From fb2cd93d4a6871e54f0c28c3b83376729275b972 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Mon, 6 Sep 2021 14:50:25 +0000 Subject: [PATCH] Delete 'mods/rangedweapons/scar.lua' --- mods/rangedweapons/scar.lua | 75 ------------------------------------- 1 file changed, 75 deletions(-) delete mode 100644 mods/rangedweapons/scar.lua diff --git a/mods/rangedweapons/scar.lua b/mods/rangedweapons/scar.lua deleted file mode 100644 index 13d00036..00000000 --- a/mods/rangedweapons/scar.lua +++ /dev/null @@ -1,75 +0,0 @@ - -minetest.register_tool("rangedweapons:scar_r", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar_rld.png", -}) - -minetest.register_tool("rangedweapons:scar_rr", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar.png", -}) - -minetest.register_tool("rangedweapons:scar_rrr", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar.png", -}) - - minetest.register_tool("rangedweapons:scar", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "" ..core.colorize("#35cdff","FN SCAR 16\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n")..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds/5.56mm rounds\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 20/30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.15\n") ..core.colorize("#FFFFFF", "Block penetration: 7%\n") -..core.colorize("#FFFFFF", "penetration: 20%\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45"), - range = 0, - inventory_image = "rangedweapons_scar.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=9,knockback=6}, - gun_crit = 11, - gun_critEffc = 2.75, - suitable_ammo = {{"rangedweapons:762mm",20},{"rangedweapons:556mm",30}}, - gun_skill = {"arifle_skill",50}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_scar_icon.png", - gun_unloaded = "rangedweapons:scar_r", - gun_velocity = 45, - gun_accuracy = 85, - gun_cooldown = 0.15, - gun_reload = 1.2/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1600, - gun_smokeSize = 5, - gun_mob_penetration = 20, - gun_node_penetration = 7, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_ak", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - inventory_image = "rangedweapons_scar.png", -}) - - - -