Delete 'mods/gunkit/init.lua'
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
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gunkit.register_firearm("gunkit:e11", {
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description = "E-11 Trooper Rifle",
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wield_scale = {x = 1, y = 1, z = 1},
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inventory_image = "e11.png",
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mag_type = "blaster",
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sounds = {
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mag_load = "gunkit:blaster-reload",
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mag_drop = "gunkit:blaster-drop",
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fire_empty = "gunkit:blaster-empty",
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},
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fire = {
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bullet_texture = "blaster_red.png",
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-- Texture to be used for bullet projectiles.
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sounds = {
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fire = "gunkit:blaster-1",
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-- Sound to be played when firing the gun.
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shell_drop = nil,
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-- Sound to be played when firing the gun.
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fire_toggle = nil,
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-- Sound to be played when swapping from this fire mode.
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},
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range = 50,
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-- Firearms bullet range.
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speed = 50,
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-- Speed of bullet projectiles, time to projectile hit is always range / speed.
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spread = 1,
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-- Max bullet spread (in degrees).
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dmg = 3,
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-- Bullet damage.
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shots = 1,
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-- Amount of bullets fired each shot.
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interval = 0.1,
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-- Time between shots (in seconds).
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zoom = 2,
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-- Level of zoom when using ADS (if applicable).
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zoom_time = 1,
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-- Time in seconds till fov hits fov*zoom
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}
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})
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gunkit.register_mag("gunkit:cartrage", {
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description = "Blaster Cartrage",
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inventory_image = "blaster_cartrage.png",
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mag_type = "blaster",
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-- Set this magazine as loadable by all guns with corresponding mag type.
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ammo = "gunkit:bullet",
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-- Ammo used by this magazine (Itemstring).
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max_ammo = 100,
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-- Amount of ammo this magazine can hold.
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})
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