Commit Graph

71 Commits

Author SHA1 Message Date
MirceaKitsune b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune 609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune 04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
MirceaKitsune 24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
PilzAdam 0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam 6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
PilzAdam c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
PilzAdam 165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
PilzAdam fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
PilzAdam df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
PilzAdam 2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
PilzAdam 91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam 4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
darkrose 25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
darkrose e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
Perttu Ahola 87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
Perttu Ahola 6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Perttu Ahola 0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
Perttu Ahola 7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
Perttu Ahola 81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
Perttu Ahola 6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00
Perttu Ahola e550a0e26f Update locked chest metadata to new metadata inventory API 2012-07-25 02:40:26 +03:00
Perttu Ahola c7b624d67c Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine 2012-07-23 17:43:47 +03:00
Perttu Ahola 6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
user 537344bc62 Make rails selectable.
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
Perttu Ahola d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
Perttu Ahola 4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
Perttu Ahola 1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
Perttu Ahola 9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
Perttu Ahola a93527dfb6 Proper top/bottom textures for active furnace 2012-06-05 02:13:12 +03:00
Perttu Ahola fcaacdb4ad Fire visualization in furnace menu 2012-06-04 00:14:45 +03:00
darkrose dd9b33db67 Use new node metadata API for chests and furnaces; use cisoun's textures 2012-06-03 22:51:57 +03:00
Perttu Ahola 894f98d878 Fix typo in nyan cat generation 2012-05-20 18:32:58 +03:00
Perttu Ahola 3a1a7d511d Improve style of item descriptions 2012-05-20 16:02:51 +03:00
Perttu Ahola 53e9b0e107 Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though) 2012-05-20 15:30:27 +03:00
Perttu Ahola 216227bac3 Tune ore generation 2012-05-20 14:32:19 +03:00
Perttu Ahola 1a62348e44 Attempt to balance cutting of wood with axes vs. swords 2012-05-20 14:32:01 +03:00
Perttu Ahola 3aac1adb15 Make falling nodes fall into all non-walkable nodes 2012-04-08 18:59:24 +03:00
Perttu Ahola 2302e55dbb Rework falling node code (now based on the falling_node group) 2012-04-08 17:49:02 +03:00
Perttu Ahola 279eff9a7f Add fire. Lava can cause it, and you can /giveme fire:basic_flame. 2012-04-08 15:32:31 +03:00
Perttu Ahola df2037b886 Add 'flammable' group to suitable nodes (and a bit of other things) 2012-04-08 01:03:50 +03:00