TNT: Fix multiple explosions erasing drops
Any second explosion near a first TNT explosion will punch all entities found nearby, including item drops. This causes the item pickup code to think the item was picked up, but by a `nil` player, thus removing the item. We query for the immortal entity group, and if the item is in the immortal group, do not punch the item.
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@ -160,10 +160,12 @@ local function entity_physics(pos, radius)
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local obj_vel = obj:getvelocity()
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obj:setvelocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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end
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end
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end
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end
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