local S = farming.intllib -- celonslay minetest.register_craftitem("farming:celonslay", { description = S("Celonslay"), inventory_image = "celonslay.png", groups = {seed = 2, food_celonslay = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:celonslay_1") end, on_use = minetest.item_eat(1) }) -- celonslay definition local def = { drawtype = "plantlike", tiles = {"celonslay_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:celonslay_1", table.copy(def)) -- stage 2 def.tiles = {"celonslay_2.png"} minetest.register_node("farming:celonslay_2", table.copy(def)) -- stage 3 def.tiles = {"celonslay_3.png"} minetest.register_node("farming:celonslay_3", table.copy(def)) -- stage 4 (final) def.tiles = {"celonslay_4.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:celonslay 2"}, rarity = 1}, {items = {"farming:celonslay"}, rarity = 2}, {items = {"farming:celonslay"}, rarity = 3}, } } minetest.register_node("farming:celonslay_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:celonslay"] = { crop = "farming:celonslay", seed = "farming:celonslay", minlight = 13, maxlight = 15, steps = 4 }