diff --git a/mods/mobs_npc/igor.lua b/mods/mobs_npc/igor.lua deleted file mode 100644 index 7bf2a6ed..00000000 --- a/mods/mobs_npc/igor.lua +++ /dev/null @@ -1,124 +0,0 @@ - -local S = mobs.intllib - --- Igor by TenPlus1 - -mobs.igor_drops = { - "vessels:glass_bottle", "mobs:meat_raw", "default:sword_steel", - "farming:bread", "bucket:bucket_water" -} - -mobs:register_mob("mobs_npc:igor", { - type = "npc", - passive = false, - damage = 5, - attack_type = "dogfight", - owner_loyal = true, - pathfinding = true, - reach = 2, - attacks_monsters = true, - hp_min = 20, - hp_max = 30, - armor = 100, - collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, - visual = "mesh", - mesh = "mobs_character.b3d", - textures = { - {"mobs_igor.png"}, -- skin by ruby32199 - {"mobs_igor2.png"}, - {"mobs_igor3.png"}, - {"mobs_igor4.png"}, - {"mobs_igor5.png"}, - {"mobs_igor6.png"}, - {"mobs_igor7.png"}, - {"mobs_igor8.png"}, - }, - makes_footstep_sound = true, - sounds = {}, - walk_velocity = 1, - run_velocity = 2, - stepheight = 1.1, - fear_height = 2, - jump = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, - {name = "default:gold_lump", chance = 3, min = 1, max = 1}, - }, - water_damage = 1, - lava_damage = 3, - light_damage = 0, - follow = {"mobs:meat_raw", "default:diamond"}, - view_range = 15, - owner = "", - order = "follow", - -- model animation - animation = { - speed_normal = 30, - speed_run = 30, - stand_start = 0, - stand_end = 79, - walk_start = 168, - walk_end = 187, - run_start = 168, - run_end = 187, - punch_start = 200, - punch_end = 219, - }, - -- right clicking with raw meat will give Igor more health - on_rightclick = function(self, clicker) - - -- feed to heal npc - if mobs:feed_tame(self, clicker, 8, false, true) then return end - if mobs:protect(self, clicker) then return end - if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end - - local item = clicker:get_wielded_item() - local name = clicker:get_player_name() - - -- right clicking with gold lump drops random item from mobs.npc_drops - if item:get_name() == "default:gold_lump" then - - if not mobs.is_creative(name) then - item:take_item() - clicker:set_wielded_item(item) - end - - local pos = self.object:get_pos() - - pos.y = pos.y + 0.5 - - local drops = self.igor_drops or mobs.igor_drops - - minetest.add_item(pos, { - name = drops[math.random(1, #drops)] - }) - - minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) - - return - end - - -- if owner switch between follow and stand - if self.owner and self.owner == name then - - if self.order == "follow" then - - self.attack = nil - self.order = "stand" - self.state = "stand" - self:set_animation("stand") - self:set_velocity(0) - - minetest.chat_send_player(name, S("NPC stands still.")) - else - self.order = "follow" - minetest.chat_send_player(name, S("NPC will follow you.")) - end - end - end, -}) --- register spawn egg -mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1) - --- compatibility -mobs:alias_mob("mobs:igor", "mobs_npc:igor")