Delete 'mods/bee.lua'
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mods/bee.lua
204
mods/bee.lua
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local S = mobs.intllib
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-- Bee by KrupnoPavel (.b3d model by sirrobzeroone)
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mobs:register_mob("mobs_animal:bee", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.b3d",
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textures = {
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{"mobs_bee.png"},
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},
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blood_texture = "mobs_bee_inv.png",
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blood_amount = 1,
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee",
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},
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walk_velocity = 1,
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jump = true,
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drops = {
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{name = "mobs:honey", chance = 2, min = 1, max = 2},
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},
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water_damage = 1,
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lava_damage = 2,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -3,
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65,
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
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end,
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-- after_activate = function(self, staticdata, def, dtime)
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-- print ("------", self.name, dtime, self.health)
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-- end,
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})
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if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "mobs_animal:bee",
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nodes = {"group:flower"},
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min_light = 14,
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interval = 60,
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chance = 7000,
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min_height = 3,
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max_height = 200,
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day_toggle = true,
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})
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end
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mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png")
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-- compatibility
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mobs:alias_mob("mobs:bee", "mobs_animal:bee")
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-- honey
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minetest.register_craftitem(":mobs:honey", {
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description = S("Honey"),
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inventory_image = "mobs_honey_inv.png",
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on_use = minetest.item_eat(4),
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groups = {food_honey = 1, food_sugar = 1, flammable = 1},
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})
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-- beehive (when placed spawns bee)
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minetest.register_node(":mobs:beehive", {
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description = S("Beehive"),
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drawtype = "plantlike",
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tiles = {"mobs_beehive.png"},
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inventory_image = "mobs_beehive.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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groups = {oddly_breakable_by_hand = 3, flammable = 1, disable_suffocation = 1},
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,6]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
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.. "list[current_name;beehive;4,0.5;1,1;]"
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.. "list[current_player;main;0,2.35;8,4;]"
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.. "listring[]")
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meta:get_inventory():set_size("beehive", 1)
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end,
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after_place_node = function(pos, placer, itemstack)
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if placer and placer:is_player() then
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minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
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if math.random(1, 4) == 1 then
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minetest.add_entity(pos, "mobs_animal:bee")
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end
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end
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end,
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on_punch = function(pos, node, puncher)
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-- yep, bee's don't like having their home punched by players
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puncher:set_hp(puncher:get_hp() - 4)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "beehive" then
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return 0
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end
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return stack:get_count()
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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-- only dig beehive if no honey inside
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return meta:get_inventory():is_empty("beehive")
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end,
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})
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"},
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}
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})
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-- honey block
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minetest.register_node(":mobs:honey_block", {
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description = S("Honey Block"),
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tiles = {"mobs_honey_block.png"},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_craft({
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output = "mobs:honey_block",
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recipe = {
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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}
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})
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minetest.register_craft({
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output = "mobs:honey 9",
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recipe = {
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{"mobs:honey_block"},
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}
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})
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-- beehive workings
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minetest.register_abm({
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nodenames = {"mobs:beehive"},
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interval = 12,
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chance = 6,
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catch_up = false,
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action = function(pos, node)
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-- bee's only make honey during the day
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod < 5500 or tod > 18500 then
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return
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end
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-- is hive full?
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local meta = minetest.get_meta(pos)
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if not meta then return end -- for older beehives
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local inv = meta:get_inventory()
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local honey = inv:get_stack("beehive", 1):get_count()
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-- is hive full?
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if honey > 11 then
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return
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end
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-- no flowers no honey, nuff said!
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if #minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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"group:flower") > 3 then
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inv:add_item("beehive", "mobs:honey")
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end
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end
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})
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