Delete 'mods/rangedweapons/hand_grenade.lua'
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minetest.register_craft({
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output = "rangedweapons:hand_grenade",
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recipe = {
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{"", "", "default:mese_crystal_fragment"},
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{"default:steel_ingot", "tnt:gunpowder", ""},
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{"tnt:gunpowder", "tnt:gunpowder", ""},
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}
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})
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minetest.register_craftitem("rangedweapons:pin", {
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wield_scale = {x=2.5,y=2.5,z=1.0},
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inventory_image = "blank.png",
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})
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local rangedweapons_grenade_pin = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.15},
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textures = {"rangedweapons:pin"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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self.object:remove()
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minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
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local grenade_boom = {
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name = "rangedweapons:grenade_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "blank.png",
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top = "blank.png",
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bottom = "blank.png",
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burning = "blank.png"
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},
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}
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minetest.register_craftitem("rangedweapons:hand_grenade", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "" ..core.colorize("#35cdff","Thermal Detonator\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to arm, Left click to throw after arming\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 seconds from arming, be careful!"),
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range = 0,
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inventory_image = "thermal_detonator.png",
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on_secondary_use = function(itemstack, player, pointed_thing)
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minetest.sound_play("rangedweapons_reload_a", {player})
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minetest.after(3.0,
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function(player)
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local inv = player:get_inventory()
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if inv:contains_item("main", "rangedweapons:hand_grenade_nopin") then
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inv:remove_item("main", "rangedweapons:hand_grenade_nopin")
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tnt.boom(player:getpos(), grenade_boom)
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end
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end,
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player
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)
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return ItemStack("rangedweapons:hand_grenade_nopin")
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end
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})
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minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "***HURRY UP AND THROW IT!!!***",
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range = 0,
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inventory_image = "thermal_detonator_armed.png",
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:grenade")
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if obj then
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obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
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obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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itemstack = ""
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end
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end
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end
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return itemstack
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end,
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})
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tnt.register_tnt(grenade_boom)
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local rangedweapons_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {"thermal_detonator_armed.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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local vel = self.object:getvelocity()
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local acc = self.object:getacceleration()
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self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-1, z=vel.z*-0.3})
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self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z})
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end
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end
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if self.timer > 3.0 then
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tnt.boom(pos, grenade_boom)
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self.object:remove()
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)
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