Update 'mods/doors/init.lua'

This commit is contained in:
thunderdog1138 2020-07-22 15:22:10 +00:00
parent cc2721874d
commit cd4b6f6736
1 changed files with 27 additions and 27 deletions

View File

@ -93,7 +93,7 @@ minetest.register_node("doors:hidden", {
drop = "", drop = "",
groups = {not_in_creative_inventory = 1}, groups = {not_in_creative_inventory = 1},
on_blast = function() end, on_blast = function() end,
tiles = {"doors_blank.png"}, tiles = {"door_blank.png"},
-- 1px transparent block inside door hinge near node top. -- 1px transparent block inside door hinge near node top.
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -454,9 +454,9 @@ function doors.register(name, def)
end end
doors.register("door_wood", { doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, tiles = {{ name = "door_wood.png", backface_culling = true }},
description = S("Wooden Door"), description = S("Wooden Door"),
inventory_image = "doors_item_wood.png", inventory_image = "door_wood_inv.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = { recipe = {
{"group:wood", "group:wood"}, {"group:wood", "group:wood"},
@ -466,9 +466,9 @@ doors.register("door_wood", {
}) })
doors.register("door_durasteel", { doors.register("door_durasteel", {
tiles = {{name = "doors_door_durasteel.png", backface_culling = true}}, tiles = {{name = "door_durasteel.png", backface_culling = true}},
description = S("Durasteel Door"), description = S("Durasteel Door"),
inventory_image = "doors_item_durasteel.png", inventory_image = "door_durasteel_inv.png",
protected = true, protected = true,
groups = {cracky = 1, level = 2}, groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
@ -482,9 +482,9 @@ doors.register("door_durasteel", {
}) })
doors.register("door_glass", { doors.register("door_glass", {
tiles = {"doors_door_glass.png"}, tiles = {"door_glass.png"},
description = S("Glass Door"), description = S("Glass Door"),
inventory_image = "doors_item_glass.png", inventory_image = "door_glass_inv.png",
groups = {cracky=3, oddly_breakable_by_hand=3}, groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
@ -497,9 +497,9 @@ doors.register("door_glass", {
}) })
doors.register("door_obsidian_glass", { doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"}, tiles = {"door_obsidian_glass.png"},
description = S("Obsidian Glass Door"), description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png", inventory_image = "door_obsidian_glass_inv.png",
groups = {cracky=3}, groups = {cracky=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
@ -522,9 +522,9 @@ function doors.register_door(name, def)
local modname = name:sub(1, i - 1) local modname = name:sub(1, i - 1)
if not def.tiles then if not def.tiles then
if def.protected then if def.protected then
def.tiles = {{name = "doors_door_durasteel.png", backface_culling = true}} def.tiles = {{name = "door_durasteel.png", backface_culling = true}}
else else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} def.tiles = {{name = "door_wood.png", backface_culling = true}}
end end
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " .. "using deprecated API method \"doors.register_door()\" but " ..
@ -686,19 +686,19 @@ end
doors.register_trapdoor("doors:trapdoor", { doors.register_trapdoor("doors:trapdoor", {
description = S("Wooden Trapdoor"), description = S("Wooden Trapdoor"),
inventory_image = "doors_trapdoor.png", inventory_image = "trapdoor_wood.png",
wield_image = "doors_trapdoor.png", wield_image = "trapdoor_wood.png",
tile_front = "doors_trapdoor.png", tile_front = "trapdoor_wood.png",
tile_side = "doors_trapdoor_side.png", tile_side = "trapdoor_wood_side.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
}) })
doors.register_trapdoor("doors:trapdoor_durasteel", { doors.register_trapdoor("doors:trapdoor_durasteel", {
description = S("Durasteel Trapdoor"), description = S("Durasteel Trapdoor"),
inventory_image = "doors_trapdoor_durasteel.png", inventory_image = "trapdoor_durasteel.png",
wield_image = "doors_trapdoor_durasteel.png", wield_image = "trapdoor_durasteel.png",
tile_front = "doors_trapdoor_durasteel.png", tile_front = "trapdoor_durasteel.png",
tile_side = "doors_trapdoor_durasteel_side.png", tile_side = "trapdoor_durasteel_side.png",
protected = true, protected = true,
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open", sound_open = "doors_steel_door_open",
@ -803,49 +803,49 @@ end
doors.register_fencegate("doors:gate_jogan_wood", { doors.register_fencegate("doors:gate_jogan_wood", {
description = S("Jogan Wood Fence Gate"), description = S("Jogan Wood Fence Gate"),
texture = "ethereal_jogan_wood.png", texture = "jogan_wood.png",
material = "ethereal:wood", material = "ethereal:jogan_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })
doors.register_fencegate("doors:gate_pine_wood", { doors.register_fencegate("doors:gate_pine_wood", {
description = S("Pine Wood Fence Gate"), description = S("Pine Wood Fence Gate"),
texture = "ethereal_pine_wood.png", texture = "pine_wood.png",
material = "ethereal:pine_wood", material = "ethereal:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })
doors.register_fencegate("doors:gate_palm_wood", { doors.register_fencegate("doors:gate_palm_wood", {
description = S("Palm Wood Fence Gate"), description = S("Palm Wood Fence Gate"),
texture = "ethereal_palm_wood.png", texture = "palm_wood.png",
material = "ethereal:palm_wood", material = "ethereal:palm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })
doors.register_fencegate("doors:gate_wroshyr_wood", { doors.register_fencegate("doors:gate_wroshyr_wood", {
description = S("Wroshyr Wood Fence Gate"), description = S("Wroshyr Wood Fence Gate"),
texture = "ethereal_wroshyr_wood.png", texture = "wroshyr_wood.png",
material = "ethereal:wroshyr_wood", material = "ethereal:wroshyr_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })
doors.register_fencegate("doors:gate_brylark_wood", { doors.register_fencegate("doors:gate_brylark_wood", {
description = S("Brylark Wood Fence Gate"), description = S("Brylark Wood Fence Gate"),
texture = "ethereal_brylark_wood.png", texture = "brylark_wood.png",
material = "ethereal:brylark_wood", material = "ethereal:brylark_wood",
groups = {cracky = 2} groups = {cracky = 2}
}) })
doors.register_fencegate("doors:gate_uneti_wood", { doors.register_fencegate("doors:gate_uneti_wood", {
description = S("Uneti Wood Fence Gate"), description = S("Uneti Wood Fence Gate"),
texture = "ethereal_uneti_wood.png", texture = "uneti_wood.png",
material = "ethereal:uneti_wood", material = "ethereal:uneti_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })
doors.register_fencegate("doors:gate_gnarltree_wood", { doors.register_fencegate("doors:gate_gnarltree_wood", {
description = S("Gnarltree Wood Fence Gate"), description = S("Gnarltree Wood Fence Gate"),
texture = "ethereal_gnarltree_wood.png", texture = "gnarltree_wood.png",
material = "ethereal:gnarltree_wood", material = "ethereal:gnarltree_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
}) })