Upload files to 'mods/rangedweapons'
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minetest.register_craft({
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output = 'rangedweapons:tec9',
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recipe = {
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{'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet', 'rangedweapons:plastic_sheet'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:mese_crystal_fragment', 'default:steel_ingot'},
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}
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})
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minetest.register_craftitem("rangedweapons:tec9", {
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stack_max= 1,
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wield_scale = {x=1.25,y=1.25,z=1.50},
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description = "" ..core.colorize("#35cdff","TEC-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-4\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical damage: 4-7\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
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range = 0,
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inventory_image = "rangedweapons_tec9.png",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.2 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:tec9" then
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if not inv:contains_item("main", "rangedweapons:9mm") then
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minetest.sound_play("rangedweapons_empty", {object=player})
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else
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if wielded_item == "rangedweapons:tec9" then
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inv:remove_item("main", "rangedweapons:9mm")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:tec9shot")
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if obj then
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minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
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obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
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obj:setacceleration({x=dir.x * math.random(-2.5,2.5), y=math.random(-2.5,2.5), z=dir.z * math.random(-2.5,2.5)})
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obj:setyaw(yaw + math.pi)
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pos.y = pos.y + 0
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local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
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minetest.sound_play("", {object=obj})
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obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
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obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
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obj:setyaw(yaw + math.pi)
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minetest.add_particle({
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pos = pos,
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velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
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acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
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expirationtime = 0.30,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or player
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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local rangedweapons_tec9shot = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_tec9shot.on_step = function(self, dtime, node, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.17 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:tec9shot" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 10 then
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local damage = math.random(4,7)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=0},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(2,4)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 0},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 10 then
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local damage = math.random(4,7)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(2,4)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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if timer >= 0.002 + tiem then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.06,
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size = 3,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_bullet_fly.png",
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glow = 15,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 4.0 then
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self.object:remove()
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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if node.name == "rangedweapons:barrel" or
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node.name == "doors:door_glass_a" or
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node.name == "doors:door_glass_b" or
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node.name == "xpanes:pane" or
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node.name == "xpanes:pane_flat" or
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node.name == "vessels:drinking_glass" or
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node.name == "vessels:glass_bottle" or
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node.name == "default:glass" then
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minetest.get_node_timer(pos):start(0)
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:tec9shot", rangedweapons_tec9shot )
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minetest.register_craft({
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output = 'rangedweapons:tmp',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:mese_crystal_fragment', 'default:steel_ingot'},
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{'', 'dye:black', 'default:steel_ingot'},
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}
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})
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minetest.register_craftitem("rangedweapons:tmp", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "" ..core.colorize("#35cdff","Steyr T.M.P.\n") ..core.colorize("#FFFFFF", "Ranged damage: 1-4\n") ..core.colorize("#FFFFFF", "accuracy: 62%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 3-6\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
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range = 0,
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inventory_image = "rangedweapons_tmp.png",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.08 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:tmp" then
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if not inv:contains_item("main", "rangedweapons:9mm") then
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minetest.sound_play("rangedweapons_empty", {object=player})
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else
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if wielded_item == "rangedweapons:tmp" then
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inv:remove_item("main", "rangedweapons:9mm")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:tmpshot")
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if obj then
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minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
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obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
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obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
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obj:setyaw(yaw + math.pi)
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pos.y = pos.y + 0
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local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
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minetest.sound_play("", {object=obj})
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obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
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obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
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obj:setyaw(yaw + math.pi)
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minetest.add_particle({
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pos = pos,
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velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
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acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
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expirationtime = 0.30,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or player
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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local rangedweapons_tmpshot = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_tmpshot.on_step = function(self, dtime, node, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.17 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:tmpshot" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 4 then
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local damage = math.random(3,6)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=0},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(1,4)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 0},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 4 then
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local damage = math.random(3,6)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(1,4)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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if timer >= 0.002 + tiem then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.06,
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size = 3,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_bullet_fly.png",
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glow = 15,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 4.0 then
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self.object:remove()
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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if node.name == "rangedweapons:barrel" or
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node.name == "doors:door_glass_a" or
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node.name == "doors:door_glass_b" or
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node.name == "xpanes:pane" or
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node.name == "xpanes:pane_flat" or
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node.name == "vessels:drinking_glass" or
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node.name == "vessels:glass_bottle" or
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node.name == "default:glass" then
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minetest.get_node_timer(pos):start(0)
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:tmpshot", rangedweapons_tmpshot )
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@ -0,0 +1,178 @@
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minetest.register_craft({
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output = 'rangedweapons:ump',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'rangedweapons:gunsteel_ingot', 'default:diamond', 'default:steel_ingot'},
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{'default:steel_ingot', '', 'default:steel_ingot'},
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}
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})
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minetest.register_craftitem("rangedweapons:ump", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.20},
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description = "" ..core.colorize("#35cdff","UMP-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-8\n") ..core.colorize("#FFFFFF", "Accuracy: 77%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-18\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.115\n") ..core.colorize("#FFFFFF", "Gun type: Sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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range = 0,
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inventory_image = "rangedweapons_ump.png",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.115 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:ump" then
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if not inv:contains_item("main", "rangedweapons:10mm") then
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minetest.sound_play("rangedweapons_empty", {object=player})
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else
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if wielded_item == "rangedweapons:ump" then
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inv:remove_item("main", "rangedweapons:10mm")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:umpshot")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
|
||||
obj:setacceleration({x=dir.x * math.random(-2.3,2.3), y=math.random(-2.3,2.3), z=dir.z * math.random(-2.3,2.3)})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
pos.y = pos.y + 0
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_white")
|
||||
minetest.sound_play("", {object=obj})
|
||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||
expirationtime = 0.35,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or player
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local rangedweapons_umpshot = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_umpshot.on_step = function(self, dtime, node, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.12 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:umpshot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 8 then
|
||||
local damage = math.random(9,18)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=2},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(4,8)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback = 1},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.random(1, 100) <= 8 then
|
||||
local damage = math.random(9,18)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(4,8)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
if timer >= 0.002 + tiem then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.06,
|
||||
size = 3,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_bullet_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 4.0 then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
if node.name == "rangedweapons:barrel" or
|
||||
node.name == "doors:door_glass_a" or
|
||||
node.name == "doors:door_glass_b" or
|
||||
node.name == "xpanes:pane" or
|
||||
node.name == "xpanes:pane_flat" or
|
||||
node.name == "vessels:drinking_glass" or
|
||||
node.name == "vessels:glass_bottle" or
|
||||
node.name == "default:glass" then
|
||||
minetest.get_node_timer(pos):start(0)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:umpshot", rangedweapons_umpshot )
|
|
@ -0,0 +1,178 @@
|
|||
minetest.register_craft({
|
||||
output = 'rangedweapons:uzi',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:diamond', 'rangedweapons:plastic_sheet', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:uzi", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.6,y=1.6,z=1.10},
|
||||
description = "" ..core.colorize("#35cdff","UZI\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-5\n") ..core.colorize("#FFFFFF", "accuracy: 69%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 4-8\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_uzi.png",
|
||||
})
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime, player)
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.08 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local inv = player:get_inventory()
|
||||
local controls = player:get_player_control()
|
||||
if controls.LMB then
|
||||
timer = 0
|
||||
local wielded_item = player:get_wielded_item():get_name()
|
||||
if wielded_item == "rangedweapons:uzi" then
|
||||
if not inv:contains_item("main", "rangedweapons:9mm") then
|
||||
minetest.sound_play("rangedweapons_empty", {object=player})
|
||||
else
|
||||
if wielded_item == "rangedweapons:uzi" then
|
||||
inv:remove_item("main", "rangedweapons:9mm")
|
||||
local pos = player:getpos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:uzishot")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
|
||||
obj:setacceleration({x=dir.x * math.random(-3.1,3.1), y=math.random(-3.1,3.1), z=dir.z * math.random(-3.1,3.1)})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
pos.y = pos.y + 0
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||
minetest.sound_play("", {object=obj})
|
||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||
expirationtime = 0.30,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or player
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local rangedweapons_uzishot = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_uzishot.on_step = function(self, dtime, node, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.125 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:uzishot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(4,8)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=0},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(2,5)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback = 0},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.random(1, 100) <= 5 then
|
||||
local damage = math.random(4,8)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
else
|
||||
local damage = math.random(2,5)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
if timer >= 0.002 + tiem then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.06,
|
||||
size = 3,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_bullet_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 4.0 then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode")
|
||||
then
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
if node.name == "rangedweapons:barrel" or
|
||||
node.name == "doors:door_glass_a" or
|
||||
node.name == "doors:door_glass_b" or
|
||||
node.name == "xpanes:pane" or
|
||||
node.name == "xpanes:pane_flat" or
|
||||
node.name == "vessels:drinking_glass" or
|
||||
node.name == "vessels:glass_bottle" or
|
||||
node.name == "default:glass" then
|
||||
minetest.get_node_timer(pos):start(0)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:uzishot", rangedweapons_uzishot )
|
Loading…
Reference in New Issue