Update 'mods/mobs_npc/r2.lua'

This commit is contained in:
thunderdog1138 2020-11-21 19:44:43 +00:00
parent dbfc37866b
commit dd489db5c7
1 changed files with 10 additions and 32 deletions

View File

@ -3,25 +3,27 @@ mobs:register_mob("mobs_npc:r2", {
passive = false, passive = false,
damage = 3, damage = 3,
attack_type = "dogfight", attack_type = "dogfight",
attacks_monsters = true, attacks_monsters = false,
attack_npcs = false, attack_npcs = false,
owner_loyal = true, owner_loyal = true,
pathfinding = true, pathfinding = true,
hp_min = 10, hp_min = 22,
hp_max = 20, hp_max = 32,
armor = 100, armor = 80,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.6, 0.4},
visual = "mesh", visual = "mesh",
visual_size = {x=2, y=2}
mesh = "r2.b3d", mesh = "r2.b3d",
drawtype = "front", drawtype = "front",
rotate = 180,
textures = { textures = {
{"r2-blue.png"}, {"r2-blue.png"},
}, },
makes_footstep_sound = false, makes_footstep_sound = false,
sounds = {}, sounds = {},
walk_velocity = 2, walk_velocity = 0.5,
run_velocity = 3, run_velocity = 1,
jump = true, jump = false,
drops = { drops = {
{name = "default:axe_stone", chance = 5, min = 1, max = 1}, {name = "default:axe_stone", chance = 5, min = 1, max = 1},
}, },
@ -56,32 +58,8 @@ mobs:register_mob("mobs_npc:r2", {
-- protect npc with mobs:protector -- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name() local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand -- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then if self.owner and self.owner == name then