Update 'mods/doors/init.lua'
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@ -93,7 +93,7 @@ minetest.register_node("doors:hidden", {
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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tiles = {"door_blank.png"},
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-- 1px transparent block inside door hinge near node top.
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node_box = {
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type = "fixed",
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@ -454,9 +454,9 @@ function doors.register(name, def)
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end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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tiles = {{ name = "door_wood.png", backface_culling = true }},
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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inventory_image = "door_wood_inv.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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@ -466,9 +466,9 @@ doors.register("door_wood", {
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})
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doors.register("door_durasteel", {
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tiles = {{name = "doors_door_durasteel.png", backface_culling = true}},
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tiles = {{name = "door_durasteel.png", backface_culling = true}},
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description = S("Durasteel Door"),
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inventory_image = "doors_item_durasteel.png",
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inventory_image = "door_durasteel_inv.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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@ -482,9 +482,9 @@ doors.register("door_durasteel", {
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})
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doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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tiles = {"door_glass.png"},
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description = S("Glass Door"),
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inventory_image = "doors_item_glass.png",
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inventory_image = "door_glass_inv.png",
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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@ -497,9 +497,9 @@ doors.register("door_glass", {
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})
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doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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tiles = {"door_obsidian_glass.png"},
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description = S("Obsidian Glass Door"),
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inventory_image = "doors_item_obsidian_glass.png",
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inventory_image = "door_obsidian_glass_inv.png",
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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@ -522,9 +522,9 @@ function doors.register_door(name, def)
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local modname = name:sub(1, i - 1)
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if not def.tiles then
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if def.protected then
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def.tiles = {{name = "doors_door_durasteel.png", backface_culling = true}}
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def.tiles = {{name = "door_durasteel.png", backface_culling = true}}
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else
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def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
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def.tiles = {{name = "door_wood.png", backface_culling = true}}
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end
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minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
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"using deprecated API method \"doors.register_door()\" but " ..
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@ -686,19 +686,19 @@ end
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doors.register_trapdoor("doors:trapdoor", {
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description = S("Wooden Trapdoor"),
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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inventory_image = "trapdoor_wood.png",
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wield_image = "trapdoor_wood.png",
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tile_front = "trapdoor_wood.png",
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tile_side = "trapdoor_wood_side.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register_trapdoor("doors:trapdoor_durasteel", {
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description = S("Durasteel Trapdoor"),
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inventory_image = "doors_trapdoor_durasteel.png",
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wield_image = "doors_trapdoor_durasteel.png",
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tile_front = "doors_trapdoor_durasteel.png",
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tile_side = "doors_trapdoor_durasteel_side.png",
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inventory_image = "trapdoor_durasteel.png",
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wield_image = "trapdoor_durasteel.png",
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tile_front = "trapdoor_durasteel.png",
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tile_side = "trapdoor_durasteel_side.png",
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protected = true,
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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@ -803,49 +803,49 @@ end
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doors.register_fencegate("doors:gate_jogan_wood", {
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description = S("Jogan Wood Fence Gate"),
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texture = "ethereal_jogan_wood.png",
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material = "ethereal:wood",
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texture = "jogan_wood.png",
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material = "ethereal:jogan_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_pine_wood", {
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description = S("Pine Wood Fence Gate"),
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texture = "ethereal_pine_wood.png",
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texture = "pine_wood.png",
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material = "ethereal:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_palm_wood", {
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description = S("Palm Wood Fence Gate"),
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texture = "ethereal_palm_wood.png",
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texture = "palm_wood.png",
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material = "ethereal:palm_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_wroshyr_wood", {
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description = S("Wroshyr Wood Fence Gate"),
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texture = "ethereal_wroshyr_wood.png",
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texture = "wroshyr_wood.png",
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material = "ethereal:wroshyr_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_brylark_wood", {
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description = S("Brylark Wood Fence Gate"),
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texture = "ethereal_brylark_wood.png",
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texture = "brylark_wood.png",
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material = "ethereal:brylark_wood",
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groups = {cracky = 2}
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})
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doors.register_fencegate("doors:gate_uneti_wood", {
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description = S("Uneti Wood Fence Gate"),
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texture = "ethereal_uneti_wood.png",
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texture = "uneti_wood.png",
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material = "ethereal:uneti_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_gnarltree_wood", {
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description = S("Gnarltree Wood Fence Gate"),
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texture = "ethereal_gnarltree_wood.png",
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texture = "gnarltree_wood.png",
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material = "ethereal:gnarltree_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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