Upload files to 'mods/rangedweapons'
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544c920a25
commit
d58841def8
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minetest.register_tool("rangedweapons:m1991_rld", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:m1991",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m1991_rld.png",
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})
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minetest.register_tool("rangedweapons:m1991_r", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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rw_next_reload = "rangedweapons:m1991_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m1991.png",
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})
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minetest.register_tool("rangedweapons:m1991_rr", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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rw_next_reload = "rangedweapons:m1991_rrr",
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load_sound = "rangedweapons_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m1991.png",
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})
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minetest.register_tool("rangedweapons:m1991_rrr", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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rw_next_reload = "rangedweapons:m1991",
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load_sound = "rangedweapons_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m1991_rld.png",
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})
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minetest.register_tool("rangedweapons:m1991", {
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description = "" ..core.colorize("#35cdff","m1991\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: .45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
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wield_scale = {x=1.1,y=1.1,z=1.05},
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range = 0,
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inventory_image = "rangedweapons_m1991.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=4,knockback=4},
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gun_crit = 15,
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gun_critEffc = 2.1,
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suitable_ammo = {{"rangedweapons:45acp",8}},
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gun_skill = {"handgun_skill",40},
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gun_magazine = "rangedweapons:handgun_mag_black",
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gun_icon = "rangedweapons_m1991_icon.png",
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gun_unloaded = "rangedweapons:m1991_r",
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gun_cooling = "rangedweapons:m1991_rld",
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gun_velocity = 25,
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gun_accuracy = 92,
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gun_cooldown = 0.4,
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gun_reload = 1.0/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 1000,
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gun_smokeSize = 5,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_beretta",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:m200_uld", {
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stack_max= 1,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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range = 0,
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description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"),
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m200.png",
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weapon_zoom = 7.5,
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on_use = function(user)
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minetest.sound_play("rangedweapons_empty", {user})
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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eject_shell(itemstack,user,"rangedweapons:m200_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:m200_r", {
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rw_next_reload = "rangedweapons:m200_rr",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m200_noclip.png",
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})
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minetest.register_tool("rangedweapons:m200_rr", {
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rw_next_reload = "rangedweapons:m200_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m200.png",
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})
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minetest.register_tool("rangedweapons:m200_rrr", {
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rw_next_reload = "rangedweapons:m200",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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description = "",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m200_rld.png",
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})
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minetest.register_tool("rangedweapons:m200_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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description = "",
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loaded_gun = "rangedweapons:m200",
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loaded_sound = "rangedweapons_rifle_reload_b",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m200_rld.png",
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})
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minetest.register_tool("rangedweapons:m200", {
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description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"),
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range = 0,
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weapon_zoom = 6,
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wield_scale = {x=2.1,y=2.1,z=1.2},
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inventory_image = "rangedweapons_m200.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=22,knockback=20},
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gun_crit = 33,
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gun_critEffc = 3.25,
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suitable_ammo = {{"rangedweapons:408cheytac",7}},
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gun_skill = {"rifle_skill",12},
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gun_magazine = "rangedweapons:rifle_mag",
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gun_icon = "rangedweapons_m200_icon.png",
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gun_unloaded = "rangedweapons:m200_r",
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gun_cooling = "rangedweapons:m200_uld",
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gun_velocity = 80,
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gun_accuracy = 100,
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gun_cooldown = 1.5,
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gun_reload = 2.5/4,
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gun_projectiles = 1,
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has_shell = 0,
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gun_durability = 900,
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gun_smokeSize = 8,
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gun_dps = 75,
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gun_mob_penetration = 45,
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gun_node_penetration = 15,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_rifle_b",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:makarov_rld", {
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stack_max= 1,
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wield_scale = {x=0.9,y=0.9,z=1.0},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:makarov",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_makarov_rld.png",
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})
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minetest.register_tool("rangedweapons:makarov_r", {
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stack_max= 1,
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wield_scale = {x=0.9,y=0.9,z=1.0},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:makarov_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_makarov.png",
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})
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minetest.register_tool("rangedweapons:makarov_rr", {
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stack_max= 1,
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wield_scale = {x=0.9,y=0.9,z=1.0},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:makarov_rrr",
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load_sound = "rangedweapons_reload_a",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_makarov.png",
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})
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minetest.register_tool("rangedweapons:makarov_rrr", {
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stack_max= 1,
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wield_scale = {x=0.9,y=0.9,z=1.0},
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description = "",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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rw_next_reload = "rangedweapons:makarov",
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load_sound = "rangedweapons_reload_b",
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inventory_image = "rangedweapons_makarov_rld.png",
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})
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minetest.register_tool("rangedweapons:makarov", {
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description = "" ..core.colorize("#35cdff","Makarov pistol\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n")..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "gun knockback: 3\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.1\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
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range = 0,
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wield_scale = {x=0.9,y=0.9,z=1.0},
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inventory_image = "rangedweapons_makarov.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=3,knockback=3},
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gun_crit = 10,
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gun_critEffc = 2.0,
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suitable_ammo = {{"rangedweapons:9mm",8}},
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gun_skill = {"handgun_skill",40},
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gun_magazine = "rangedweapons:handgun_mag_black",
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gun_icon = "rangedweapons_makarov_icon.png",
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gun_unloaded = "rangedweapons:makarov_r",
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gun_cooling = "rangedweapons:makarov_rld",
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gun_velocity = 20,
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gun_accuracy = 90,
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gun_cooldown = 0.5,
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gun_reload = 1.1/4,
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gun_projectiles = 1,
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gun_smokeSize = 5,
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has_shell = 1,
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gun_durability = 450,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_glock",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:milkor_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=1.75,y=1.75,z=2.0},
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description = "",
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loaded_gun = "rangedweapons:milkor",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_milkor_rld.png",
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})
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minetest.register_tool("rangedweapons:milkor", {
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description = "" ..core.colorize("#35cdff","Milkor MGL\n") ..core.colorize("#FFFFFF", "Direct contact damage: 15\n")..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Direct contact knockback: 25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 0.75\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun gravity: 1\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
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range = 0,
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wield_scale = {x=1.75,y=1.75,z=2.0},
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inventory_image = "rangedweapons_milkor.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=15,knockback=25},
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gun_crit = 9,
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gun_critEffc = 3.0,
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suitable_ammo = {{"rangedweapons:40mm",6}},
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gun_skill = {"",1},
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gun_magazine = "rangedweapons:shell_grenadedrop",
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gun_icon = "rangedweapons_milkor_icon.png",
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gun_unloaded = "rangedweapons:milkor_rld",
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gun_cooling = "rangedweapons:milkor",
|
||||||
|
gun_velocity = 30,
|
||||||
|
gun_accuracy = 96,
|
||||||
|
gun_cooldown = 0.35,
|
||||||
|
gun_reload = 0.75,
|
||||||
|
gun_projectiles = 1,
|
||||||
|
gun_durability = 225,
|
||||||
|
gun_smokeSize = 15,
|
||||||
|
gun_gravity = 1,
|
||||||
|
gun_unload_sound = "rangedweapons_shell_insert",
|
||||||
|
gun_sound = "rangedweapons_rocket",
|
||||||
|
},
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
rangedweapons_shoot_gun(itemstack, user)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
|
rangedweapons_single_load_gun(itemstack, user)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
|
@ -0,0 +1,52 @@
|
||||||
|
if minetest.settings:get_bool("minigun_aswell") then
|
||||||
|
|
||||||
|
minetest.register_tool("rangedweapons:minigun_r", {
|
||||||
|
stack_max= 1,
|
||||||
|
wield_scale = {x=3.0,y=3.0,z=3.0},
|
||||||
|
description = "",
|
||||||
|
rw_next_reload = "rangedweapons:minigun",
|
||||||
|
load_sound = "rangedweapons_rifle_clip_in",
|
||||||
|
range = 0,
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
inventory_image = "rangedweapons_minigun_rld.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("rangedweapons:minigun", {
|
||||||
|
stack_max= 1,
|
||||||
|
wield_scale = {x=3.0,y=3.0,z=3.0},
|
||||||
|
description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n")
|
||||||
|
..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"),
|
||||||
|
range = 0,
|
||||||
|
inventory_image = "rangedweapons_minigun.png",
|
||||||
|
RW_gun_capabilities = {
|
||||||
|
automatic_gun = 1,
|
||||||
|
gun_damage = {fleshy=10,knockback=8},
|
||||||
|
gun_crit = 14,
|
||||||
|
gun_critEffc = 3.0,
|
||||||
|
suitable_ammo = {{"rangedweapons:762mm",200}},
|
||||||
|
gun_skill = {"heavy_skill",100},
|
||||||
|
gun_icon = "rangedweapons_minigun_icon.png",
|
||||||
|
gun_unloaded = "rangedweapons:minigun_r",
|
||||||
|
gun_velocity = 70,
|
||||||
|
gun_accuracy = 50,
|
||||||
|
gun_cooldown = 0.04,
|
||||||
|
gun_reload = 2.0,
|
||||||
|
gun_projectiles = 1,
|
||||||
|
has_shell = 1,
|
||||||
|
gun_gravity = 0,
|
||||||
|
gun_durability = 4000,
|
||||||
|
gun_smokeSize = 5,
|
||||||
|
gun_mob_penetration = 33,
|
||||||
|
gun_node_penetration = 15,
|
||||||
|
gun_unload_sound = "rangedweapons_rifle_clip_out",
|
||||||
|
gun_sound = "rangedweapons_machinegun",
|
||||||
|
},
|
||||||
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
|
rangedweapons_reload_gun(itemstack, user)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
inventory_image = "rangedweapons_minigun.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
Loading…
Reference in New Issue