Add tree growing functions to game_api.txt
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11
game_api.txt
11
game_api.txt
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@ -280,3 +280,14 @@ dye.basecolors
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dye.excolors
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^ Array containing the names of the available extended colors
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Trees
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-----
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default.grow_tree(pos, is_apple_tree)
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^ Grows a tree or apple tree at pos
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default.grow_jungle_tree(pos)
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^ Grows a jungletree at pos
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default.grow_pine_tree(pos)
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^ Grows a pinetree at pos
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@ -45,7 +45,7 @@ minetest.register_abm({
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_jungletree(pos)
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default.grow_jungle_tree(pos)
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end
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})
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@ -60,7 +60,7 @@ minetest.register_abm({
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_pinetree(pos)
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default.grow_pine_tree(pos)
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end
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})
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@ -157,14 +157,14 @@ end
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-- Jungletree
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function default.grow_jungletree(pos, bad)
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function default.grow_jungle_tree(pos, bad)
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_jungletree")
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error("Deprecated use of default.grow_jungle_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
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end
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end
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function default.grow_pinetree(pos)
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function default.grow_pine_tree(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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