Commit Graph

29 Commits

Author SHA1 Message Date
cx384 23ba2d3a0c Add and edit fuel registrations
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Fernando Carmona Varo 3c9d71e6f7 Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
paramat 6171fb43f0 Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat 7d70d25eeb Licenses: Change WTFPL to MIT (part 2)
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat e9d26e2ee3 Licenses: Change WTFPL to MIT (part 1)
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
SmallJoker ea49eb3f3d Beds, boats: Replace deprecated get_look_yaw/set_look_yaw 2016-07-27 21:39:22 +01:00
Tim 4473627de0 Remove unused and clean up missused variable-value assignments.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
Tim 71c7e21669 Always return the leftover ItemStack for on_place and on_rightclick 2016-07-09 16:32:41 +01:00
paramat da0fe31443 Boats: Raise collisionbox top surface to fix boat behaviour
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
2016-06-14 23:29:21 +01:00
Auke Kok fc902a77de Boats: Lower boat collision box top
Standing on a boat makes you appear to "hover" over it since this
collision box is way too high. Lower it so that it's low enough
to look normal when walking on top of a boat
2016-05-23 08:37:58 +01:00
paramat f8e273da15 Boats: Increase maximum velocity to 5n/s 2016-04-16 19:27:47 +01:00
Auke Kok 1977ae19ae Boats: Optimize, re-UV unwrap.
The boat model had over 1700 tris (!) before this redo. I've reduced
the amount of tris to ~150, which is very reasonable given that there
are almost 45 faces to this model.

I've also spent a good hour re-UV unwrapping the entire model which
has a huuuge impact on the boats' appearance. As much as possible,
the boat now looks like it's made out of actual blocks of wood,
and I've even attempted to make the grains connect around edges,
appear in the same pattern and spacing, and generally make it look
like it's just a nice crafted thing out of several pieces of wood.

I've had to tweak the rudder part to make the texture actually have
square texture pixels. I did that by varying the vertical position of
the botton of the rudder handle and the top of the rudder bottom, which
worked well. I also had to 'slice' the rear face of the boat to prevent
a strange texture tear, probably due to non-flat surface somewhere,
but I couldn't spot the issue there anymore after adding 2 extra edges.

This looks totally like a new boat now.

 - http://i.imgur.com/stiVzsa.jpg
2016-03-30 23:11:12 +01:00
Craig Davison 0add474af2 Follow naming conventions of textures and models in boats 2016-02-03 19:33:46 +00:00
Rui914 a88576afd1 Boats: Check player attached object 2015-10-29 23:06:01 +00:00
paramat f3dc78204c Boats: Check inventory in boat.on_punch
If puncher inventory is full, then drop boat
2015-10-20 00:26:30 +01:00
paramat 8e51f318b3 Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
paramat 99d0442cc9 Boats: Fix sinking through boat when detaching
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
jp@localhost.localdomain 9eb9502209 Optimize boat model 2015-03-21 17:28:36 +01:00
jp f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
paramat d57cb0a110 Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration 2014-10-29 10:54:39 +00:00
BlockMen 349a63ed14 Allow only boat driver to be detached from boat (fixes #276) 2014-10-03 03:20:31 +02:00
paramat 5b5aa493b5 Fix boat flying up and some tweaks 2014-08-07 12:27:40 +02:00
Novatux c993e14084 Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes. 2014-07-09 09:47:51 +02:00
BlockMen 5e0c49345a Fix boats again 2014-07-06 12:12:05 +02:00
BlockMen 584718a2a7 Rename functions, update API 2014-07-06 10:54:47 +02:00
sfan5 46b6cee1fc Fix crash in boats mod 2014-07-06 10:30:59 +02:00
BlockMen e0673908bf Update only moving boats 2014-07-05 16:06:55 +02:00
David Gumberg e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen 18d0bdd2bb Add boats 2014-07-05 16:03:33 +02:00