diff --git a/mods/mobs/settingtypes.txt b/mods/mobs/settingtypes.txt deleted file mode 100644 index 75bf111b..00000000 --- a/mods/mobs/settingtypes.txt +++ /dev/null @@ -1,35 +0,0 @@ -# If false then mobs no longer spawn in world without spawner or spawn egg -mobs_spawn (Spawn Mobs) bool true - -# If enabled then monsters no longer spawn in world -only_peaceful_mobs (Only spawn peaceful Mobs) bool false - -# If enabled then punching mobs no longer shows blood effects -mobs_disable_blood (Disable Mob blood) bool false - -# If disabled then Mobs no longer destroy world blocks -mobs_griefing (Griefing Mobs) bool true - -# If false then Mobs no longer spawn inside player protected areas -mobs_spawn_protected (Spawn Mobs in protected areas) bool true - -# If true Mobs will be removed once a map chunk is out of view -remove_far_mobs (Remove far Mobs) bool true - -# Sets Mob difficulty level by multiplying punch damage -mob_difficulty (Mob difficulty) float 1.0 - -# If disabled health status no longer appears above Mob when punched -mob_show_health (Show Mob health) bool true - -# Contains a value used to multiply Mob spawn values -mob_chance_multiplier (Mob chance multiplier) float 1.0 - -# When false Mob no longer drop items when killed -mobs_drop_items (Mob drops) bool true - -# Sets minimum distance around player that mobs cannot spawn -mob_nospawn_range (Mob no-spawn range) float 12.0 - -# Sets maximum number of active mobs in game (0 for unlimited) -mob_active_limit (Mob Active Limit) float 0