Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.
Update, and add missing documentation to, game_api.txt.
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.
Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.