thunderdog1138
43f4e8ffd6
Update 'mods/screwdriver/init.lua'
2020-07-23 17:34:04 +00:00
thunderdog1138
3c2e67cee5
Update init.lua
2019-12-12 19:44:11 -05:00
sfan5
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
An0n3m0us
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
Alex Ford
8d43b984fc
Screwdriver: Allow non-native rotations if supported by targeted node
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This also allows custom actions (such as using the screwdriver as a wrench).
2017-04-11 03:58:13 +01:00
zaoqi
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
Auke Kok
ecf160d93d
Screwdriver: simplify logic, allow wallmounted rotation.
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- Allow rotation of wallmounted nodeboxes (signs) since they are
now rotating properly.
- Instead of testing `ndef` several times, do it once, correctly.
- Simplify exception logic for nodes that have `on_rotate` set.
- For simplicity, return itemstack, always.
- Remove a useless nil check.
2017-03-20 00:12:16 +00:00
Auke Kok
d5e19d70c2
Screwdriver: drop nodes if no longer attached.
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This should be fairly cheap and pops off items if needed.
2017-03-12 10:20:19 +00:00
Dániel Juhász
efb81d188e
Correct rotation of attached nodes, and rotate colored nodes
2017-03-12 10:20:19 +00:00
Auke Kok
297192dd39
Screwdriver: use table lookup for facedir rotations.
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The table was generated using the old code. A table lookup
should be faster than lots of math and branches.
Allows us to drop `nextrange()` as well.
2017-03-12 10:20:19 +00:00
Auke Kok
f14b0a6ff5
Screwdriver: allow simple wallmounted rotation.
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Allows rotating things like signs and torches. Axis rotation
rotates over all 6 faces, face rotation flips upside down to
flat on floor only, and of course in the 4 horizontal directions.
Made the code a bit more modular to account for different rotation
schemes. Should be easier to extend from here on to other needs,
and the functions can be reused by other mods for convenience.
2017-03-12 10:20:19 +00:00
tenplus1
6d67badcac
Screwdriver: Fix crash
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If 'node_box' is nil 'node_box.type' causes a crash.
2017-03-07 06:37:33 +00:00
Diego Martínez
496521f4a1
Fix some warnings.
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Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Tim
20fa037313
Screwdriver: disallow rotation with `on_rotate = false`
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Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable.
This allows nodes to default to full-disallow rather than full-rotation in such a situation.
2016-08-05 20:41:24 +01:00
tenplus1
51891122f2
Changes to Screwdriver to add new drivers.
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A few screwdriver changes so that mod makers can add new screwdrivers with different wear levels. Tried and tested with new diamond screwdriver :)
2016-03-22 15:45:39 +00:00
tenplus1
20053d6b52
Fix bug rotating unknown node
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This fixes a bug what crashes game when rotating an unknown node.
2016-03-13 04:49:15 +00:00
Auke Kok
82299b94dc
Verify node type is facedir.
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This prevents nodes that are not of the "facedir" paramtype2,
as these are generally not expected to be able to rotate. Mods
and other methods may still manipulate param2 of these nodes
as expected.
Addresses #712
2015-12-25 15:37:17 +00:00
Novatux
eae3740d85
Fix missing argument for on_rotate
2015-05-14 16:07:19 +02:00
Novatux
2824562dc9
Add screwdriver callbacks, and code them for doors and beds
2015-05-14 10:24:56 +02:00
Craig Davison
a9ac480dcd
Set number of screwdriver uses to 200
2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b
Don't override param2 bits that are not used for rotation in screwdriver
2014-12-20 13:06:53 +01:00
PilzAdam
697b39d40d
Only allow rotating nodes that could be dug
2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805
Cleanup
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* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4
Screwdriver rewrite
2014-12-12 16:14:24 +01:00
Zefram
c39b9b29de
Improve message about screwdriver control
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The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
ShadowNinja
04e560328f
Reverse and combine if statements in the screwdriver
2014-01-16 18:40:04 -05:00
ShadowNinja
c971ec7dc7
Fix crash when using the screwdriver on an unknown node
2014-01-16 18:32:13 -05:00
ShadowNinja
5dcc5cb305
Allow changing screwdriver mode when pointing at a protected node
2013-12-22 17:16:31 -05:00
ShadowNinja
64fdb49a32
Rework screwdriver and add protection support
2013-12-11 16:10:17 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
ShadowNinja
7b8ad5786c
Add and use the stick group
2013-11-01 11:34:24 -04:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00