Use full stacks in the creative inventory and add a trash field
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@ -14,11 +14,7 @@ minetest.after(0, function()
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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@ -54,8 +50,7 @@ minetest.after(0, function()
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if stack:get_stack_max() == 1 then
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stack2 = ItemStack(stack:get_name())
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else
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-- Insert half full so that a taken stack can be put back
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stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2))
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stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max())
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end
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inv:add_item("main", stack2)
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end
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@ -63,6 +58,24 @@ minetest.after(0, function()
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print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
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end)
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
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@ -74,7 +87,9 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
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"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
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"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
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"button[0.3,6.5;1.6,1;creative_prev;<<]"..
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"button[2.7,6.5;1.6,1;creative_next;>>]")
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"button[2.7,6.5;1.6,1;creative_next;>>]"..
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"label[5,1.5;Trash:]"..
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"list[detached:creative_trash;main;5,2;1,1;]")
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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