diff --git a/mods/rangedweapons/glass_breaking.lua b/mods/rangedweapons/glass_breaking.lua deleted file mode 100644 index 871bf1b0..00000000 --- a/mods/rangedweapons/glass_breaking.lua +++ /dev/null @@ -1,112 +0,0 @@ -minetest.register_craftitem("rangedweapons:glass_shards", { - description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), - inventory_image = "rangedweapons_glass_shards.png", -}) -minetest.register_craft({ - output = "vessels:glass_fragments", - recipe = { - {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, - } -}) - ---minetest.override_item("default:glass", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "rangedweapons:broken_glass"}) --- minetest.sound_play("glass_break",{pos}) --- end, ---}) - - -minetest.register_node("rangedweapons:broken_glass", { - description = "Broken glass", - drawtype = "glasslike", - tiles = { - "rangedweapons_broken_glass.png" - }, - paramtype = "light", - walkable = false, - is_ground_content = false, - liquidtype = "source", - liquid_alternative_flowing = "rangedweapons:broken_glass", - liquid_alternative_source = "rangedweapons:broken_glass", - liquid_viscosity = 7, - alpha = 160, - liquid_range= 0, - liquid_renewable = false, - damage_per_second = 2, - groups = {oddly_breakable_by_hand = 3}, -}) - ---if minetest.get_modpath("doors") then - ---minetest.override_item("doors:door_glass_a", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "vessels:glass_fragments 5") --- minetest.sound_play("glass_break",{pos}) --- end, ---}) - ---minetest.override_item("doors:door_glass_b", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "vessels:glass_fragments 5") --- minetest.sound_play("glass_break",{pos}) --- end, ---}) - ---end - ---if minetest.get_modpath("xpanes") then - ---minetest.override_item("xpanes:pane", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "rangedweapons:glass_shards") --- minetest.sound_play("glass_break",{pos}) --- end, ---}) - ---minetest.override_item("xpanes:pane_flat", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "rangedweapons:glass_shards") --- minetest.sound_play("glass_break",{pos}) --- end, ---}) - ---end - ---if minetest.get_modpath("vessels") then - ---minetest.override_item("vessels:glass_bottle", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "rangedweapons:glass_shards") --- minetest.sound_play("glass_break",{pos}) --- end, --- walkable = true, --- node_box = { --- type = "fixed", --- fixed = { --- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, --- }, --- }, ---}) - ---minetest.override_item("vessels:drinking_glass", { --- on_timer = function(pos) --- minetest.swap_node(pos, {name = "air"}) --- minetest.add_item(pos, "rangedweapons:glass_shards") --- minetest.sound_play("glass_break",{pos}) --- end, --- walkable = true, --- node_box = { --- type = "fixed", --- fixed = { --- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, --- }, --- }, ---}) - ---end