paramat
7998de671f
Default: Convert remaining indexed leaves to RGBA
...
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
Sfan5
c2ce3d032e
Pngcrush all Textures
2013-05-25 16:20:35 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b
Use common mods
2013-03-21 18:44:36 +01:00
Perttu Ahola
8fece11cc7
Modify textures, add map generator necessities
2012-03-29 02:27:40 +03:00
Perttu Ahola
f9ab8cd018
Add initial content
2012-03-26 22:50:35 +03:00