Alpha-v0.0.2a #1
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@ -0,0 +1,11 @@
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||||||
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## Generic ignorable patterns and files
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||||||
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*~
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||||||
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.*.swp
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||||||
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*bak*
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||||||
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tags
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||||||
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*.vim
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||||||
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armor.conf
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||||||
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||||||
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## Eclipse project files & directories
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||||||
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.project
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||||||
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.settings
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@ -0,0 +1,26 @@
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||||||
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[mod] 3d Armor [3d_armor]
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||||||
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=========================
|
||||||
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||||||
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License Source Code
|
||||||
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-------------------
|
||||||
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||||||
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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||||||
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||||||
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This program is free software; you can redistribute it and/or modify
|
||||||
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it under the terms of the GNU Lesser General Public License as published by
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||||||
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the Free Software Foundation; either version 2.1 of the License, or
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||||||
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(at your option) any later version.
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||||||
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||||||
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This program is distributed in the hope that it will be useful,
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||||||
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
|
GNU Lesser General Public License for more details.
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||||||
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|
||||||
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You should have received a copy of the GNU Lesser General Public License along
|
||||||
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with this program; if not, write to the Free Software Foundation, Inc.,
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||||||
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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||||||
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||||||
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License Textures
|
||||||
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----------------
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||||||
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||||||
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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@ -0,0 +1,191 @@
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||||||
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[mod] Visible Player Armor [3d_armor]
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||||||
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=====================================
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||||||
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||||||
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Depends: default
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||||||
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||||||
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Recommends: sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts)
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||||||
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|
||||||
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Supports: player_monoids and armor_monoid
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||||||
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||||||
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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||||||
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a player's armor group level making them less vulnerable to weapons.
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||||||
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||||||
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Armor takes damage when a player is hurt but also offers a percentage chance of healing.
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||||||
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Overall level is boosted by 10% when wearing a full matching set.
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||||||
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|
||||||
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Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
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||||||
|
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
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||||||
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|
||||||
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Armor Configuration
|
||||||
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-------------------
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||||||
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||||||
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Override the following default settings by adding them to your minetest.conf file.
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||||||
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||||||
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-- Set false to disable individual armor materials.
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||||||
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armor_material_wood = true
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||||||
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armor_material_cactus = true
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||||||
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armor_material_steel = true
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||||||
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armor_material_bronze = true
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||||||
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armor_material_diamond = true
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||||||
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armor_material_gold = true
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||||||
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armor_material_mithril = true
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||||||
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armor_material_crystal = true
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||||||
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||||||
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-- Increase this if you get initialization glitches when a player first joins.
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||||||
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armor_init_delay = 2
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||||||
|
|
||||||
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-- Number of initialization attempts.
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||||||
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-- Use in conjunction with armor_init_delay if initialization problems persist.
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||||||
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armor_init_times = 10
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||||||
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|
||||||
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-- Increase this if armor is not getting into bones due to server lag.
|
||||||
|
armor_bones_delay = 1
|
||||||
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|
||||||
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-- How often player armor items are updated.
|
||||||
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armor_update_time = 1
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||||||
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|
||||||
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-- Drop armor when a player dies.
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||||||
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-- Uses bones mod if present, otherwise items are dropped around the player.
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||||||
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armor_drop = true
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||||||
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|
||||||
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-- Pulverise armor when a player dies, overrides armor_drop.
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||||||
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armor_destroy = false
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||||||
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||||||
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-- You can use this to increase or decrease overall armor effectiveness,
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||||||
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-- eg: level_multiplier = 0.5 will reduce armor level by half.
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||||||
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armor_level_multiplier = 1
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||||||
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||||||
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-- You can use this to increase or decrease overall armor healing,
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||||||
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-- eg: armor_heal_multiplier = 0 will disable healing altogether.
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||||||
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armor_heal_multiplier = 1
|
||||||
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|
||||||
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-- Enable water protection (periodically restores breath when activated)
|
||||||
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armor_water_protect = true
|
||||||
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|
||||||
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-- Enable fire protection (defaults true if using ethereal mod)
|
||||||
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armor_fire_protect = false
|
||||||
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|
||||||
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-- Enable punch damage effects.
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||||||
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armor_punch_damage = true
|
||||||
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|
||||||
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-- Enable migration of old armor inventories
|
||||||
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armor_migrate_old_inventory = true
|
||||||
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|
||||||
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API
|
||||||
|
---
|
||||||
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|
||||||
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Armor Registration:
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||||||
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|
||||||
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armor:register_armor(name, def)
|
||||||
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|
||||||
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Wrapper function for `minetest.register_tool`, while registering armor as
|
||||||
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a tool item is still supported, this may be deprecated in future so new code
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||||||
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should use this method.
|
||||||
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|
||||||
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Additional fields supported by 3d_armor:
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||||||
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||||||
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texture = <filename>
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||||||
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preview = <filename>
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||||||
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armor_groups = <table>
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||||||
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damage_groups = <table>
|
||||||
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reciprocate_damage = <bool>
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||||||
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on_equip = <function>
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||||||
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on_unequip = <function>
|
||||||
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on_destroy = <function>
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||||||
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on_damage = <function>
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||||||
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on_punched = <function>
|
||||||
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||||||
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armor:register_armor_group(group, base)
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||||||
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|
||||||
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Example:
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||||||
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|
||||||
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armor:register_armor_group("radiation", 100)
|
||||||
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|
||||||
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armor:register_armor("mod_name:speed_boots", {
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||||||
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description = "Speed Boots",
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||||||
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inventory_image = "mod_name_speed_boots_inv.png",
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||||||
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texture = "mod_name_speed_boots.png",
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||||||
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preview = "mod_name_speed_boots_preview.png",
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||||||
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groups = {armor_feet=1, armor_use=500, physics_speed=1.2, flammable=1},
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||||||
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armor_groups = {fleshy=10, radiation=10},
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||||||
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
||||||
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reciprocate_damage = true,
|
||||||
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on_destroy = function(player, index, stack)
|
||||||
|
local pos = player:get_pos()
|
||||||
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if pos then
|
||||||
|
minetest.sound_play({
|
||||||
|
name = "mod_name_break_sound",
|
||||||
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pos = pos,
|
||||||
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gain = 0.5,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
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|
||||||
|
See armor.lua, technic_armor and shields mods for more examples.
|
||||||
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|
||||||
|
Default groups:
|
||||||
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|
||||||
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Elements: armor_head, armor_torso, armor_legs, armor_feet
|
||||||
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Attributes: armor_heal, armor_fire, armor_water
|
||||||
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Physics: physics_jump, physics_speed, physics_gravity
|
||||||
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Durability: armor_use, flammable
|
||||||
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|
||||||
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Notes:
|
||||||
|
|
||||||
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Elements may be modified by dependent mods, eg shields adds armor_shield.
|
||||||
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Attributes and physics values are 'stackable', durability is determined
|
||||||
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by the level of armor_use, total uses == approx (65535/armor_use), non-fleshy
|
||||||
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damage groups need to be defined in the tool/weapon used against the player.
|
||||||
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|
||||||
|
Reciprocal tool damage will be done only by the first armor inventory item
|
||||||
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with `reciprocate_damage = true`
|
||||||
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|
||||||
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Armor Functions:
|
||||||
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|
||||||
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armor:set_player_armor(player)
|
||||||
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|
||||||
|
Primarily an internal function but can be called externally to apply any
|
||||||
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changes that might not otherwise get handled.
|
||||||
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|
||||||
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armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
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|
||||||
|
Used to apply damage to all equipped armor based on the damage groups of
|
||||||
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each individual item.`hitter`, `time_from_last_punch` and `tool_capabilities`
|
||||||
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are optional but should be valid if included.
|
||||||
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|
||||||
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armor:damage(player, index, stack, use)
|
||||||
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|
||||||
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Adds wear to a single armor itemstack, triggers `on_damage` callbacks and
|
||||||
|
updates the necessary inventories. Also handles item destruction callbacks
|
||||||
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and so should NOT be called from `on_unequip` to avoid an infinite loop.
|
||||||
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|
||||||
|
Item Callbacks:
|
||||||
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|
||||||
|
on_equip = func(player, index, stack)
|
||||||
|
on_unequip = func(player, index, stack)
|
||||||
|
on_destroy = func(player, index, stack)
|
||||||
|
on_damage = func(player, index, stack)
|
||||||
|
on_punched = func(player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
|
|
||||||
|
Notes:
|
||||||
|
|
||||||
|
`on_punched` is called every time a player is punched or takes damage, `hitter`,
|
||||||
|
`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the
|
||||||
|
case of fall damage, etc. When fire protection is enabled, hitter == "fire"
|
||||||
|
in the event of fire damage. Return `false` to override armor damage effects.
|
||||||
|
When armor is destroyed `stack` will contain a copy of the previous stack.
|
||||||
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|
||||||
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Global Callbacks:
|
||||||
|
|
||||||
|
armor:register_on_update(func(player))
|
||||||
|
armor:register_on_equip(func(player, index, stack))
|
||||||
|
armor:register_on_unequip(func(player, index, stack))
|
||||||
|
armor:register_on_destroy(func(player, index, stack))
|
||||||
|
|
||||||
|
Global Callback Example:
|
||||||
|
|
||||||
|
armor:register_on_update(function(player)
|
||||||
|
print(player:get_player_name().." armor updated!")
|
||||||
|
end)
|
||||||
|
|
|
@ -0,0 +1,524 @@
|
||||||
|
-- support for i18n
|
||||||
|
local S = armor_i18n.gettext
|
||||||
|
|
||||||
|
local skin_previews = {}
|
||||||
|
local use_player_monoids = minetest.global_exists("player_monoids")
|
||||||
|
local use_armor_monoid = minetest.global_exists("armor_monoid")
|
||||||
|
local use_pova_mod = minetest.get_modpath("pova")
|
||||||
|
local armor_def = setmetatable({}, {
|
||||||
|
__index = function()
|
||||||
|
return setmetatable({
|
||||||
|
groups = setmetatable({}, {
|
||||||
|
__index = function()
|
||||||
|
return 0
|
||||||
|
end})
|
||||||
|
}, {
|
||||||
|
__index = function()
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
local armor_textures = setmetatable({}, {
|
||||||
|
__index = function()
|
||||||
|
return setmetatable({}, {
|
||||||
|
__index = function()
|
||||||
|
return "blank.png"
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
armor = {
|
||||||
|
timer = 0,
|
||||||
|
elements = {"head", "torso", "legs", "feet"},
|
||||||
|
physics = {"jump", "speed", "gravity"},
|
||||||
|
attributes = {"heal", "fire", "water"},
|
||||||
|
formspec = "image[2.5,0;2,4;armor_preview]"..
|
||||||
|
default.gui_bg..
|
||||||
|
default.gui_bg_img..
|
||||||
|
default.gui_slots..
|
||||||
|
default.get_hotbar_bg(0, 4.7)..
|
||||||
|
"list[current_player;main;0,4.7;8,1;]"..
|
||||||
|
"list[current_player;main;0,5.85;8,3;8]",
|
||||||
|
def = armor_def,
|
||||||
|
textures = armor_textures,
|
||||||
|
default_skin = "character",
|
||||||
|
materials = {
|
||||||
|
wood = "group:wood",
|
||||||
|
durasteel = "default:durasteel_ingot",
|
||||||
|
bronze = "default:bronze_ingot",
|
||||||
|
beskar = "default:beskar_ingot",
|
||||||
|
gold = "default:gold_ingot",
|
||||||
|
},
|
||||||
|
fire_nodes = {
|
||||||
|
{"default:lava_source", 5, 8},
|
||||||
|
{"default:lava_flowing", 5, 8},
|
||||||
|
{"fire:basic_flame", 3, 4},
|
||||||
|
{"fire:permanent_flame", 3, 4},
|
||||||
|
{"ethereal:crystal_spike", 2, 1},
|
||||||
|
{"ethereal:fire_flower", 2, 1},
|
||||||
|
{"default:torch", 1, 1},
|
||||||
|
{"default:torch_ceiling", 1, 1},
|
||||||
|
{"default:torch_wall", 1, 1},
|
||||||
|
},
|
||||||
|
registered_groups = {["fleshy"]=100},
|
||||||
|
registered_callbacks = {
|
||||||
|
on_update = {},
|
||||||
|
on_equip = {},
|
||||||
|
on_unequip = {},
|
||||||
|
on_damage = {},
|
||||||
|
on_destroy = {},
|
||||||
|
},
|
||||||
|
migrate_old_inventory = true,
|
||||||
|
version = "0.4.13",
|
||||||
|
}
|
||||||
|
|
||||||
|
armor.config = {
|
||||||
|
init_delay = 2,
|
||||||
|
init_times = 10,
|
||||||
|
bones_delay = 1,
|
||||||
|
update_time = 1,
|
||||||
|
drop = minetest.get_modpath("bones") ~= nil,
|
||||||
|
destroy = false,
|
||||||
|
level_multiplier = 1,
|
||||||
|
heal_multiplier = 1,
|
||||||
|
material_wood = true,
|
||||||
|
material_durasteel = true,
|
||||||
|
material_bronze = true,
|
||||||
|
material_beskar = true,
|
||||||
|
material_gold = true,
|
||||||
|
water_protect = true,
|
||||||
|
fire_protect = minetest.get_modpath("ethereal") ~= nil,
|
||||||
|
punch_damage = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Armor Registration
|
||||||
|
|
||||||
|
armor.register_armor = function(self, name, def)
|
||||||
|
minetest.register_tool(name, def)
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.register_armor_group = function(self, group, base)
|
||||||
|
base = base or 100
|
||||||
|
self.registered_groups[group] = base
|
||||||
|
if use_armor_monoid then
|
||||||
|
armor_monoid.register_armor_group(group, base)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Armor callbacks
|
||||||
|
|
||||||
|
armor.register_on_update = function(self, func)
|
||||||
|
if type(func) == "function" then
|
||||||
|
table.insert(self.registered_callbacks.on_update, func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.register_on_equip = function(self, func)
|
||||||
|
if type(func) == "function" then
|
||||||
|
table.insert(self.registered_callbacks.on_equip, func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.register_on_unequip = function(self, func)
|
||||||
|
if type(func) == "function" then
|
||||||
|
table.insert(self.registered_callbacks.on_unequip, func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.register_on_damage = function(self, func)
|
||||||
|
if type(func) == "function" then
|
||||||
|
table.insert(self.registered_callbacks.on_damage, func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.register_on_destroy = function(self, func)
|
||||||
|
if type(func) == "function" then
|
||||||
|
table.insert(self.registered_callbacks.on_destroy, func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.run_callbacks = function(self, callback, player, index, stack)
|
||||||
|
if stack then
|
||||||
|
local def = stack:get_definition() or {}
|
||||||
|
if type(def[callback]) == "function" then
|
||||||
|
def[callback](player, index, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local callbacks = self.registered_callbacks[callback]
|
||||||
|
if callbacks then
|
||||||
|
for _, func in pairs(callbacks) do
|
||||||
|
func(player, index, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.update_player_visuals = function(self, player)
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if self.textures[name] then
|
||||||
|
default.player_set_textures(player, {
|
||||||
|
self.textures[name].skin,
|
||||||
|
self.textures[name].armor,
|
||||||
|
self.textures[name].wielditem,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
self:run_callbacks("on_update", player)
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.set_player_armor = function(self, player)
|
||||||
|
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
|
||||||
|
if not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local state = 0
|
||||||
|
local count = 0
|
||||||
|
local material = {count=1}
|
||||||
|
local preview = armor:get_preview(name)
|
||||||
|
local texture = "3d_armor_trans.png"
|
||||||
|
local textures = {}
|
||||||
|
local physics = {}
|
||||||
|
local attributes = {}
|
||||||
|
local levels = {}
|
||||||
|
local groups = {}
|
||||||
|
local change = {}
|
||||||
|
for _, phys in pairs(self.physics) do
|
||||||
|
physics[phys] = 1
|
||||||
|
end
|
||||||
|
for _, attr in pairs(self.attributes) do
|
||||||
|
attributes[attr] = 0
|
||||||
|
end
|
||||||
|
for group, _ in pairs(self.registered_groups) do
|
||||||
|
change[group] = 1
|
||||||
|
levels[group] = 0
|
||||||
|
end
|
||||||
|
local list = armor_inv:get_list("armor")
|
||||||
|
if type(list) ~= "table" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for i, stack in pairs(list) do
|
||||||
|
if stack:get_count() == 1 then
|
||||||
|
local def = stack:get_definition()
|
||||||
|
for _, element in pairs(self.elements) do
|
||||||
|
if def.groups["armor_"..element] then
|
||||||
|
if def.armor_groups then
|
||||||
|
for group, level in pairs(def.armor_groups) do
|
||||||
|
if levels[group] then
|
||||||
|
levels[group] = levels[group] + level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local level = def.groups["armor_"..element]
|
||||||
|
levels["fleshy"] = levels["fleshy"] + level
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
-- DEPRECATED, use armor_groups instead
|
||||||
|
if def.groups["armor_radiation"] and levels["radiation"] then
|
||||||
|
levels["radiation"] = def.groups["armor_radiation"]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local item = stack:get_name()
|
||||||
|
local tex = def.texture or item:gsub("%:", "_")
|
||||||
|
tex = tex:gsub(".png$", "")
|
||||||
|
local prev = def.preview or tex.."_preview"
|
||||||
|
prev = prev:gsub(".png$", "")
|
||||||
|
texture = texture.."^"..tex..".png"
|
||||||
|
preview = preview.."^"..prev..".png"
|
||||||
|
state = state + stack:get_wear()
|
||||||
|
count = count + 1
|
||||||
|
for _, phys in pairs(self.physics) do
|
||||||
|
local value = def.groups["physics_"..phys] or 0
|
||||||
|
physics[phys] = physics[phys] + value
|
||||||
|
end
|
||||||
|
for _, attr in pairs(self.attributes) do
|
||||||
|
local value = def.groups["armor_"..attr] or 0
|
||||||
|
attributes[attr] = attributes[attr] + value
|
||||||
|
end
|
||||||
|
local mat = string.match(item, "%:.+_(.+)$")
|
||||||
|
if material.name then
|
||||||
|
if material.name == mat then
|
||||||
|
material.count = material.count + 1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
material.name = mat
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for group, level in pairs(levels) do
|
||||||
|
if level > 0 then
|
||||||
|
level = level * armor.config.level_multiplier
|
||||||
|
if material.name and material.count == #self.elements then
|
||||||
|
level = level * 1.1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local base = self.registered_groups[group]
|
||||||
|
self.def[name].groups[group] = level
|
||||||
|
if level > base then
|
||||||
|
level = base
|
||||||
|
end
|
||||||
|
groups[group] = base - level
|
||||||
|
change[group] = groups[group] / base
|
||||||
|
end
|
||||||
|
for _, attr in pairs(self.attributes) do
|
||||||
|
local mult = attr == "heal" and self.config.heal_multiplier or 1
|
||||||
|
self.def[name][attr] = attributes[attr] * mult
|
||||||
|
end
|
||||||
|
for _, phys in pairs(self.physics) do
|
||||||
|
self.def[name][phys] = physics[phys]
|
||||||
|
end
|
||||||
|
if use_armor_monoid then
|
||||||
|
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
|
||||||
|
else
|
||||||
|
-- Preserve immortal group (damage disabled for player)
|
||||||
|
local immortal = player:get_armor_groups().immortal
|
||||||
|
if immortal and immortal ~= 0 then
|
||||||
|
groups.immortal = 1
|
||||||
|
end
|
||||||
|
player:set_armor_groups(groups)
|
||||||
|
end
|
||||||
|
if use_player_monoids then
|
||||||
|
player_monoids.speed:add_change(player, physics.speed,
|
||||||
|
"3d_armor:physics")
|
||||||
|
player_monoids.jump:add_change(player, physics.jump,
|
||||||
|
"3d_armor:physics")
|
||||||
|
player_monoids.gravity:add_change(player, physics.gravity,
|
||||||
|
"3d_armor:physics")
|
||||||
|
elseif use_pova_mod then
|
||||||
|
-- only add the changes, not the default 1.0 for each physics setting
|
||||||
|
pova.add_override(name, "3d_armor", {
|
||||||
|
speed = physics.speed - 1,
|
||||||
|
jump = physics.jump - 1,
|
||||||
|
gravity = physics.gravity - 1,
|
||||||
|
})
|
||||||
|
pova.do_override(player)
|
||||||
|
else
|
||||||
|
player:set_physics_override(physics)
|
||||||
|
end
|
||||||
|
self.textures[name].armor = texture
|
||||||
|
self.textures[name].preview = preview
|
||||||
|
self.def[name].level = self.def[name].groups.fleshy or 0
|
||||||
|
self.def[name].state = state
|
||||||
|
self.def[name].count = count
|
||||||
|
self:update_player_visuals(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
|
local name, armor_inv = self:get_valid_player(player, "[punch]")
|
||||||
|
if not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local state = 0
|
||||||
|
local count = 0
|
||||||
|
local recip = true
|
||||||
|
local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
|
||||||
|
local list = armor_inv:get_list("armor")
|
||||||
|
for i, stack in pairs(list) do
|
||||||
|
if stack:get_count() == 1 then
|
||||||
|
local name = stack:get_name()
|
||||||
|
local use = minetest.get_item_group(name, "armor_use") or 0
|
||||||
|
local damage = use > 0
|
||||||
|
local def = stack:get_definition() or {}
|
||||||
|
if type(def.on_punched) == "function" then
|
||||||
|
damage = def.on_punched(player, hitter, time_from_last_punch,
|
||||||
|
tool_capabilities) ~= false and damage == true
|
||||||
|
end
|
||||||
|
if damage == true and tool_capabilities then
|
||||||
|
local damage_groups = def.damage_groups or default_groups
|
||||||
|
local level = damage_groups.level or 0
|
||||||
|
local groupcaps = tool_capabilities.groupcaps or {}
|
||||||
|
local uses = 0
|
||||||
|
damage = false
|
||||||
|
for group, caps in pairs(groupcaps) do
|
||||||
|
local maxlevel = caps.maxlevel or 0
|
||||||
|
local diff = maxlevel - level
|
||||||
|
if diff == 0 then
|
||||||
|
diff = 1
|
||||||
|
end
|
||||||
|
if diff > 0 and caps.times then
|
||||||
|
local group_level = damage_groups[group]
|
||||||
|
if group_level then
|
||||||
|
local time = caps.times[group_level]
|
||||||
|
if time then
|
||||||
|
local dt = time_from_last_punch or 0
|
||||||
|
if dt > time / diff then
|
||||||
|
if caps.uses then
|
||||||
|
uses = caps.uses * math.pow(3, diff)
|
||||||
|
end
|
||||||
|
damage = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if damage == true and recip == true and hitter and
|
||||||
|
def.reciprocate_damage == true and uses > 0 then
|
||||||
|
local item = hitter:get_wielded_item()
|
||||||
|
if item and item:get_name() ~= "" then
|
||||||
|
item:add_wear(65535 / uses)
|
||||||
|
hitter:set_wielded_item(item)
|
||||||
|
end
|
||||||
|
-- reciprocate tool damage only once
|
||||||
|
recip = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if damage == true and hitter == "fire" then
|
||||||
|
damage = minetest.get_item_group(name, "flammable") > 0
|
||||||
|
end
|
||||||
|
if damage == true then
|
||||||
|
self:damage(player, i, stack, use)
|
||||||
|
end
|
||||||
|
state = state + stack:get_wear()
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.def[name].state = state
|
||||||
|
self.def[name].count = count
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.damage = function(self, player, index, stack, use)
|
||||||
|
local old_stack = ItemStack(stack)
|
||||||
|
stack:add_wear(use)
|
||||||
|
self:run_callbacks("on_damage", player, index, stack)
|
||||||
|
self:set_inventory_stack(player, index, stack)
|
||||||
|
if stack:get_count() == 0 then
|
||||||
|
self:run_callbacks("on_unequip", player, index, old_stack)
|
||||||
|
self:run_callbacks("on_destroy", player, index, old_stack)
|
||||||
|
self:set_player_armor(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.get_player_skin = function(self, name)
|
||||||
|
if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then
|
||||||
|
return skins.skins[name]..".png"
|
||||||
|
elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
|
||||||
|
return u_skins.u_skins[name]..".png"
|
||||||
|
elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
|
||||||
|
return wardrobe.playerSkins[name]
|
||||||
|
end
|
||||||
|
return armor.default_skin..".png"
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.add_preview = function(self, preview)
|
||||||
|
skin_previews[preview] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.get_preview = function(self, name)
|
||||||
|
local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
|
||||||
|
if skin_previews[preview] then
|
||||||
|
return preview
|
||||||
|
end
|
||||||
|
return "character_preview.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.get_armor_formspec = function(self, name, listring)
|
||||||
|
if armor.def[name].init_time == 0 then
|
||||||
|
return "label[0,0;Armor not initialized!]"
|
||||||
|
end
|
||||||
|
local formspec = armor.formspec..
|
||||||
|
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
||||||
|
if listring == true then
|
||||||
|
formspec = formspec.."listring[current_player;main]"..
|
||||||
|
"listring[detached:"..name.."_armor;armor]"
|
||||||
|
end
|
||||||
|
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||||
|
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||||
|
for _, attr in pairs(self.attributes) do
|
||||||
|
formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
|
||||||
|
end
|
||||||
|
for group, _ in pairs(self.registered_groups) do
|
||||||
|
formspec = formspec:gsub("armor_group_"..group,
|
||||||
|
armor.def[name].groups[group])
|
||||||
|
end
|
||||||
|
return formspec
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.get_element = function(self, item_name)
|
||||||
|
for _, element in pairs(armor.elements) do
|
||||||
|
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
|
||||||
|
return element
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.serialize_inventory_list = function(self, list)
|
||||||
|
local list_table = {}
|
||||||
|
for _, stack in ipairs(list) do
|
||||||
|
table.insert(list_table, stack:to_string())
|
||||||
|
end
|
||||||
|
return minetest.serialize(list_table)
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.deserialize_inventory_list = function(self, list_string)
|
||||||
|
local list_table = minetest.deserialize(list_string)
|
||||||
|
local list = {}
|
||||||
|
for _, stack in ipairs(list_table or {}) do
|
||||||
|
table.insert(list, ItemStack(stack))
|
||||||
|
end
|
||||||
|
return list
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.load_armor_inventory = function(self, player)
|
||||||
|
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
||||||
|
if inv then
|
||||||
|
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||||
|
if armor_list_string then
|
||||||
|
inv:set_list("armor",
|
||||||
|
self:deserialize_inventory_list(armor_list_string))
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.save_armor_inventory = function(self, player)
|
||||||
|
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
||||||
|
if inv then
|
||||||
|
player:set_attribute("3d_armor_inventory",
|
||||||
|
self:serialize_inventory_list(inv:get_list("armor")))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.update_inventory = function(self, player)
|
||||||
|
-- DEPRECATED: Legacy inventory support
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.set_inventory_stack = function(self, player, i, stack)
|
||||||
|
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
||||||
|
if inv then
|
||||||
|
inv:set_stack("armor", i, stack)
|
||||||
|
self:save_armor_inventory(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.get_valid_player = function(self, player, msg)
|
||||||
|
msg = msg or ""
|
||||||
|
if not player then
|
||||||
|
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not name then
|
||||||
|
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||||
|
if not inv then
|
||||||
|
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return name, inv
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.drop_armor = function(pos, stack)
|
||||||
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
if node then
|
||||||
|
local obj = minetest.add_item(pos, stack)
|
||||||
|
if obj then
|
||||||
|
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,65 @@
|
||||||
|
-- DEPRECATED, will not be supported in future versions
|
||||||
|
|
||||||
|
-- See README.txt for new configuration options.
|
||||||
|
|
||||||
|
-- Armor Configuration (defaults)
|
||||||
|
|
||||||
|
-- You can remove any unwanted armor materials from this table.
|
||||||
|
-- Note that existing armor that is removed will show up as an unknown item.
|
||||||
|
ARMOR_MATERIALS = {
|
||||||
|
wood = "group:wood",
|
||||||
|
cactus = "default:cactus",
|
||||||
|
steel = "default:steel_ingot",
|
||||||
|
bronze = "default:bronze_ingot",
|
||||||
|
diamond = "default:diamond",
|
||||||
|
gold = "default:gold_ingot",
|
||||||
|
mithril = "moreores:mithril_ingot",
|
||||||
|
crystal = "ethereal:crystal_ingot",
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Enable fire protection (defaults true if using ethereal mod)
|
||||||
|
ARMOR_FIRE_PROTECT = false
|
||||||
|
|
||||||
|
-- Fire protection nodes, (name, protection level, damage)
|
||||||
|
ARMOR_FIRE_NODES = {
|
||||||
|
{"default:lava_source", 5, 4},
|
||||||
|
{"default:lava_flowing", 5, 4},
|
||||||
|
{"fire:basic_flame", 3, 4},
|
||||||
|
{"fire:permanent_flame", 3, 4},
|
||||||
|
{"ethereal:crystal_spike", 2, 1},
|
||||||
|
{"ethereal:fire_flower", 2, 1},
|
||||||
|
{"default:torch", 1, 1},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Increase this if you get initialization glitches when a player first joins.
|
||||||
|
ARMOR_INIT_DELAY = 1
|
||||||
|
|
||||||
|
-- Number of initialization attempts.
|
||||||
|
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||||
|
ARMOR_INIT_TIMES = 1
|
||||||
|
|
||||||
|
-- Increase this if armor is not getting into bones due to server lag.
|
||||||
|
ARMOR_BONES_DELAY = 1
|
||||||
|
|
||||||
|
-- How often player armor/wield items are updated.
|
||||||
|
ARMOR_UPDATE_TIME = 1
|
||||||
|
|
||||||
|
-- Drop armor when a player dies.
|
||||||
|
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||||
|
ARMOR_DROP = true
|
||||||
|
|
||||||
|
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||||
|
ARMOR_DESTROY = false
|
||||||
|
|
||||||
|
-- You can use this to increase or decrease overall armor effectiveness,
|
||||||
|
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||||
|
ARMOR_LEVEL_MULTIPLIER = 1
|
||||||
|
|
||||||
|
-- You can use this to increase or decrease overall armor healing,
|
||||||
|
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||||
|
ARMOR_HEAL_MULTIPLIER = 1
|
||||||
|
|
||||||
|
-- You can use this to increase or decrease overall armor radiation protection,
|
||||||
|
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
|
||||||
|
-- Note: patched technic mod is required
|
||||||
|
ARMOR_RADIATION_MULTIPLIER = 1
|
|
@ -0,0 +1,252 @@
|
||||||
|
-- support for i18n
|
||||||
|
local S = armor_i18n.gettext
|
||||||
|
|
||||||
|
armor:register_armor("3d_armor:helmet_admin", {
|
||||||
|
description = S("Admin Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||||
|
armor_groups = {fleshy=100},
|
||||||
|
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||||
|
not_in_creative_inventory=1},
|
||||||
|
on_drop = function(itemstack, dropper, pos)
|
||||||
|
return
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
armor:register_armor("3d_armor:chestplate_admin", {
|
||||||
|
description = S("Admin Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||||
|
armor_groups = {fleshy=100},
|
||||||
|
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||||
|
not_in_creative_inventory=1},
|
||||||
|
on_drop = function(itemstack, dropper, pos)
|
||||||
|
return
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
armor:register_armor("3d_armor:leggings_admin", {
|
||||||
|
description = S("Admin Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||||
|
armor_groups = {fleshy=100},
|
||||||
|
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||||
|
not_in_creative_inventory=1},
|
||||||
|
on_drop = function(itemstack, dropper, pos)
|
||||||
|
return
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
armor:register_armor("3d_armor:boots_admin", {
|
||||||
|
description = S("Admin Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||||
|
armor_groups = {fleshy=100},
|
||||||
|
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||||
|
not_in_creative_inventory=1},
|
||||||
|
on_drop = function(itemstack, dropper, pos)
|
||||||
|
return
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias("adminboots", "3d_armor:boots_admin")
|
||||||
|
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
|
||||||
|
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
|
||||||
|
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
|
||||||
|
|
||||||
|
if armor.materials.wood then
|
||||||
|
armor:register_armor("3d_armor:helmet_wood", {
|
||||||
|
description = S("Wood Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||||
|
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||||
|
armor_groups = {fleshy=5},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:chestplate_wood", {
|
||||||
|
description = S("Wood Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||||
|
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:leggings_wood", {
|
||||||
|
description = S("Wood Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||||
|
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:boots_wood", {
|
||||||
|
description = S("Wood Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||||
|
armor_groups = {fleshy=5},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||||
|
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.materials.durasteel then
|
||||||
|
armor:register_armor("3d_armor:helmet_durasteel", {
|
||||||
|
description = S("Durasteel Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_durasteel.png",
|
||||||
|
groups = {armor_head=1, armor_heal=0, armor_use=800,
|
||||||
|
physics_speed=-0.01, physics_gravity=0.01},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:chestplate_durasteel", {
|
||||||
|
description = S("Durasteel Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_durasteel.png",
|
||||||
|
groups = {armor_torso=1, armor_heal=0, armor_use=800,
|
||||||
|
physics_speed=-0.04, physics_gravity=0.04},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:leggings_durasteel", {
|
||||||
|
description = S("Durasteel Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_durasteel.png",
|
||||||
|
groups = {armor_legs=1, armor_heal=0, armor_use=800,
|
||||||
|
physics_speed=-0.03, physics_gravity=0.03},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:boots_durasteel", {
|
||||||
|
description = S("Durasteel Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_durasteel.png",
|
||||||
|
groups = {armor_feet=1, armor_heal=0, armor_use=800,
|
||||||
|
physics_speed=-0.01, physics_gravity=0.01},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.materials.bronze then
|
||||||
|
armor:register_armor("3d_armor:helmet_bronze", {
|
||||||
|
description = S("Bronze Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||||
|
groups = {armor_head=1, armor_heal=6, armor_use=400,
|
||||||
|
physics_speed=-0.01, physics_gravity=0.01},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:chestplate_bronze", {
|
||||||
|
description = S("Bronze Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||||
|
groups = {armor_torso=1, armor_heal=6, armor_use=400,
|
||||||
|
physics_speed=-0.04, physics_gravity=0.04},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:leggings_bronze", {
|
||||||
|
description = S("Bronze Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||||
|
groups = {armor_legs=1, armor_heal=6, armor_use=400,
|
||||||
|
physics_speed=-0.03, physics_gravity=0.03},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:boots_bronze", {
|
||||||
|
description = S("Bronze Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||||
|
groups = {armor_feet=1, armor_heal=6, armor_use=400,
|
||||||
|
physics_speed=-0.01, physics_gravity=0.01},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.materials.beskar then
|
||||||
|
armor:register_armor("3d_armor:helmet_mandalorian", {
|
||||||
|
description = S("Mandalorian Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_mandalorian.png",
|
||||||
|
groups = {armor_head=1, armor_heal=12, armor_use=200},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:chestplate_mandalorian", {
|
||||||
|
description = S("Mandalorian Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_mandalorian.png",
|
||||||
|
groups = {armor_torso=1, armor_heal=12, armor_use=200},
|
||||||
|
armor_groups = {fleshy=20},
|
||||||
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:leggings_mandalorian", {
|
||||||
|
description = S("Mandalorian Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_mandalorian.png",
|
||||||
|
groups = {armor_legs=1, armor_heal=12, armor_use=200},
|
||||||
|
armor_groups = {fleshy=20},
|
||||||
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:boots_mandalorian", {
|
||||||
|
description = S("Mandalorian Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_mandalorian.png",
|
||||||
|
groups = {armor_feet=1, armor_heal=12, armor_use=200},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.materials.gold then
|
||||||
|
armor:register_armor("3d_armor:helmet_gold", {
|
||||||
|
description = S("Gold Helmet"),
|
||||||
|
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||||
|
groups = {armor_head=1, armor_heal=6, armor_use=300,
|
||||||
|
physics_speed=-0.02, physics_gravity=0.02},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:chestplate_gold", {
|
||||||
|
description = S("Gold Chestplate"),
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||||
|
groups = {armor_torso=1, armor_heal=6, armor_use=300,
|
||||||
|
physics_speed=-0.05, physics_gravity=0.05},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:leggings_gold", {
|
||||||
|
description = S("Gold Leggings"),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||||
|
groups = {armor_legs=1, armor_heal=6, armor_use=300,
|
||||||
|
physics_speed=-0.04, physics_gravity=0.04},
|
||||||
|
armor_groups = {fleshy=15},
|
||||||
|
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||||
|
})
|
||||||
|
armor:register_armor("3d_armor:boots_gold", {
|
||||||
|
description = S("Gold Boots"),
|
||||||
|
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||||
|
groups = {armor_feet=1, armor_heal=6, armor_use=300,
|
||||||
|
physics_speed=-0.02, physics_gravity=0.02},
|
||||||
|
armor_groups = {fleshy=10},
|
||||||
|
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
for k, v in pairs(armor.materials) do
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "3d_armor:helmet_"..k,
|
||||||
|
recipe = {
|
||||||
|
{v, v, v},
|
||||||
|
{v, "", v},
|
||||||
|
{"", "", ""},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "3d_armor:chestplate_"..k,
|
||||||
|
recipe = {
|
||||||
|
{v, "", v},
|
||||||
|
{v, v, v},
|
||||||
|
{v, v, v},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "3d_armor:leggings_"..k,
|
||||||
|
recipe = {
|
||||||
|
{v, v, v},
|
||||||
|
{v, "", v},
|
||||||
|
{v, "", v},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "3d_armor:boots_"..k,
|
||||||
|
recipe = {
|
||||||
|
{v, "", v},
|
||||||
|
{v, "", v},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
|
@ -0,0 +1,79 @@
|
||||||
|
3d_armor -- Crafting Guide
|
||||||
|
--------------------------
|
||||||
|
|
||||||
|
Helmets:
|
||||||
|
|
||||||
|
+---+---+---+
|
||||||
|
| X | X | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
| | | |
|
||||||
|
+---+---+---+
|
||||||
|
|
||||||
|
[3d_armor:helmet_wood] X = [default:wood]
|
||||||
|
[3d_armor:helmet_cactus] X = [default:cactus]
|
||||||
|
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||||
|
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||||
|
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||||
|
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||||
|
|
||||||
|
Chestplates:
|
||||||
|
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | X | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | X | X |
|
||||||
|
+---+---+---+
|
||||||
|
|
||||||
|
[3d_armor:chestplate_wood] X = [default:wood]
|
||||||
|
[3d_armor:chestplate_cactus] X = [default:cactus]
|
||||||
|
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||||
|
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||||
|
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||||
|
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||||
|
|
||||||
|
Leggings:
|
||||||
|
|
||||||
|
+---+---+---+
|
||||||
|
| X | X | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
|
||||||
|
[3d_armor:leggings_wood] X = [default:wood]
|
||||||
|
[3d_armor:leggings_cactus] X = [default:cactus]
|
||||||
|
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||||
|
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||||
|
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||||
|
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||||
|
|
||||||
|
Boots:
|
||||||
|
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
| X | | X |
|
||||||
|
+---+---+---+
|
||||||
|
|
||||||
|
[3d_armor:boots_wood] X = [default:wood]
|
||||||
|
[3d_armor:boots_cactus] X = [default:cactus]
|
||||||
|
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||||
|
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||||
|
[3d_armor:boots_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||||
|
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||||
|
|
||||||
|
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||||
|
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
|
@ -0,0 +1,8 @@
|
||||||
|
default
|
||||||
|
player_monoids?
|
||||||
|
armor_monoid?
|
||||||
|
pova?
|
||||||
|
fire?
|
||||||
|
ethereal?
|
||||||
|
bakedclay?
|
||||||
|
intllib?
|
|
@ -0,0 +1 @@
|
||||||
|
Adds craftable armor that is visible to other players.
|
|
@ -0,0 +1,463 @@
|
||||||
|
local modname = minetest.get_current_modname()
|
||||||
|
local modpath = minetest.get_modpath(modname)
|
||||||
|
local worldpath = minetest.get_worldpath()
|
||||||
|
local last_punch_time = {}
|
||||||
|
local pending_players = {}
|
||||||
|
local timer = 0
|
||||||
|
|
||||||
|
-- support for i18n
|
||||||
|
armor_i18n = { }
|
||||||
|
armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
|
||||||
|
|
||||||
|
-- local functions
|
||||||
|
local S = armor_i18n.gettext
|
||||||
|
local F = minetest.formspec_escape
|
||||||
|
|
||||||
|
dofile(modpath.."/api.lua")
|
||||||
|
|
||||||
|
-- Legacy Config Support
|
||||||
|
|
||||||
|
local input = io.open(modpath.."/armor.conf", "r")
|
||||||
|
if input then
|
||||||
|
dofile(modpath.."/armor.conf")
|
||||||
|
input:close()
|
||||||
|
input = nil
|
||||||
|
end
|
||||||
|
input = io.open(worldpath.."/armor.conf", "r")
|
||||||
|
if input then
|
||||||
|
dofile(worldpath.."/armor.conf")
|
||||||
|
input:close()
|
||||||
|
input = nil
|
||||||
|
end
|
||||||
|
for name, _ in pairs(armor.config) do
|
||||||
|
local global = "ARMOR_"..name:upper()
|
||||||
|
if minetest.global_exists(global) then
|
||||||
|
armor.config[name] = _G[global]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if minetest.global_exists("ARMOR_MATERIALS") then
|
||||||
|
armor.materials = table.copy(ARMOR_MATERIALS)
|
||||||
|
end
|
||||||
|
if minetest.global_exists("ARMOR_FIRE_NODES") then
|
||||||
|
armor.fire_nodes = table.copy(ARMOR_FIRE_NODES)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Load Configuration
|
||||||
|
|
||||||
|
for name, config in pairs(armor.config) do
|
||||||
|
local setting = minetest.settings:get("armor_"..name)
|
||||||
|
if type(config) == "number" then
|
||||||
|
setting = tonumber(setting)
|
||||||
|
elseif type(config) == "boolean" then
|
||||||
|
setting = minetest.settings:get_bool("armor_"..name)
|
||||||
|
end
|
||||||
|
if setting ~= nil then
|
||||||
|
armor.config[name] = setting
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for material, _ in pairs(armor.materials) do
|
||||||
|
local key = "material_"..material
|
||||||
|
if armor.config[key] == false then
|
||||||
|
armor.materials[material] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Mod Compatibility
|
||||||
|
|
||||||
|
if minetest.get_modpath("technic") then
|
||||||
|
armor.formspec = armor.formspec..
|
||||||
|
"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
|
||||||
|
armor:register_armor_group("radiation")
|
||||||
|
end
|
||||||
|
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
|
||||||
|
for _, mod in pairs(skin_mods) do
|
||||||
|
local path = minetest.get_modpath(mod)
|
||||||
|
if path then
|
||||||
|
local dir_list = minetest.get_dir_list(path.."/textures")
|
||||||
|
for _, fn in pairs(dir_list) do
|
||||||
|
if fn:find("_preview.png$") then
|
||||||
|
armor:add_preview(fn)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
armor.skin_mod = mod
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
dofile(modpath.."/armor.lua")
|
||||||
|
|
||||||
|
-- Armor Initialization
|
||||||
|
|
||||||
|
armor.formspec = armor.formspec..
|
||||||
|
"label[5,1;"..F(S("Level"))..": armor_level]"..
|
||||||
|
"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
|
||||||
|
if armor.config.fire_protect then
|
||||||
|
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
|
||||||
|
end
|
||||||
|
armor:register_on_destroy(function(player, index, stack)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local def = stack:get_definition()
|
||||||
|
if name and def and def.description then
|
||||||
|
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function validate_armor_inventory(player)
|
||||||
|
-- Workaround for detached inventory swap exploit
|
||||||
|
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
|
||||||
|
if not inv then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local armor_prev = {}
|
||||||
|
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||||
|
if armor_list_string then
|
||||||
|
local armor_list = armor:deserialize_inventory_list(armor_list_string)
|
||||||
|
for i, stack in ipairs(armor_list) do
|
||||||
|
if stack:get_count() > 0 then
|
||||||
|
armor_prev[stack:get_name()] = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local elements = {}
|
||||||
|
local player_inv = player:get_inventory()
|
||||||
|
for i = 1, 6 do
|
||||||
|
local stack = inv:get_stack("armor", i)
|
||||||
|
if stack:get_count() > 0 then
|
||||||
|
local item = stack:get_name()
|
||||||
|
local element = armor:get_element(item)
|
||||||
|
if element and not elements[element] then
|
||||||
|
if armor_prev[item] then
|
||||||
|
armor_prev[item] = nil
|
||||||
|
else
|
||||||
|
-- Item was not in previous inventory
|
||||||
|
armor:run_callbacks("on_equip", player, i, stack)
|
||||||
|
end
|
||||||
|
elements[element] = true;
|
||||||
|
else
|
||||||
|
inv:remove_item("armor", stack)
|
||||||
|
-- The following code returns invalid items to the player's main
|
||||||
|
-- inventory but could open up the possibity for a hacked client
|
||||||
|
-- to receive items back they never really had. I am not certain
|
||||||
|
-- so remove the is_singleplayer check at your own risk :]
|
||||||
|
if minetest.is_singleplayer() and player_inv and
|
||||||
|
player_inv:room_for_item("main", stack) then
|
||||||
|
player_inv:add_item("main", stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for item, i in pairs(armor_prev) do
|
||||||
|
local stack = ItemStack(item)
|
||||||
|
-- Previous item is not in current inventory
|
||||||
|
armor:run_callbacks("on_unequip", player, i, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function init_player_armor(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = player:get_pos()
|
||||||
|
if not name or not pos then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||||
|
on_put = function(inv, listname, index, stack, player)
|
||||||
|
validate_armor_inventory(player)
|
||||||
|
armor:save_armor_inventory(player)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end,
|
||||||
|
on_take = function(inv, listname, index, stack, player)
|
||||||
|
validate_armor_inventory(player)
|
||||||
|
armor:save_armor_inventory(player)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end,
|
||||||
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
validate_armor_inventory(player)
|
||||||
|
armor:save_armor_inventory(player)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end,
|
||||||
|
allow_put = function(inv, listname, index, put_stack, player)
|
||||||
|
local element = armor:get_element(put_stack:get_name())
|
||||||
|
if not element then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
for i = 1, 6 do
|
||||||
|
local stack = inv:get_stack("armor", i)
|
||||||
|
local def = stack:get_definition() or {}
|
||||||
|
if def.groups and def.groups["armor_"..element]
|
||||||
|
and i ~= index then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 1
|
||||||
|
end,
|
||||||
|
allow_take = function(inv, listname, index, stack, player)
|
||||||
|
return stack:get_count()
|
||||||
|
end,
|
||||||
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
return count
|
||||||
|
end,
|
||||||
|
}, name)
|
||||||
|
armor_inv:set_size("armor", 6)
|
||||||
|
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
|
||||||
|
local player_inv = player:get_inventory()
|
||||||
|
player_inv:set_size("armor", 6)
|
||||||
|
for i=1, 6 do
|
||||||
|
local stack = player_inv:get_stack("armor", i)
|
||||||
|
armor_inv:set_stack("armor", i, stack)
|
||||||
|
end
|
||||||
|
armor:save_armor_inventory(player)
|
||||||
|
player_inv:set_size("armor", 0)
|
||||||
|
end
|
||||||
|
for i=1, 6 do
|
||||||
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
|
if stack:get_count() > 0 then
|
||||||
|
armor:run_callbacks("on_equip", player, i, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
armor.def[name] = {
|
||||||
|
init_time = minetest.get_gametime(),
|
||||||
|
level = 0,
|
||||||
|
state = 0,
|
||||||
|
count = 0,
|
||||||
|
groups = {},
|
||||||
|
}
|
||||||
|
for _, phys in pairs(armor.physics) do
|
||||||
|
armor.def[name][phys] = 1
|
||||||
|
end
|
||||||
|
for _, attr in pairs(armor.attributes) do
|
||||||
|
armor.def[name][attr] = 0
|
||||||
|
end
|
||||||
|
for group, _ in pairs(armor.registered_groups) do
|
||||||
|
armor.def[name].groups[group] = 0
|
||||||
|
end
|
||||||
|
local skin = armor:get_player_skin(name)
|
||||||
|
armor.textures[name] = {
|
||||||
|
skin = skin,
|
||||||
|
armor = "3d_armor_trans.png",
|
||||||
|
wielditem = "3d_armor_trans.png",
|
||||||
|
preview = armor.default_skin.."_preview.png",
|
||||||
|
}
|
||||||
|
local texture_path = minetest.get_modpath("player_textures")
|
||||||
|
if texture_path then
|
||||||
|
local dir_list = minetest.get_dir_list(texture_path.."/textures")
|
||||||
|
for _, fn in pairs(dir_list) do
|
||||||
|
if fn == "player_"..name..".png" then
|
||||||
|
armor.textures[name].skin = fn
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Armor Player Model
|
||||||
|
|
||||||
|
default.player_register_model("3d_armor_character.b3d", {
|
||||||
|
animation_speed = 30,
|
||||||
|
textures = {
|
||||||
|
armor.default_skin..".png",
|
||||||
|
"3d_armor_trans.png",
|
||||||
|
"3d_armor_trans.png",
|
||||||
|
},
|
||||||
|
animations = {
|
||||||
|
stand = {x=0, y=79},
|
||||||
|
lay = {x=162, y=166},
|
||||||
|
walk = {x=168, y=187},
|
||||||
|
mine = {x=189, y=198},
|
||||||
|
walk_mine = {x=200, y=219},
|
||||||
|
sit = {x=81, y=160},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||||
|
if not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for field, _ in pairs(fields) do
|
||||||
|
if string.find(field, "skins_set") then
|
||||||
|
minetest.after(0, function(player)
|
||||||
|
local skin = armor:get_player_skin(name)
|
||||||
|
armor.textures[name].skin = skin
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end, player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
default.player_set_model(player, "3d_armor_character.b3d")
|
||||||
|
minetest.after(0, function(player)
|
||||||
|
if init_player_armor(player) == false then
|
||||||
|
pending_players[player] = 0
|
||||||
|
end
|
||||||
|
end, player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if name then
|
||||||
|
armor.def[name] = nil
|
||||||
|
armor.textures[name] = nil
|
||||||
|
end
|
||||||
|
pending_players[player] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
if armor.config.drop == true or armor.config.destroy == true then
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
|
||||||
|
if not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local drop = {}
|
||||||
|
for i=1, armor_inv:get_size("armor") do
|
||||||
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
|
if stack:get_count() > 0 then
|
||||||
|
table.insert(drop, stack)
|
||||||
|
armor:run_callbacks("on_unequip", player, i, stack)
|
||||||
|
armor_inv:set_stack("armor", i, nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
armor:save_armor_inventory(player)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
if pos and armor.config.destroy == false then
|
||||||
|
minetest.after(armor.config.bones_delay, function()
|
||||||
|
local meta = nil
|
||||||
|
local maxp = vector.add(pos, 8)
|
||||||
|
local minp = vector.subtract(pos, 8)
|
||||||
|
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
||||||
|
for _, p in pairs(bones) do
|
||||||
|
local m = minetest.get_meta(p)
|
||||||
|
if m:get_string("owner") == name then
|
||||||
|
meta = m
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if meta then
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
for _,stack in ipairs(drop) do
|
||||||
|
if inv:room_for_item("main", stack) then
|
||||||
|
inv:add_item("main", stack)
|
||||||
|
else
|
||||||
|
armor.drop_armor(pos, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for _,stack in ipairs(drop) do
|
||||||
|
armor.drop_armor(pos, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.config.punch_damage == true then
|
||||||
|
minetest.register_on_punchplayer(function(player, hitter,
|
||||||
|
time_from_last_punch, tool_capabilities)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if name then
|
||||||
|
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
|
last_punch_time[name] = minetest.get_gametime()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||||
|
if player and hp_change < 0 then
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if name then
|
||||||
|
local heal = armor.def[name].heal
|
||||||
|
if heal >= math.random(100) then
|
||||||
|
hp_change = 0
|
||||||
|
end
|
||||||
|
-- check if armor damage was handled by fire or on_punchplayer
|
||||||
|
local time = last_punch_time[name] or 0
|
||||||
|
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||||
|
armor:punch(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return hp_change
|
||||||
|
end, true)
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
timer = timer + dtime
|
||||||
|
if timer > armor.config.init_delay then
|
||||||
|
for player, count in pairs(pending_players) do
|
||||||
|
local remove = init_player_armor(player) == true
|
||||||
|
pending_players[player] = count + 1
|
||||||
|
if remove == false and count > armor.config.init_times then
|
||||||
|
minetest.log("warning", S("3d_armor: Failed to initialize player"))
|
||||||
|
remove = true
|
||||||
|
end
|
||||||
|
if remove == true then
|
||||||
|
pending_players[player] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
timer = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Fire Protection and water breating, added by TenPlus1
|
||||||
|
|
||||||
|
if armor.config.fire_protect == true then
|
||||||
|
-- override hot nodes so they do not hurt player anywhere but mod
|
||||||
|
for _, row in pairs(armor.fire_nodes) do
|
||||||
|
if minetest.registered_nodes[row[1]] then
|
||||||
|
minetest.override_item(row[1], {damage_per_second = 0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
print (S("[3d_armor] Fire Nodes disabled"))
|
||||||
|
end
|
||||||
|
|
||||||
|
if armor.config.water_protect == true or armor.config.fire_protect == true then
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
armor.timer = armor.timer + dtime
|
||||||
|
if armor.timer < armor.config.update_time then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local hp = player:get_hp()
|
||||||
|
if not name or not pos or not hp then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- water breathing
|
||||||
|
if armor.config.water_protect == true then
|
||||||
|
if armor.def[name].water > 0 and
|
||||||
|
player:get_breath() < 10 then
|
||||||
|
player:set_breath(10)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- fire protection
|
||||||
|
if armor.config.fire_protect == true then
|
||||||
|
local fire_damage = true
|
||||||
|
pos.y = pos.y + 1.4 -- head level
|
||||||
|
local node_head = minetest.get_node(pos).name
|
||||||
|
pos.y = pos.y - 1.2 -- feet level
|
||||||
|
local node_feet = minetest.get_node(pos).name
|
||||||
|
-- is player inside a hot node?
|
||||||
|
for _, row in pairs(armor.fire_nodes) do
|
||||||
|
-- check fire protection, if not enough then get hurt
|
||||||
|
if row[1] == node_head or row[1] == node_feet then
|
||||||
|
if fire_damage == true then
|
||||||
|
armor:punch(player, "fire")
|
||||||
|
last_punch_time[name] = minetest.get_gametime()
|
||||||
|
fire_damage = false
|
||||||
|
end
|
||||||
|
if hp > 0 and armor.def[name].fire < row[2] then
|
||||||
|
hp = hp - row[3] * armor.config.update_time
|
||||||
|
player:set_hp(hp)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
armor.timer = 0
|
||||||
|
end)
|
||||||
|
end
|
|
@ -0,0 +1,45 @@
|
||||||
|
|
||||||
|
-- Fallback functions for when `intllib` is not installed.
|
||||||
|
-- Code released under Unlicense <http://unlicense.org>.
|
||||||
|
|
||||||
|
-- Get the latest version of this file at:
|
||||||
|
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||||
|
|
||||||
|
local function format(str, ...)
|
||||||
|
local args = { ... }
|
||||||
|
local function repl(escape, open, num, close)
|
||||||
|
if escape == "" then
|
||||||
|
local replacement = tostring(args[tonumber(num)])
|
||||||
|
if open == "" then
|
||||||
|
replacement = replacement..close
|
||||||
|
end
|
||||||
|
return replacement
|
||||||
|
else
|
||||||
|
return "@"..open..num..close
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||||
|
end
|
||||||
|
|
||||||
|
local gettext, ngettext
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
if intllib.make_gettext_pair then
|
||||||
|
-- New method using gettext.
|
||||||
|
gettext, ngettext = intllib.make_gettext_pair()
|
||||||
|
else
|
||||||
|
-- Old method using text files.
|
||||||
|
gettext = intllib.Getter()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Fill in missing functions.
|
||||||
|
|
||||||
|
gettext = gettext or function(msgid, ...)
|
||||||
|
return format(msgid, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||||
|
return format(n==1 and msgid or msgid_plural, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
return gettext, ngettext
|
After Width: | Height: | Size: 389 B |
After Width: | Height: | Size: 356 B |
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After Width: | Height: | Size: 361 B |
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After Width: | Height: | Size: 407 B |
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After Width: | Height: | Size: 343 B |
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After Width: | Height: | Size: 350 B |
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After Width: | Height: | Size: 343 B |
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After Width: | Height: | Size: 379 B |
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After Width: | Height: | Size: 420 B |
After Width: | Height: | Size: 366 B |
After Width: | Height: | Size: 365 B |
After Width: | Height: | Size: 359 B |
After Width: | Height: | Size: 365 B |
After Width: | Height: | Size: 199 B |
After Width: | Height: | Size: 364 B |
After Width: | Height: | Size: 379 B |
After Width: | Height: | Size: 372 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 372 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 406 B |
After Width: | Height: | Size: 363 B |
After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 339 B |
After Width: | Height: | Size: 430 B |
After Width: | Height: | Size: 348 B |
After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 339 B |
After Width: | Height: | Size: 212 B |
After Width: | Height: | Size: 190 B |
After Width: | Height: | Size: 426 B |
After Width: | Height: | Size: 372 B |
After Width: | Height: | Size: 274 B |
After Width: | Height: | Size: 8.9 KiB |
After Width: | Height: | Size: 349 B |
After Width: | Height: | Size: 533 B |
|
@ -0,0 +1,44 @@
|
||||||
|
3d_armor/textures/3d_armor_helmet_wood.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_wood.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_wood.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_wood.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_cactus.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_cactus.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_cactus.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_cactus.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_steel.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_steel.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_steel.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_steel.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_bronze.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_bronze.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_bronze.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_bronze.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_gold.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_gold.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_gold.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_gold.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_diamond.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_diamond.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_diamond.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_diamond.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_mithril.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_mithril.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_mithril.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_mithril.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_crystal.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_crystal.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_crystal.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_crystal.png:feet
|
||||||
|
|
||||||
|
3d_armor/textures/3d_armor_helmet_admin.png:head
|
||||||
|
3d_armor/textures/3d_armor_chestplate_admin.png:torso
|
||||||
|
3d_armor/textures/3d_armor_leggings_admin.png:legs
|
||||||
|
3d_armor/textures/3d_armor_boots_admin.png:feet
|
|
@ -0,0 +1,7 @@
|
||||||
|
# Intllib tool
|
||||||
|
|
||||||
|
please consider using the intllib tool to update locale files:
|
||||||
|
|
||||||
|
```../../intllib/tools/xgettext.sh ../**/*.lua```
|
||||||
|
|
||||||
|
make sure you are in `3d_armor` derectory before running this command
|
|
@ -0,0 +1,24 @@
|
||||||
|
#! /bin/bash
|
||||||
|
|
||||||
|
# To create a new translation:
|
||||||
|
# msginit --locale=ll_CC -o locale/ll_CC.po -i locale/template.pot
|
||||||
|
|
||||||
|
cd "$(dirname "${BASH_SOURCE[0]}")/..";
|
||||||
|
|
||||||
|
# Extract translatable strings.
|
||||||
|
xgettext --from-code=UTF-8 \
|
||||||
|
--language=Lua \
|
||||||
|
--sort-by-file \
|
||||||
|
--keyword=S \
|
||||||
|
--keyword=NS:1,2 \
|
||||||
|
--keyword=N_ \
|
||||||
|
--add-comments='Translators:' \
|
||||||
|
--add-location=file \
|
||||||
|
-o locale/template.pot \
|
||||||
|
$(find .. -name '*.lua')
|
||||||
|
|
||||||
|
# Update translations.
|
||||||
|
find locale -name '*.po' | while read -r file; do
|
||||||
|
echo $file
|
||||||
|
msgmerge --update $file locale/template.pot;
|
||||||
|
done
|
|
@ -0,0 +1,18 @@
|
||||||
|
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
|
||||||
|
==========================================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
@ -0,0 +1,2 @@
|
||||||
|
3d_armor
|
||||||
|
inventory_plus?
|
|
@ -0,0 +1 @@
|
||||||
|
Adds 3d_armor page to the inventory plus
|
|
@ -0,0 +1,38 @@
|
||||||
|
-- support for i18n
|
||||||
|
local S = armor_i18n.gettext
|
||||||
|
local F = minetest.formspec_escape
|
||||||
|
|
||||||
|
if not minetest.global_exists("inventory_plus") then
|
||||||
|
minetest.log("warning", S("3d_armor_ip: Mod loaded but unused."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec
|
||||||
|
armor:register_on_update(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local formspec = armor:get_armor_formspec(name, true)
|
||||||
|
local page = player:get_inventory_formspec()
|
||||||
|
if page:find("detached:"..name.."_armor") then
|
||||||
|
inventory_plus.set_inventory_formspec(player, formspec)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
if minetest.get_modpath("crafting") then
|
||||||
|
inventory_plus.get_formspec = function(player, page)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
inventory_plus.register_button(player,"armor", S("Armor"))
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if fields.armor then
|
||||||
|
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||||
|
if not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local formspec = armor:get_armor_formspec(name, true)
|
||||||
|
inventory_plus.set_inventory_formspec(player, formspec)
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,18 @@
|
||||||
|
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
|
||||||
|
=================================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
@ -0,0 +1,2 @@
|
||||||
|
3d_armor
|
||||||
|
sfinv?
|
|
@ -0,0 +1 @@
|
||||||
|
Adds 3d_armor page to the sfinv inventory
|
|
@ -0,0 +1,21 @@
|
||||||
|
-- support for i18n
|
||||||
|
local S = armor_i18n.gettext
|
||||||
|
|
||||||
|
if not minetest.global_exists("sfinv") then
|
||||||
|
minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
sfinv.register_page("3d_armor:armor", {
|
||||||
|
title = S("Armor"),
|
||||||
|
get = function(self, player, context)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local formspec = armor:get_armor_formspec(name, true)
|
||||||
|
return sfinv.make_formspec(player, context, formspec, false)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
armor:register_on_update(function(player)
|
||||||
|
if sfinv.enabled then
|
||||||
|
sfinv.set_player_inventory_formspec(player)
|
||||||
|
end
|
||||||
|
end)
|