Alpha-v0.0.2a #1
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[mod] visible wielded items [wieldview]
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=======================================
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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[mod] visible wielded items [wieldview]
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=======================================
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Depends on: 3d_armor
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Makes hand wielded items visible to other players.
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default settings: [minetest.conf]
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# Set number of seconds between visible wielded item updates.
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wieldview_update_time = 2
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# Show nodes as tiles, disabled by default
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wieldview_node_tiles = false
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Info for modders
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################
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Wield image transformation: To apply a simple transformation to the item in
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hand, add the group “wieldview_transform” to the item definition. The group
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rating equals one of the numbers used for the [transform texture modifier
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of the Lua API.
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Makes hand wielded items visible to other players.
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local time = 0
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local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.settings:set("wieldview_update_time", tostring(update_time))
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end
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local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
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if not node_tiles then
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node_tiles = false
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minetest.settings:set("wieldview_node_tiles", "false")
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end
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wieldview = {
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wielded_item = {},
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transform = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "3d_armor_trans.png"
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item].inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles
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and type(minetest.registered_items[item].tiles[1]) == "string"
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and minetest.registered_items[item].tiles[1] ~= "" then
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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-- Get item image transformation, first from group, then from transform.lua
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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texture = texture.."^[transform"..tostring(transform)
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end
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end
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return texture
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end
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wieldview.update_wielded_item = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if self.wielded_item[name] then
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if self.wielded_item[name] == item then
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return
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end
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armor.textures[name].wielditem = self:get_item_texture(item)
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armor:update_player_visuals(player)
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end
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self.wielded_item[name] = item
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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wieldview.wielded_item[name] = ""
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minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
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end, player)
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end)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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wieldview:update_wielded_item(player)
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end
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time = 0
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end
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end)
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@ -0,0 +1,24 @@
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-- Wielded Item Transformations - http://dev.minetest.net/texture
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wieldview.transform = {
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["default:torch"]="R270",
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["default:sapling"]="R270",
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["flowers:dandelion_white"]="R270",
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["flowers:dandelion_yellow"]="R270",
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["flowers:geranium"]="R270",
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["flowers:rose"]="R270",
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["flowers:tulip"]="R270",
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["flowers:viola"]="R270",
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["bucket:bucket_empty"]="R270",
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["bucket:bucket_water"]="R270",
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["bucket:bucket_lava"]="R270",
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["screwdriver:screwdriver"]="R270",
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["screwdriver:screwdriver1"]="R270",
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["screwdriver:screwdriver2"]="R270",
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["screwdriver:screwdriver3"]="R270",
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["screwdriver:screwdriver4"]="R270",
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["vessels:glass_bottle"]="R270",
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["vessels:drinking_glass"]="R270",
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["vessels:steel_bottle"]="R270",
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}
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