diff --git a/mods/rangedweapons/glass_breaking.lua b/mods/rangedweapons/glass_breaking.lua index 8f4e00b0..871bf1b0 100644 --- a/mods/rangedweapons/glass_breaking.lua +++ b/mods/rangedweapons/glass_breaking.lua @@ -1,112 +1,112 @@ -minetest.register_craftitem("rangedweapons:glass_shards", { - description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), - inventory_image = "rangedweapons_glass_shards.png", -}) -minetest.register_craft({ - output = "vessels:glass_fragments", - recipe = { - {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, - } -}) - -minetest.override_item("default:glass", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "rangedweapons:broken_glass"}) - minetest.sound_play("glass_break",{pos}) - end, -}) - - -minetest.register_node("rangedweapons:broken_glass", { - description = "Broken glass", - drawtype = "glasslike", - tiles = { - "rangedweapons_broken_glass.png" - }, - paramtype = "light", - walkable = false, - is_ground_content = false, - liquidtype = "source", - liquid_alternative_flowing = "rangedweapons:broken_glass", - liquid_alternative_source = "rangedweapons:broken_glass", - liquid_viscosity = 7, - alpha = 160, - liquid_range= 0, - liquid_renewable = false, - damage_per_second = 2, - groups = {oddly_breakable_by_hand = 3}, -}) - -if minetest.get_modpath("doors") then - -minetest.override_item("doors:door_glass_a", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "vessels:glass_fragments 5") - minetest.sound_play("glass_break",{pos}) - end, -}) - -minetest.override_item("doors:door_glass_b", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "vessels:glass_fragments 5") - minetest.sound_play("glass_break",{pos}) - end, -}) - -end - -if minetest.get_modpath("xpanes") then - -minetest.override_item("xpanes:pane", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "rangedweapons:glass_shards") - minetest.sound_play("glass_break",{pos}) - end, -}) - -minetest.override_item("xpanes:pane_flat", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "rangedweapons:glass_shards") - minetest.sound_play("glass_break",{pos}) - end, -}) - -end - -if minetest.get_modpath("vessels") then - -minetest.override_item("vessels:glass_bottle", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "rangedweapons:glass_shards") - minetest.sound_play("glass_break",{pos}) - end, - walkable = true, - node_box = { - type = "fixed", - fixed = { - {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, - }, - }, -}) - -minetest.override_item("vessels:drinking_glass", { - on_timer = function(pos) - minetest.swap_node(pos, {name = "air"}) - minetest.add_item(pos, "rangedweapons:glass_shards") - minetest.sound_play("glass_break",{pos}) - end, - walkable = true, - node_box = { - type = "fixed", - fixed = { - {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, - }, - }, -}) - -end +minetest.register_craftitem("rangedweapons:glass_shards", { + description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), + inventory_image = "rangedweapons_glass_shards.png", +}) +minetest.register_craft({ + output = "vessels:glass_fragments", + recipe = { + {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, + } +}) + +--minetest.override_item("default:glass", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "rangedweapons:broken_glass"}) +-- minetest.sound_play("glass_break",{pos}) +-- end, +--}) + + +minetest.register_node("rangedweapons:broken_glass", { + description = "Broken glass", + drawtype = "glasslike", + tiles = { + "rangedweapons_broken_glass.png" + }, + paramtype = "light", + walkable = false, + is_ground_content = false, + liquidtype = "source", + liquid_alternative_flowing = "rangedweapons:broken_glass", + liquid_alternative_source = "rangedweapons:broken_glass", + liquid_viscosity = 7, + alpha = 160, + liquid_range= 0, + liquid_renewable = false, + damage_per_second = 2, + groups = {oddly_breakable_by_hand = 3}, +}) + +--if minetest.get_modpath("doors") then + +--minetest.override_item("doors:door_glass_a", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "vessels:glass_fragments 5") +-- minetest.sound_play("glass_break",{pos}) +-- end, +--}) + +--minetest.override_item("doors:door_glass_b", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "vessels:glass_fragments 5") +-- minetest.sound_play("glass_break",{pos}) +-- end, +--}) + +--end + +--if minetest.get_modpath("xpanes") then + +--minetest.override_item("xpanes:pane", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "rangedweapons:glass_shards") +-- minetest.sound_play("glass_break",{pos}) +-- end, +--}) + +--minetest.override_item("xpanes:pane_flat", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "rangedweapons:glass_shards") +-- minetest.sound_play("glass_break",{pos}) +-- end, +--}) + +--end + +--if minetest.get_modpath("vessels") then + +--minetest.override_item("vessels:glass_bottle", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "rangedweapons:glass_shards") +-- minetest.sound_play("glass_break",{pos}) +-- end, +-- walkable = true, +-- node_box = { +-- type = "fixed", +-- fixed = { +-- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, +-- }, +-- }, +--}) + +--minetest.override_item("vessels:drinking_glass", { +-- on_timer = function(pos) +-- minetest.swap_node(pos, {name = "air"}) +-- minetest.add_item(pos, "rangedweapons:glass_shards") +-- minetest.sound_play("glass_break",{pos}) +-- end, +-- walkable = true, +-- node_box = { +-- type = "fixed", +-- fixed = { +-- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, +-- }, +-- }, +--}) + +--end