local S = ethereal.intllib -- wild onion minetest.register_craftitem("ethereal:wild_onion_plant", { description = S("Wild Onion"), inventory_image = "wild_onion.png", wield_image = "wild_onion.png", groups = {food_onion = 1, flammable = 2}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "ethereal:wild_onion_1") end, on_use = minetest.item_eat(2), }) -- Define Onion growth stages local crop_def = { drawtype = "plantlike", tiles = {"wild_onion_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} }, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, growing = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults(), } --stage 1 minetest.register_node("ethereal:onion_1", table.copy(crop_def)) --stage 2 crop_def.tiles = {"wild_onion_2.png"} minetest.register_node("ethereal:onion_2", table.copy(crop_def)) --stage 3 crop_def.tiles = {"wild_onion_3.png"} minetest.register_node("ethereal:onion_3", table.copy(crop_def)) --stage 4 crop_def.tiles = {"wild_onion_4.png"} crop_def.drop = { items = { {items = {"ethereal:wild_onion_plant"}, rarity = 1}, {items = {"ethereal:wild_onion_plant 2"}, rarity = 3}, } } minetest.register_node("ethereal:onion_4", table.copy(crop_def)) --stage 5 crop_def.tiles = {"wild_onion_5.png"} crop_def.groups.growing = 0 crop_def.drop = { items = { {items = {"ethereal:wild_onion_plant 2"}, rarity = 1}, {items = {"ethereal:wild_onion_plant 3"}, rarity = 2}, } } minetest.register_node("ethereal:onion_5", table.copy(crop_def)) -- growing routine if farming redo isn't present if not farming or not farming.mod or farming.mod ~= "redo" then minetest.register_abm({ label = "Ethereal grow onion", nodenames = {"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3", "ethereal:onion_4"}, neighbors = {"farming:soil_wet"}, interval = 9, chance = 20, catch_up = false, action = function(pos, node) -- are we on wet soil? pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then return end pos.y = pos.y + 1 -- do we have enough light? local light = minetest.get_node_light(pos) if not light or light < 13 then return end -- grow to next stage local num = node.name:split("_")[2] node.name = "ethereal:onion_" .. tonumber(num + 1) minetest.swap_node(pos, node) end }) end -- END IF