-- support for i18n local S = armor_i18n.gettext -- Admin armor armor:register_armor("3d_armor:helmet_admin", { description = S("Admin Helmet"), inventory_image = "helmet_admin_inv.png", armor_groups = {fleshy=100}, groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:chestplate_admin", { description = S("Admin Chestplate"), inventory_image = "chestplate_admin_inv.png", armor_groups = {fleshy=100}, groups = {armor_torso=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:leggings_admin", { description = S("Admin Leggings"), inventory_image = "leggings_admin_inv.png", armor_groups = {fleshy=100}, groups = {armor_legs=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:boots_admin", { description = S("Admin Boots"), inventory_image = "boots_admin_inv.png", armor_groups = {fleshy=100}, groups = {armor_feet=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) -- Stormtrooper armor armor:register_armor("3d_armor:helmet_tk421", { description = S("Stormtrooper Helmet"), inventory_image = "helmet_tk421_inv.png", groups = {armor_head=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:chestplate_tk421", { description = S("Stormtrooper Chestplate"), inventory_image = "chestplate_tk421_inv.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:leggings_tk421", { description = S("Stormtrooper Leggings"), inventory_image = "leggings_tk421_inv.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:boots_tk421", { description = S("Stormtrooper Boots"), inventory_image = "boots_tk421_inv.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) minetest.register_alias("adminboots", "3d_armor:boots_admin") minetest.register_alias("adminhelmet", "3d_armor:helmet_admin") minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin") minetest.register_alias("adminleggings", "3d_armor:leggings_admin") if armor.materials.wood then armor:register_armor("3d_armor:helmet_wood", { description = S("Wood Helmet"), inventory_image = "helmet_wood_inv.png", groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:chestplate_wood", { description = S("Wood Chestplate"), inventory_image = "chestplate_wood_inv.png", groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:leggings_wood", { description = S("Wood Leggings"), inventory_image = "leggings_wood_inv.png", groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) armor:register_armor("3d_armor:boots_wood", { description = S("Wood Boots"), inventory_image = "boots_wood_inv.png", armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, }) end if armor.materials.durasteel then armor:register_armor("3d_armor:helmet_durasteel", { description = S("Durasteel Helmet"), inventory_image = "helmet_durasteel_inv.png", groups = {armor_head=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:chestplate_durasteel", { description = S("Durasteel Chestplate"), inventory_image = "chestplate_durasteel_inv.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:leggings_durasteel", { description = S("Durasteel Leggings"), inventory_image = "leggings_durasteel_inv.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:boots_durasteel", { description = S("Durasteel Boots"), inventory_image = "boots_durasteel_inv.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) end if armor.materials.bronze then armor:register_armor("3d_armor:helmet_bronze", { description = S("Bronze Helmet"), inventory_image = "helmet_bronze_inv.png", groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:chestplate_bronze", { description = S("Bronze Chestplate"), inventory_image = "chestplate_bronze_inv.png", groups = {armor_torso=1, armor_heal=6, armor_use=400, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:leggings_bronze", { description = S("Bronze Leggings"), inventory_image = "leggings_bronze_inv.png", groups = {armor_legs=1, armor_heal=6, armor_use=400, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) armor:register_armor("3d_armor:boots_bronze", { description = S("Bronze Boots"), inventory_image = "boots_bronze_inv.png", groups = {armor_feet=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) end if armor.materials.beskar then armor:register_armor("3d_armor:helmet_mandalorian", { description = S("Mandalorian Helmet"), inventory_image = "helmet_mandalorian_inv.png", groups = {armor_head=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:chestplate_mandalorian", { description = S("Mandalorian Chestplate"), inventory_image = "chestplate_mandalorian_inv.png", groups = {armor_torso=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:leggings_mandalorian", { description = S("Mandalorian Leggings"), inventory_image = "leggings_mandalorian_inv.png", groups = {armor_legs=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=20}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) armor:register_armor("3d_armor:boots_mandalorian", { description = S("Mandalorian Boots"), inventory_image = "boots_mandalorian_inv.png", groups = {armor_feet=1, armor_heal=12, armor_use=200}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, }) end if armor.materials.gold then armor:register_armor("3d_armor:helmet_gold", { description = S("Gold Helmet"), inventory_image = "helmet_gold_inv.png", groups = {armor_head=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:chestplate_gold", { description = S("Gold Chestplate"), inventory_image = "chestplate_gold_inv.png", groups = {armor_torso=1, armor_heal=6, armor_use=300, physics_speed=-0.05, physics_gravity=0.05}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:leggings_gold", { description = S("Gold Leggings"), inventory_image = "leggings_gold_inv.png", groups = {armor_legs=1, armor_heal=6, armor_use=300, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) armor:register_armor("3d_armor:boots_gold", { description = S("Gold Boots"), inventory_image = "boots_gold_inv.png", groups = {armor_feet=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) end for k, v in pairs(armor.materials) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end