local S = ethereal.intllib -- Seaweed minetest.register_node("ethereal:seaweed", { description = S("Seaweed"), drawtype = "plantlike", tiles = {"seaweed.png"}, inventory_image = "seaweed.png", wield_image = "seaweed.png", paramtype = "light", walkable = false, climbable = true, drowning = 1, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, post_effect_color = {a = 64, r = 100, g = 100, b = 200}, groups = {food_seaweed = 1, snappy = 3, flammable = 3}, on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_craft( { type = "shapeless", output = "dye:dark_green 3", recipe = {"ethereal:seaweed",}, }) -- randomly generate coral or seaweed and have seaweed grow up to 14 high if ethereal.sealife == 1 then minetest.register_abm({ label = "Grow coral/seaweed", nodenames = {"default:sand"}, neighbors = {"group:water"}, interval = 15, chance = 10, catch_up = false, action = function(pos, node) local sel = math.random(1, 6) pos.y = pos.y + 1 local nod = minetest.get_node(pos).name if nod == "default:water_source" and sel == 6 then minetest.swap_node(pos, {name = "ethereal:sponge_wet"}) return end if nod == "ethereal:seaweed" or sel == 1 then local height = 0 local high = 14 while height < high and minetest.get_node(pos).name == "ethereal:seaweed" do height = height + 1 pos.y = pos.y + 1 end if pos.y < 1 and height < high and minetest.get_node(pos).name == "default:water_source" then minetest.swap_node(pos, {name = "ethereal:seaweed"}) end end end, }) end -- sponges minetest.register_node("ethereal:sponge_air", { drawtype = "airlike", paramtype = "light", walkable = false, buildable_to = true, sunlight_propagates = true, pointable = false, drop = "", groups = {not_in_creative_inventory = 1}, }) minetest.register_node("ethereal:sponge", { description = S("Sponge"), tiles = {"sponge.png"}, groups = {crumbly = 3}, sounds = default.node_sound_sand_defaults(), after_place_node = function(pos, placer, itemstack, pointed_thing) -- get player name local name = placer:get_player_name() -- is area protected if minetest.is_protected(pos, name) then return end -- get water nodes within range local num = minetest.find_nodes_in_area( {x = pos.x - 3, y = pos.y - 3, z = pos.z - 3}, {x = pos.x + 3, y = pos.y + 3, z = pos.z + 3}, {"group:water"}) -- no water if #num == 0 then return end -- replace water nodes with sponge air for _, w in pairs(num) do if not minetest.is_protected(pos, name) then minetest.swap_node(w, {name = "ethereal:sponge_air"}) end end -- replace dry sponge with wet sponge minetest.swap_node(pos, {name="ethereal:sponge_wet"}) end }) minetest.register_node("ethereal:sponge_wet", { description = S("Wet sponge"), tiles = {"sponge_wet.png"}, groups = {crumbly = 3}, sounds = default.node_sound_sand_defaults(), }) -- cook wet sponge into dry sponge minetest.register_craft({ type = "cooking", recipe = "ethereal:sponge_wet", output = "ethereal:sponge", cooktime = 3, }) -- use leaf decay to remove sponge air nodes default.register_leafdecay({ trunks = {"ethereal:sponge_wet"}, leaves = {"ethereal:sponge_air"}, radius = 3 }) -- dry sponges can be used as fuel minetest.register_craft({ type = "fuel", recipe = "ethereal:sponge", burntime = 5, })