local S = ethereal.intllib -- Ice Brick minetest.register_node("ethereal:ice_brick", { description = S("Ice Brick"), tiles = {"ice_brick.png"}, paramtype = "light", freezemelt = "default:water_source", is_ground_content = false, groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "ethereal:ice_brick 4", recipe = { {"default:ice", "default:ice"}, {"default:ice", "default:ice"}, } }) -- Snow Brick minetest.register_node("ethereal:snow_brick", { description = S("Snow Brick"), tiles = {"snow_brick.png"}, paramtype = "light", freezemelt = "default:water_source", is_ground_content = false, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2}, }), }) minetest.register_craft({ output = "ethereal:snow_brick 4", recipe = { {"default:snow_block", "default:snow_block"}, {"default:snow_block", "default:snow_block"}, } }) -- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice minetest.register_abm({ label = "Ethereal freeze water", nodenames = { "default:snow", "default:snow_block", "ethereal:snow_brick" }, neighbors = {"default:water_source", "default:river_water_source"}, interval = 15, chance = 4, catch_up = false, action = function(pos, node) local near = minetest.find_node_near(pos, 1, {"default:water_source", "default:river_water_source"}) if near then minetest.swap_node(near, {name = "default:ice"}) end end, }) -- If Heat Source near Ice or Snow then melt. minetest.register_abm({ label = "Ethereal melt snow/ice", nodenames = { "default:ice", "default:snow_block", "default:snow", "default:snow_dirt", "ethereal:snow_brick", "ethereal:ice_brick" }, neighbors = { "fire:basic_fire", "default:lava_source", "default:lava_flowing", "default:furnace_active", "default:torch", "default:torch_wall", "default:torch_ceiling" }, interval = 5, chance = 4, catch_up = false, action = function(pos, node) local water_node = "default:water" if pos.y > 2 then water_node = "default:river_water" end if node.name == "default:ice" or node.name == "default:snow_block" or node.name == "ethereal:ice_brick" or node.name == "ethereal:snow_brick" then minetest.swap_node(pos, {name = water_node.."_source"}) elseif node.name == "default:snow" then minetest.swap_node(pos, {name = water_node.."_flowing"}) elseif node.name == "default:snow_dirt" then minetest.swap_node(pos, {name = "ethereal:grass_dirt"}) end ethereal.check_falling(pos) end, }) -- If Water Source near Dry Dirt, change to normal Dirt minetest.register_abm({ label = "Ethereal wet dry dirt", nodenames = { "ethereal:dry_dirt", "default:savanna_dirt" }, neighbors = {"group:water"}, interval = 15, chance = 2, catch_up = false, action = function(pos, node) if node.name == "ethereal:dry_dirt" then minetest.swap_node(pos, {name = "default:dirt"}) else minetest.swap_node(pos, {name = "default:savanna_dirt"}) end end, }) -- If torch touching water then drop as item (when enabled) if ethereal.torchdrop == true then local torch_drop = "default:torch" local drop_sound = "fire_extinguish_flame" if minetest.get_modpath("real_torch") then torch_drop = "real_torch:torch" drop_sound = "real_torch_extinguish" end minetest.register_abm({ label = "Ethereal drop torch", nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling", "real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"}, neighbors = {"group:water"}, interval = 5, chance = 1, catch_up = false, action = function(pos, node) local num = #minetest.find_nodes_in_area( {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {"group:water"}) if num == 0 then num = num + #minetest.find_nodes_in_area( {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x, y = pos.y, z = pos.z + 1}, {"group:water"}) end if num == 0 then num = num + #minetest.find_nodes_in_area( {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {"group:water"}) end if num > 0 then minetest.set_node(pos, {name = "air"}) minetest.sound_play({name = drop_sound, gain = 0.2}, {pos = pos, max_hear_distance = 10}) minetest.add_item(pos, {name = torch_drop}) end end, }) end