_name and plant_name .. "_" .. stage local node_def = node_name and minetest.registered_nodes[node_name] if not node_def then return nil end local stages = plant_stages[node_name] if stages then return stages end if minetest.get_item_group(node_name, "growing") > 0 then local ns = reg_plant_stages(plant_name, stage + 1, true) local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {} stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = stages_left } if #stages_left > 0 then local old_constr = node_def.on_construct local old_destr = node_def.on_destruct minetest.override_item(node_name, { on_construct = function(pos) if old_constr then old_constr(pos) end farming.handle_growth(pos) end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() if old_destr then old_destr(pos) end end, on_timer = function(pos, elapsed) return farming.plant_growth_timer(pos, elapsed, node_name) end, }) end elseif force_last then stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = {} } else return nil end plant_stages[node_name] = stages return stages end local register_plant_node = function(node) local plant_name, stage = plant_name_stage(node) if plant_name then local stages = reg_plant_stages(plant_name, stage, false) return stages and #stages.stages_left else return nil end end local function set_growing(pos, stages_left) if not stages_left then return end local timer = minetest.get_node_timer(pos) if stages_left > 0 then if not timer:is_started() then local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV) stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG) timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG) end elseif timer:is_started() then timer:stop() end end -- detects a crop at given position, starting or stopping growth timer when needed function farming.handle_growth(pos, node) if not pos then return end local stages_left = register_plant_node(node or pos) if stages_left then set_growing(pos, stages_left) end end minetest.after(0, function() for _, node_def in pairs(minetest.registered_nodes) do register_plant_node(node_def) end end) -- Just in case a growing type or added node is missed (also catches existing -- nodes added to map before timers were incorporated). minetest.register_abm({ nodenames = {"group:growing"}, interval = 300, chance = 1, catch_up = false, action = function(pos, node) farming.handle_growth(pos, node) end }) -- Plant timer function that grows plants under the right conditions. function farming.plant_growth_timer(pos, elapsed, node_name) local stages = plant_stages[node_name] if not stages then return false end local max_growth = #stages.stages_left if max_growth <= 0 then return false end -- custom growth check local chk = minetest.registered_nodes[node_name].growth_check if chk then if chk(pos, node_name) then return true end -- otherwise check for wet soil beneath crop else local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }) if minetest.get_item_group(under.name, "soil") < 3 then return true end end local growth local light_pos = {x = pos.x, y = pos.y, z = pos.z} local lambda = elapsed / STAGE_LENGTH_AVG if lambda < 0.1 then return true end local MIN_LIGHT = minetest.registered_nodes[node_name].minlight or 12 local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 15 --print ("---", MIN_LIGHT, MAX_LIGHT) if max_growth == 1 or lambda < 2.0 then local light = (minetest.get_node_light(light_pos) or 0) --print ("light level:", light) if light < MIN_LIGHT or light > MAX_LIGHT then return true end growth = 1 else local night_light = (minetest.get_node_light(light_pos, 0) or 0) local day_light = (minetest.get_node_light(light_pos, 0.5) or 0) local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT if not night_growth then if not day_growth then return true end lambda = day_or_night_time(elapsed, true) / STAGE_LENGTH_AVG elseif not day_growth then lambda = day_or_night_time(elapsed, false) / STAGE_LENGTH_AVG end growth = statistics.poisson(lambda, max_growth) if growth < 1 then return true end end if minetest.registered_nodes[stages.stages_left[growth]] then local p2 = minetest.registered_nodes[stages.stages_left[growth] ].place_param2 or 1 minetest.swap_node(pos, {name = stages.stages_left[growth], param2 = p2}) else return true end return growth ~= max_growth end -- refill placed plant by crabman (26/08/2015) updated by TenPlus1 function farming.refill_plant(player, plantname, index) local inv = player:get_inventory() local old_stack = inv:get_stack("main", index) if old_stack:get_name() ~= "" then return end for i, stack in ipairs(inv:get_list("main")) do if stack:get_name() == plantname and i ~= index then inv:set_stack("main", index, stack) stack:clear() inv:set_stack("main", i, stack) return end end end -- Place Seeds on Soil function farming.place_seed(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if placer and itemstack and def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end local above = minetest.get_node(pt.above) -- check if pointing at the top of the node if pt.above.y ~= pt.under.y + 1 then return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then return end -- can I replace above node, and am I pointing at soil if not minetest.registered_nodes[above.name].buildable_to or minetest.get_item_group(under.name, "soil") < 2 -- avoid multiple seed placement bug or minetest.get_item_group(above.name, "plant") ~= 0 then return end -- is player planting seed? local name = placer and placer:get_player_name() or "" -- if not protected then add node and remove 1 item from the itemstack if not minetest.is_protected(pt.above, name) then local p2 = minetest.registered_nodes[plantname].place_param2 or 1 minetest.set_node(pt.above, {name = plantname, param2 = p2}) --minetest.get_node_timer(pt.above):start(1) --farming.handle_growth(pt.above)--, node) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if placer and itemstack and not farming.is_creative(placer:get_player_name()) then local name = itemstack:get_name() itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.10, farming.refill_plant, placer, name, placer:get_wield_index() ) end end return itemstack end end -- Function to register plants (default farming compatibility) farming.register_plant = function(name, def) if not def.steps then return nil end local mname = name:split(":")[1] local pname = name:split(":")[2] -- Check def def.description = def.description or S("Seed") def.inventory_image = def.inventory_image or "unknown_item.png" def.minlight = def.minlight or 12 def.maxlight = def.maxlight or 15 -- Register seed minetest.register_node(":" .. mname .. ":seed_" .. pname, { description = def.description, tiles = {def.inventory_image}, inventory_image = def.inventory_image, wield_image = def.inventory_image, drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = farming.select, place_param2 = def.place_param2 or nil, next_plant = mname .. ":" .. pname .. "_1", on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":" .. pname .. "_1") end, }) -- Register harvest minetest.register_craftitem(":" .. mname .. ":" .. pname, { description = pname:gsub("^%l", string.upper), inventory_image = mname .. "_" .. pname .. ".png", groups = def.groups or {flammable = 2}, }) -- Register growing steps for i = 1, def.steps do local base_rarity = 1 if def.steps ~= 1 then base_rarity = 8 - (i - 1) * 7 / (def.steps - 1) end local drop = { items = { {items = {mname .. ":" .. pname}, rarity = base_rarity}, {items = {mname .. ":" .. pname}, rarity = base_rarity * 2}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity}, {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2}, } } local g = { snappy = 3, flammable = 2, plant = 1, growing = 1, attached_node = 1, not_in_creative_inventory = 1, } -- Last step doesn't need growing=1 so Abm never has to check these if i == def.steps then g.growing = 0 end local node_name = mname .. ":" .. pname .. "_" .. i local next_plant = nil if i < def.steps then next_plant = mname .. ":" .. pname .. "_" .. (i + 1) end minetest.register_node(node_name, { drawtype = "plantlike", waving = 1, tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, paramtype = "light", paramtype2 = def.paramtype2, place_param2 = def.place_param2, walkable = false, buildable_to = true, sunlight_propagates = true, drop = drop, selection_box = farming.select, groups = g, sounds = default.node_sound_leaves_defaults(), minlight = def.minlight, maxlight = def.maxlight, next_plant = next_plant, }) end -- add to farming.registered_plants farming.registered_plants[mname .. ":" .. pname] = { crop = mname .. ":" .. pname, seed = mname .. ":seed_" .. pname, steps = def.steps, minlight = def.minlight, maxlight = def.maxlight } --print(dump(farming.registered_plants[mname .. ":" .. pname])) -- Return info return {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname} end -- default settings farming.carrot = 0.001 farming.potato = 0.001 farming.tomato = 0.001 farming.cucumber = 0.001 farming.corn = 0.001 farming.coffee = 0.001 farming.melon = 0.001 farming.pumpkin = 0.001 farming.cocoa = true farming.raspberry = 0.001 farming.blueberry = 0.001 farming.rhubarb = 0.001 farming.beans = 0.001 farming.grapes = 0.001 farming.barley = true farming.chili = 0.003 farming.hemp = 0.003 farming.garlic = 0.001 farming.onion = 0.001 farming.pepper = 0.002 farming.pineapple = 0.001 farming.peas = 0.001 farming.beetroot = 0.001 farming.grains = true farming.rarety = 0.002 -- Load new global settings if found inside mod folder local input = io.open(farming.path.."/farming.conf", "r") if input then dofile(farming.path .. "/farming.conf") input:close() end -- load new world-specific settings if found inside world folder local worldpath = minetest.get_worldpath() input = io.open(worldpath.."/farming.conf", "r") if input then dofile(worldpath .. "/farming.conf") input:close() end -- important items dofile(farming.path.."/soil.lua") dofile(farming.path.."/hoes.lua") dofile(farming.path.."/grass.lua") dofile(farming.path.."/utensils.lua") -- helper function local function ddoo(file, check) if check then dofile(farming.path .. "/crops/" .. file) end end dofile(farming.path.."/food.lua") dofile(farming.path.."/mapgen.lua") dofile(farming.path.."/lucky_block.lua")