Commit Graph

894 Commits

Author SHA1 Message Date
webdesigner97 60ccb522d4 Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
HybridDog d0aa09dd8d New fence texture 2014-07-05 16:03:14 +02:00
BlockMen 13dfc2c0e9 More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
BlockMen 1e628ed92a Add tnt mod (freeminer version) 2014-07-05 16:02:58 +02:00
Sfan5 b468a23f60 Enable jungles & tweak physics a bit 2014-07-05 16:02:50 +02:00
BlockMen 7d63db1703 Add glasspanes and ironbars 2014-07-05 16:02:42 +02:00
BlockMen f85e9ba691 Add mese and diamond hoe, new tool textures 2014-07-05 16:02:34 +02:00
webdesigner97 fa485f7d63 Make creative inventory use new fancy layout 2014-07-05 16:02:26 +02:00
PenguinDad da9579846c Added Glass and Obsidian Glass door (doors mod) 2014-07-05 16:02:17 +02:00
Sfan5 8dc6b0124e Add /sethome & /home 2014-07-05 16:02:09 +02:00
BlockMen 4602bd5999 Remove legacy, move aliases to default 2014-07-05 16:02:01 +02:00
BlockMen a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
Amaz1 72f9f64c04 Added desert and sandstone brick slabs and stairs 2014-07-05 16:01:45 +02:00
BlockMen 8bf344e461 Remove external_legacy (no longer needed) 2014-07-05 16:01:36 +02:00
SmallJoker a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker d47201f813 Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Sfan5 f2255ccba0 Change game name to "Minetest Next" 2014-07-05 15:58:03 +02:00
Sfan5 16b625d963 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly bb76f17703 Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00
BlockMen 104018d711 Add fancy inventories 2014-07-05 15:57:35 +02:00
Sfan5 5e2902fd92 Add Desertstone / Desert Cobblestone stairs & slabs 2014-07-05 15:57:27 +02:00
BlockMen 43b1608f86 Update header 2014-07-05 15:57:18 +02:00
Sfan5 abdc707f28 Update README 2014-07-05 15:57:09 +02:00
Sfan5 15e2470493 Update icon 2014-07-05 15:57:01 +02:00
BlockMen 07d3981d61 Fix farming (caused by outdated pull) 2014-07-05 15:56:53 +02:00
paramat d0a98b5331 Add cuboid wieldhand (Sam II) 2014-07-05 15:56:40 +02:00
marvok 195fec2689 Add mirrored recipes for axes 2014-07-05 15:56:32 +02:00
Jonathon Station 664b45ac75 Adjust stair output amount
Stair recipe now outputs six stairs rather than four.
2014-07-05 15:56:23 +02:00
Vanessa Ezekowitz b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir 9559f695ec Dig upwards for papyrus and cactus 2014-07-05 15:56:07 +02:00
Sfan5 919c9d152b Add Desert Cobblestone 2014-07-05 15:55:59 +02:00
Zheyu Shen 253af00743 Don't create bones if the player's inventory is empty 2014-06-25 15:46:45 -04:00
RealBadAngel 579c279be2 Fix semitransparent pixel in bread's texture. 2014-05-20 19:58:30 +02:00
BlockMen 15740ffd3d Add animations for third person view 2014-04-12 01:17:54 +02:00
4Evergreen4 a5dcf123e0 Add animated front texture for active furnace 2014-02-17 18:21:08 -05:00
ShadowNinja d5fcae085d Remove trailing whitespace from doors 2014-02-12 18:26:48 -05:00
ShadowNinja 3e2781bc00 Add protection support to doors 2014-02-12 18:26:43 -05:00
Jordan Snelling e134282093 Add Sam II
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling 428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja 04e560328f Reverse and combine if statements in the screwdriver 2014-01-16 18:40:04 -05:00
ShadowNinja c971ec7dc7 Fix crash when using the screwdriver on an unknown node 2014-01-16 18:32:13 -05:00
ShadowNinja d09d8f02a4 Fix crash with nil fuel 2014-01-11 11:27:21 -05:00
ShadowNinja 1a9362afed Prevent bucket from replacing unloaded nodes 2013-12-22 18:51:28 -05:00
ShadowNinja 8eff7ba0cd Add protection support to signs 2013-12-22 17:42:03 -05:00
ShadowNinja 5dcc5cb305 Allow changing screwdriver mode when pointing at a protected node 2013-12-22 17:16:31 -05:00
ShadowNinja 4ea001fa37 Shorten lines in bucket and support nil placers 2013-12-14 14:39:48 -05:00
Novatux e8bcfdcd0e Check for area protection in buckets 2013-12-14 13:51:07 -05:00
ShadowNinja 64fdb49a32 Rework screwdriver and add protection support 2013-12-11 16:10:17 -05:00
Novatux 47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
kaeza ba4c80644e Fix player skin changing code. 2013-12-06 22:45:17 -05:00