From fef42f90c4cb22bc05b581b6528bfd08fb44e3e0 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Mon, 6 Sep 2021 14:43:47 +0000 Subject: [PATCH] Delete 'mods/rangedweapons/ak47.lua' --- mods/rangedweapons/ak47.lua | 76 ------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 mods/rangedweapons/ak47.lua diff --git a/mods/rangedweapons/ak47.lua b/mods/rangedweapons/ak47.lua deleted file mode 100644 index d7ba1091..00000000 --- a/mods/rangedweapons/ak47.lua +++ /dev/null @@ -1,76 +0,0 @@ - - -minetest.register_tool("rangedweapons:ak47_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47_rld.png", -}) - -minetest.register_tool("rangedweapons:ak47_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47.png", -}) - -minetest.register_tool("rangedweapons:ak47_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47.png", -}) - - - minetest.register_tool("rangedweapons:ak47", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","AK-47\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 77%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"), - range = 0, - inventory_image = "rangedweapons_ak47.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=7,knockback=5}, - gun_crit = 12, - gun_critEffc = 2.9, - suitable_ammo = {{"rangedweapons:762mm",30}}, - gun_skill = {"arifle_skill",50}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_ak47_icon.png", - gun_unloaded = "rangedweapons:ak47_r", - gun_velocity = 40, - gun_accuracy = 77, - gun_cooldown = 0.1, - gun_reload = 1.4/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1200, - gun_smokeSize = 5, - gun_mob_penetration = 15, - gun_node_penetration = 5, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_ak", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_ak47.png", -}) - -