stamina.enabled (Is stamina enabled?) bool true stamina.sprint (Is sprint enabled?) bool true stamina.sprint_particles (Are sprint particles enabled?) bool true stamina.tick (time in seconds after that 1 saturation point is taken) float 800 stamina.tick_min (stamina ticks won't reduce saturation below this level) int 4 stamina.health_tick (time in seconds after player gets healed/damaged) float 4 stamina.move_tick (time in seconds after the movement is checked) float 0.5 stamina.exhaust_dig (exhaustion for digging a node) float 3 stamina.exhaust_place (exhaustion for placing a node) float 1 stamina.exhaust_move (exhaustion for moving) float 1.5 stamina.exhaust_jump (exhaustion for jumping) float 5 stamina.exhaust_craft (exhaustion for crafting) float 20 stamina.exhaust_punch (exhaustion for punching) float 40 stamina.exhaust_sprint (exhaustion for sprinting) float 28 stamina.exhaust_lvl (exhaustion level at which saturation gets lowered) float 160 stamina.heal (amount of HP a player gains per stamina.health_tick) int 1 0 20 stamina.heal_lvl (minimum saturation needed for healing) int 5 1 20 stamina.starve (amount of HP a player loses per stamina.health_tick) int 1 0 20 stamina.starve_lvl (maximum stamina needed for starving) int 3 0 19 stamina.visual_max (hud bar only extends to 20) int 20 2 20 stamina.sprint_speed (how much faster a player can run if satiated) float 0.8 0 2 stamina.sprint_jump (how much faster a player can jump if satiated) float 0.1 0 2 stamina.eat_particles (Whether to generate particles when eating) bool true