-- mods/default/nodes.lua -- support for MT game translation. local S = default.get_translator -- Required wrapper to allow customization of default.after_place_leaves local function after_place_leaves(...) return default.after_place_leaves(...) end -- Required wrapper to allow customization of default.grow_sapling local function grow_sapling(...) return default.grow_sapling(...) end -- -- Stone -- -- Stone minetest.register_node("default:stone", { description = S("Stone"), tiles = {"default_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:cobble", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = S("Cobblestone"), tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_brick", { description = S("Stone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_block", { description = S("Stone Block"), tiles = {"default_stone_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble_mossy", { description = S("Mossy Cobblestone"), tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults(), }) -- Desert Stone minetest.register_node("default:desert_stone", { description = S("Desert Stone"), tiles = {"default_desert_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:desert_cobble", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = S("Desert Cobblestone"), tiles = {"default_desert_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_brick", { description = S("Desert Stone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_desert_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_block", { description = S("Desert Stone Block"), tiles = {"default_desert_stone_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) -- Sandstone minetest.register_node("default:sandstone", { description = S("Sandstone"), tiles = {"default_sandstone.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone_brick", { description = S("Sandstone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_sandstone_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone_block", { description = S("Sandstone Block"), tiles = {"default_sandstone_block.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_sandstone", { description = S("Desert Sandstone"), tiles = {"default_desert_sandstone.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_sandstone_brick", { description = S("Desert Sandstone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_desert_sandstone_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_sandstone_block", { description = S("Desert Sandstone Block"), tiles = {"default_desert_sandstone_block.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:silver_sandstone", { description = S("Silver Sandstone"), tiles = {"default_silver_sandstone.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:silver_sandstone_brick", { description = S("Silver Sandstone Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_silver_sandstone_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:silver_sandstone_block", { description = S("Silver Sandstone Block"), tiles = {"default_silver_sandstone_block.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) -- Obsidian minetest.register_node("default:obsidian", { description = S("Obsidian"), tiles = {"default_obsidian.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_brick", { description = S("Obsidian Brick"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_obsidian_brick.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_block", { description = S("Obsidian Block"), tiles = {"default_obsidian_block.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) -- -- Soft / Non-Stone -- -- Dirt minetest.register_node("default:dirt", { description = S("Dirt"), tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:snow_dirt", { description = S("Dirt with Snow"), tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.2}, }), }) -- Permafrost minetest.register_node("default:permafrost", { description = S("Permafrost"), tiles = {"default_permafrost.png"}, groups = {cracky = 3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:permafrost_with_stones", { description = S("Permafrost with Stones"), tiles = {"default_permafrost.png^default_stones.png", "default_permafrost.png", "default_permafrost.png^default_stones_side.png"}, groups = {cracky = 3}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_node("default:permafrost_with_moss", { description = S("Permafrost with Moss"), tiles = {"default_moss.png", "default_permafrost.png", {name = "default_permafrost.png^default_moss_side.png", tileable_vertical = false}}, groups = {cracky = 3}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) -- Sand minetest.register_node("default:sand", { description = S("Sand"), tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = S("Desert Sand"), tiles = {"default_desert_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:silver_sand", { description = S("Silver Sand"), tiles = {"default_silver_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) -- Gravel minetest.register_node("default:gravel", { description = S("Gravel"), tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, items = { {items = {"default:flint"}, rarity = 16}, {items = {"default:gravel"}} } } }) -- Clay minetest.register_node("default:clay_block", { description = S("Clay Block"), tiles = {"default_clay_block.png"}, groups = {crumbly = 3}, drop = "default:clay_lump 4", sounds = default.node_sound_dirt_defaults(), }) -- Snow minetest.register_node("default:snow", { description = S("Snow"), tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, floodable = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, snowy = 1}, sounds = default.node_sound_snow_defaults(), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "ethereal:grass_dirt" then minetest.set_node(pos, {name = "default:snow_dirt"}) end end, }) minetest.register_node("default:snow_block", { description = S("Snow Block"), tiles = {"default_snow.png"}, groups = {crumbly = 3, cools_lava = 1, snowy = 1}, sounds = default.node_sound_snow_defaults(), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:grass_dirt" then minetest.set_node(pos, {name = "default:snow_dirt"}) end end, }) -- 'is ground content = false' to avoid tunnels in sea ice or ice rivers minetest.register_node("default:ice", { description = S("Ice"), tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, cools_lava = 1, slippery = 3}, sounds = default.node_sound_glass_defaults(), }) -- Mapgen-placed ice with 'is ground content = true' to contain tunnels minetest.register_node("default:cave_ice", { description = S("Cave Ice"), tiles = {"default_ice.png"}, paramtype = "light", groups = {cracky = 3, cools_lava = 1, slippery = 3, not_in_creative_inventory = 1}, drop = "default:ice", sounds = default.node_sound_glass_defaults(), }) -- -- Trees -- minetest.register_node("default:sapling", { description = S("Jogan Tree Sapling"), drawtype = "plantlike", tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("default:leaves", { description = S("Jogan Tree Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_leaves.png"}, special_tiles = {"default_leaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {"default:sapling"}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {"default:leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("default:joganfruit", { description = S("Jogan Fruit"), drawtype = "plantlike", tiles = {"default_joganfruit.png"}, inventory_image = "default_joganfruit.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, food_apple = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "default:joganfruit", param2 = 1}) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 == 0 then minetest.set_node(pos, {name = "default:joganfruit_mark"}) minetest.get_node_timer(pos):start(math.random(300, 1500)) end end, }) minetest.register_node("default:joganfruit_mark", { description = S("Jogan Fruit Marker"), drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", groups = {not_in_creative_inventory = 1}, on_timer = function(pos, elapsed) if not minetest.find_node_near(pos, 1, "default:leaves") then minetest.remove_node(pos) elseif minetest.get_node_light(pos) < 11 then minetest.get_node_timer(pos):start(200) else minetest.set_node(pos, {name = "default:joganfruit"}) end end }) minetest.register_node("default:pine_needles",{ description = S("Pine Needles"), drawtype = "allfaces_optional", tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = S("Pine Tree Sapling"), drawtype = "plantlike", tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 14, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = S("Coal Ore"), tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = "default:coal_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = S("Coal Block"), tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = S("Iron Ore"), tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2}, drop = "default:iron_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:durasteelblock", { description = S("Durasteel Block"), tiles = {"default_durasteel_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_copper", { description = S("Copper Ore"), tiles = {"default_stone.png^default_mineral_copper.png"}, groups = {cracky = 2}, drop = "default:copper_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = S("Copper Block"), tiles = {"default_copper_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_tin", { description = S("Tin Ore"), tiles = {"default_stone.png^default_mineral_tin.png"}, groups = {cracky = 2}, drop = "default:tin_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tinblock", { description = S("Tin Block"), tiles = {"default_tin_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:bronzeblock", { description = S("Bronze Block"), tiles = {"default_bronze_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_mese", { description = S("Mese Ore"), tiles = {"default_stone.png^default_mineral_mese.png"}, groups = {cracky = 1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { description = S("Mese Block"), tiles = {"default_mese_block.png"}, paramtype = "light", groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), light_source = 3, }) minetest.register_node("default:stone_with_gold", { description = S("Gold Ore"), tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = S("Gold Block"), tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_beskar", { description = S("Beskar Ore"), tiles = {"default_stone.png^default_mineral_beskar.png"}, groups = {cracky = 1}, drop = "default:beskar_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:beskarblock", { description = S("Beskar Block"), tiles = {"default_beskar_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_stone_defaults(), }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = S("Cactus"), tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {choppy = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("default:large_cactus_seedling", { description = S("Large Cactus Seedling"), drawtype = "plantlike", tiles = {"default_large_cactus_seedling.png"}, inventory_image = "default_large_cactus_seedling.png", wield_image = "default_large_cactus_seedling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -5 / 16, -0.5, -5 / 16, 5 / 16, 0.5, 5 / 16 } }, groups = {choppy = 3, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:large_cactus_seedling", {x = -2, y = -1, z = -2}, {x = 2, y = 5, z = 2}, 4) return itemstack end, on_construct = function(pos) -- Normal cactus farming adds 1 cactus node by ABM, -- interval 12s, chance 83. -- Consider starting with 5 cactus nodes. We make sure that growing a -- large cactus is not a faster way to produce new cactus nodes. -- Confirmed by experiment, when farming 5 cacti, on average 1 new -- cactus node is added on average every -- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s. -- Large cactus contains on average 14 cactus nodes. -- 14 * 199.2 = 2788.8s. -- Set random range to average to 2789s. minetest.get_node_timer(pos):start(math.random(1859, 3719)) end, on_timer = function(pos) local node_under = minetest.get_node_or_nil( {x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under then -- Node under not yet loaded, try later minetest.get_node_timer(pos):start(300) return end if minetest.get_item_group(node_under.name, "sand") == 0 then -- Seedling dies minetest.remove_node(pos) return end local light_level = minetest.get_node_light(pos) if not light_level or light_level < 13 then -- Too dark for growth, try later in case it's night minetest.get_node_timer(pos):start(300) return end minetest.log("action", "A large cactus seedling grows into a large" .. "cactus at ".. minetest.pos_to_string(pos)) default.grow_large_cactus(pos) end, }) minetest.register_node("default:reeds", { description = S("Reeds"), drawtype = "plantlike", tiles = {"reeds.png"}, inventory_image = "reeds.png", wield_image = "reeds.png", paramtype = "light", sunlight_propagates = true, walkable = true, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:dry_shrub", { description = S("Dry Shrub"), drawtype = "plantlike", waving = 1, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16}, }, }) minetest.register_node("default:junglegrass", { description = S("Jungle Grass"), drawtype = "plantlike", waving = 1, visual_scale = 1.69, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, }) minetest.register_node("default:grass_1", { description = S("Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:grass_" .. i, { description = S("Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"}, inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end minetest.register_node("default:dry_grass_1", { description = S("Dry Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"}, inventory_image = "default_dry_grass_3.png", wield_image = "default_dry_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:dry_grass_" .. i, { description = S("Dry Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"}, inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1, dry_grass = 1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16}, }, }) end minetest.register_node("default:fern_1", { description = S("Fern"), drawtype = "plantlike", waving = 1, tiles = {"default_fern_1.png"}, inventory_image = "default_fern_1.png", wield_image = "default_fern_1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random fern node local stack = ItemStack("default:fern_" .. math.random(1, 3)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:fern_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 3 do minetest.register_node("default:fern_" .. i, { description = S("Fern"), drawtype = "plantlike", waving = 1, visual_scale = 2, tiles = {"default_fern_" .. i .. ".png"}, inventory_image = "default_fern_" .. i .. ".png", wield_image = "default_fern_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1}, drop = "default:fern_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, }, }) end minetest.register_node("default:marram_grass_1", { description = S("Marram Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_marram_grass_1.png"}, inventory_image = "default_marram_grass_1.png", wield_image = "default_marram_grass_1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random marram grass node local stack = ItemStack("default:marram_grass_" .. math.random(1, 3)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:marram_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 3 do minetest.register_node("default:marram_grass_" .. i, { description = S("Marram Grass"), drawtype = "plantlike", waving = 1, tiles = {"default_marram_grass_" .. i .. ".png"}, inventory_image = "default_marram_grass_" .. i .. ".png", wield_image = "default_marram_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory=1}, drop = "default:marram_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, }, }) end minetest.register_node("default:bush_stem", { description = S("Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_bush_stem.png"}, inventory_image = "default_bush_stem.png", wield_image = "default_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("default:bush_leaves", { description = S("Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:bush_sapling"}, rarity = 5}, {items = {"default:bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("default:bush_sapling", { description = S("Bush Sapling"), drawtype = "plantlike", tiles = {"default_bush_sapling.png"}, inventory_image = "default_bush_sapling.png", wield_image = "default_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("default:blueberry_bush_leaves_with_berries", { description = S("Blueberry Bush Leaves with Berries"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3}, drop = "default:blueberries", sounds = default.node_sound_leaves_defaults(), node_dig_prediction = "default:blueberry_bush_leaves", after_dig_node = function(pos, oldnode, oldmetadata, digger) minetest.set_node(pos, {name = "default:blueberry_bush_leaves"}) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, }) minetest.register_node("default:blueberry_bush_leaves", { description = S("Blueberry Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_blueberry_bush_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:blueberry_bush_sapling"}, rarity = 5}, {items = {"default:blueberry_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) if minetest.get_node_light(pos) < 11 then minetest.get_node_timer(pos):start(200) else minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"}) end end, after_place_node = after_place_leaves, }) minetest.register_node("default:blueberry_bush_sapling", { description = S("Blueberry Bush Sapling"), drawtype = "plantlike", tiles = {"default_blueberry_bush_sapling.png"}, inventory_image = "default_blueberry_bush_sapling.png", wield_image = "default_blueberry_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:blueberry_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("default:acacia_bush_stem", { description = S("Acacia Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_acacia_bush_stem.png"}, inventory_image = "default_acacia_bush_stem.png", wield_image = "default_acacia_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("default:acacia_bush_leaves", { description = S("Acacia Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_acacia_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_bush_sapling"}, rarity = 5}, {items = {"default:acacia_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("default:acacia_bush_sapling", { description = S("Acacia Bush Sapling"), drawtype = "plantlike", tiles = {"default_acacia_bush_sapling.png"}, inventory_image = "default_acacia_bush_sapling.png", wield_image = "default_acacia_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:acacia_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("default:pine_bush_stem", { description = S("Pine Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_pine_bush_stem.png"}, inventory_image = "default_pine_bush_stem.png", wield_image = "default_pine_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("default:pine_bush_needles", { description = S("Pine Bush Needles"), drawtype = "allfaces_optional", waving = 1, tiles = {"default_pine_needles.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_bush_sapling"}, rarity = 5}, {items = {"default:pine_bush_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("default:pine_bush_sapling", { description = S("Pine Bush Sapling"), drawtype = "plantlike", tiles = {"default_pine_bush_sapling.png"}, inventory_image = "default_pine_bush_sapling.png", wield_image = "default_pine_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("default:sand_with_kelp", { description = S("Kelp"), drawtype = "plantlike_rooted", waving = 1, tiles = {"default_sand.png"}, special_tiles = {{name = "default_kelp.png", tileable_vertical = true}}, inventory_image = "default_kelp.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(4, 6) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "default:sand_with_kelp", param2 = height * 16}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end }) -- -- Corals -- local function coral_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local def_under = minetest.registered_nodes[node_under.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if node_under.name ~= "default:coral_skeleton" or minetest.get_node(pos_above).name ~= "default:water_source" then return itemstack end if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then minetest.log("action", player_name .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos_under)) minetest.record_protection_violation(pos_under, player_name) return itemstack end node_under.name = itemstack:get_name() minetest.set_node(pos_under, node_under) if not (creative and creative.is_enabled_for(player_name)) then itemstack:take_item() end return itemstack end minetest.register_node("default:coral_green", { description = S("Green Coral"), drawtype = "plantlike_rooted", waving = 1, paramtype = "light", tiles = {"default_coral_skeleton.png"}, special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}}, inventory_image = "default_coral_green.png", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, }, }, node_dig_prediction = "default:coral_skeleton", node_placement_prediction = "", sounds = default.node_sound_stone_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = coral_on_place, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:coral_skeleton"}) end, }) minetest.register_node("default:coral_pink", { description = S("Pink Coral"), drawtype = "plantlike_rooted", waving = 1, paramtype = "light", tiles = {"default_coral_skeleton.png"}, special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}}, inventory_image = "default_coral_pink.png", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, }, }, node_dig_prediction = "default:coral_skeleton", node_placement_prediction = "", sounds = default.node_sound_stone_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = coral_on_place, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:coral_skeleton"}) end, }) minetest.register_node("default:coral_cyan", { description = S("Cyan Coral"), drawtype = "plantlike_rooted", waving = 1, paramtype = "light", tiles = {"default_coral_skeleton.png"}, special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}}, inventory_image = "default_coral_cyan.png", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, }, }, node_dig_prediction = "default:coral_skeleton", node_placement_prediction = "", sounds = default.node_sound_stone_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = coral_on_place, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:coral_skeleton"}) end, }) minetest.register_node("default:coral_brown", { description = S("Brown Coral"), tiles = {"default_coral_brown.png"}, groups = {cracky = 3}, drop = "default:coral_skeleton", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coral_orange", { description = S("Orange Coral"), tiles = {"default_coral_orange.png"}, groups = {cracky = 3}, drop = "default:coral_skeleton", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coral_skeleton", { description = S("Coral Skeleton"), tiles = {"default_coral_skeleton.png"}, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) -- -- Liquids -- minetest.register_node("default:water_source", { description = S("Water Source"), drawtype = "liquid", waving = 3, tiles = { { name = "default_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "default_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, alpha = 191, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:water_flowing", { description = S("Flowing Water"), drawtype = "flowingliquid", waving = 3, tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 191, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:river_water_source", { description = S("River Water Source"), drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "default_river_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, -- Not renewable to avoid horizontal spread of water sources in sloping -- rivers that can cause water to overflow riverbanks and cause floods. -- River water source is instead made renewable by the 'force renew' -- option used in the 'bucket' mod by the river water bucket. liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:river_water_flowing", { description = S("Flowing River Water"), drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:lava_source", { description = S("Lava Source"), drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, { name = "default_lava_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1}, }) minetest.register_node("default:lava_flowing", { description = S("Flowing Lava"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- local bookshelf_formspec = "size[8,7;]" .. "list[context;books;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;books]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,2.85) local function update_bookshelf(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local invlist = inv:get_list("books") local formspec = bookshelf_formspec -- Inventory slots overlay local bx, by = 0, 0.3 local n_written, n_empty = 0, 0 for i = 1, 16 do if i == 9 then bx = 0 by = by + 1 end local stack = invlist[i] if stack:is_empty() then formspec = formspec .. "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" else local metatable = stack:get_meta():to_table() or {} if metatable.fields and metatable.fields.text then n_written = n_written + stack:get_count() else n_empty = n_empty + stack:get_count() end end bx = bx + 1 end meta:set_string("formspec", formspec) if n_written + n_empty == 0 then meta:set_string("infotext", S("Empty Bookshelf")) else meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty)) end end minetest.register_node("default:bookshelf", { description = S("Bookshelf"), tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) update_bookshelf(pos) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack) if minetest.get_item_group(stack:get_name(), "book") ~= 0 then return stack:get_count() end return 0 end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " puts stuff to bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "books", drops) drops[#drops+1] = "default:bookshelf" minetest.remove_node(pos) return drops end, }) local function register_sign(material, desc, def) minetest.register_node("default:sign_wall_" .. material, { description = desc, drawtype = "nodebox", tiles = {"default_sign_wall_" .. material .. ".png"}, inventory_image = "default_sign_" .. material .. ".png", wield_image = "default_sign_" .. material .. ".png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, groups = def.groups, legacy_wallmounted = true, sounds = def.sounds, on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local player_name = sender:get_player_name() if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) return end local text = fields.text if not text then return end if string.len(text) > 512 then minetest.chat_send_player(player_name, S("Text too long")) return end minetest.log("action", (player_name or "") .. " wrote \"" .. text .. "\" to sign at " .. minetest.pos_to_string(pos)) local meta = minetest.get_meta(pos) meta:set_string("text", text) if #text > 0 then meta:set_string("infotext", S('"@1"', text)) else meta:set_string("infotext", '') end end, }) end register_sign("wood", S("Wooden Sign"), { sounds = default.node_sound_wood_defaults(), groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} }) register_sign("durasteel", S("Durasteel Sign"), { sounds = default.node_sound_metal_defaults(), groups = {cracky = 2, attached_node = 1} }) minetest.register_node("default:ladder_wood", { description = S("Wooden Ladder"), drawtype = "signlike", tiles = {"default_ladder_wood.png"}, inventory_image = "default_ladder_wood.png", wield_image = "default_ladder_wood.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:ladder_durasteel", { description = S("Durateel Ladder"), drawtype = "signlike", tiles = {"default_ladder_durasteel.png"}, inventory_image = "default_ladder_durasteel.png", wield_image = "default_ladder_durasteel.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {cracky = 2}, sounds = default.node_sound_metal_defaults(), }) default.register_fence("default:fence_wood", { description = S("Jogan Wood Fence"), texture = "default_fence_wood.png", inventory_image = "default_fence_overlay.png^default_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_acacia_wood", { description = S("Acacia Wood Fence"), texture = "default_fence_acacia_wood.png", inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_acacia_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "default:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_junglewood", { description = S("Jungle Wood Fence"), texture = "default_fence_junglewood.png", inventory_image = "default_fence_overlay.png^default_junglewood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_junglewood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_pine_wood", { description = S("Pine Wood Fence"), texture = "default_fence_pine_wood.png", inventory_image = "default_fence_overlay.png^default_pine_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_pine_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "default:pine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_aspen_wood", { description = S("Aspen Wood Fence"), texture = "default_fence_aspen_wood.png", inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_aspen_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "default:aspen_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("default:fence_rail_wood", { description = S("Jogan Wood Fence Rail"), texture = "default_fence_rail_wood.png", inventory_image = "default_fence_rail_overlay.png^default_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("default:fence_rail_acacia_wood", { description = S("Acacia Wood Fence Rail"), texture = "default_fence_rail_acacia_wood.png", inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("default:fence_rail_junglewood", { description = S("Jungle Wood Fence Rail"), texture = "default_fence_rail_junglewood.png", inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("default:fence_rail_pine_wood", { description = S("Pine Wood Fence Rail"), texture = "default_fence_rail_pine_wood.png", inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:pine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("default:fence_rail_aspen_wood", { description = S("Aspen Wood Fence Rail"), texture = "default_fence_rail_aspen_wood.png", inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:aspen_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:glass", { description = S("Glass"), drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { description = S("Obsidian Glass"), drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, paramtype = "light", paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3}, }) minetest.register_node("default:brick", { description = S("Brick Block"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:meselamp", { description = S("Mese Lamp"), drawtype = "glasslike", tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) minetest.register_node("default:mese_post_light", { description = S("Mese Post Light"), tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png", "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png", "default_mese_post_light_side.png", "default_mese_post_light_side.png"}, wield_image = "default_mese_post_light_side.png", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16}, }, }, paramtype = "light", light_source = default.LIGHT_MAX, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) -- -- Misc -- minetest.register_node("default:cloud", { description = S("Cloud"), tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) -- -- register trees for leafdecay -- --default.register_leafdecay({ -- trunks = {"default:jogan_tree"}, -- leaves = {"default:joganfruit", "default:jogan_leaves"}, -- radius = 3, --}) --default.register_leafdecay({ -- trunks = {"default:pine_tree"}, -- leaves = {"default:pine_needles"}, -- radius = 3, --}) --default.register_leafdecay({ -- trunks = {"default:bush_stem"}, -- leaves = {"default:bush_leaves"}, -- radius = 1, --})