Update 'mods/minetest-3d_armor/3d_armor/armor.lua'

This commit is contained in:
thunderdog1138 2020-07-23 13:28:08 +00:00
parent 5546d1749e
commit cbe27658be
1 changed files with 25 additions and 25 deletions

View File

@ -3,7 +3,7 @@ local S = armor_i18n.gettext
armor:register_armor("3d_armor:helmet_admin", {
description = S("Admin Helmet"),
inventory_image = "3d_armor_inv_helmet_admin.png",
inventory_image = "helmet_admin_inv.png",
armor_groups = {fleshy=100},
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
not_in_creative_inventory=1},
@ -14,7 +14,7 @@ armor:register_armor("3d_armor:helmet_admin", {
armor:register_armor("3d_armor:chestplate_admin", {
description = S("Admin Chestplate"),
inventory_image = "3d_armor_inv_chestplate_admin.png",
inventory_image = "chestplate_admin_inv.png",
armor_groups = {fleshy=100},
groups = {armor_torso=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
@ -25,7 +25,7 @@ armor:register_armor("3d_armor:chestplate_admin", {
armor:register_armor("3d_armor:leggings_admin", {
description = S("Admin Leggings"),
inventory_image = "3d_armor_inv_leggings_admin.png",
inventory_image = "leggings_admin_inv.png",
armor_groups = {fleshy=100},
groups = {armor_legs=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
@ -36,7 +36,7 @@ armor:register_armor("3d_armor:leggings_admin", {
armor:register_armor("3d_armor:boots_admin", {
description = S("Admin Boots"),
inventory_image = "3d_armor_inv_boots_admin.png",
inventory_image = "boots_admin_inv.png",
armor_groups = {fleshy=100},
groups = {armor_feet=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
@ -53,28 +53,28 @@ minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
if armor.materials.wood then
armor:register_armor("3d_armor:helmet_wood", {
description = S("Wood Helmet"),
inventory_image = "3d_armor_inv_helmet_wood.png",
inventory_image = "helmet_wood_inv.png",
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("3d_armor:chestplate_wood", {
description = S("Wood Chestplate"),
inventory_image = "3d_armor_inv_chestplate_wood.png",
inventory_image = "chestplate_wood_inv.png",
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("3d_armor:leggings_wood", {
description = S("Wood Leggings"),
inventory_image = "3d_armor_inv_leggings_wood.png",
inventory_image = "leggings_wood_inv.png",
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("3d_armor:boots_wood", {
description = S("Wood Boots"),
inventory_image = "3d_armor_inv_boots_wood.png",
inventory_image = "boots_wood_inv.png",
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
@ -84,7 +84,7 @@ end
if armor.materials.durasteel then
armor:register_armor("3d_armor:helmet_durasteel", {
description = S("Durasteel Helmet"),
inventory_image = "3d_armor_inv_helmet_durasteel.png",
inventory_image = "helmet_durasteel_inv.png",
groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
@ -92,7 +92,7 @@ if armor.materials.durasteel then
})
armor:register_armor("3d_armor:chestplate_durasteel", {
description = S("Durasteel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_durasteel.png",
inventory_image = "chestplate_durasteel_inv.png",
groups = {armor_torso=1, armor_heal=0, armor_use=800,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
@ -100,7 +100,7 @@ if armor.materials.durasteel then
})
armor:register_armor("3d_armor:leggings_durasteel", {
description = S("Durasteel Leggings"),
inventory_image = "3d_armor_inv_leggings_durasteel.png",
inventory_image = "leggings_durasteel_inv.png",
groups = {armor_legs=1, armor_heal=0, armor_use=800,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
@ -108,7 +108,7 @@ if armor.materials.durasteel then
})
armor:register_armor("3d_armor:boots_durasteel", {
description = S("Durasteel Boots"),
inventory_image = "3d_armor_inv_boots_durasteel.png",
inventory_image = "boots_durasteel_inv.png",
groups = {armor_feet=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
@ -119,7 +119,7 @@ end
if armor.materials.bronze then
armor:register_armor("3d_armor:helmet_bronze", {
description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png",
inventory_image = "helmet_bronze_inv.png",
groups = {armor_head=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
@ -127,7 +127,7 @@ if armor.materials.bronze then
})
armor:register_armor("3d_armor:chestplate_bronze", {
description = S("Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png",
inventory_image = "chestplate_bronze_inv.png",
groups = {armor_torso=1, armor_heal=6, armor_use=400,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
@ -135,7 +135,7 @@ if armor.materials.bronze then
})
armor:register_armor("3d_armor:leggings_bronze", {
description = S("Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png",
inventory_image = "leggings_bronze_inv.png",
groups = {armor_legs=1, armor_heal=6, armor_use=400,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
@ -143,7 +143,7 @@ if armor.materials.bronze then
})
armor:register_armor("3d_armor:boots_bronze", {
description = S("Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png",
inventory_image = "boots_bronze_inv.png",
groups = {armor_feet=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
@ -154,28 +154,28 @@ end
if armor.materials.beskar then
armor:register_armor("3d_armor:helmet_mandalorian", {
description = S("Mandalorian Helmet"),
inventory_image = "3d_armor_inv_helmet_mandalorian.png",
inventory_image = "helmet_mandalorian_inv.png",
groups = {armor_head=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor("3d_armor:chestplate_mandalorian", {
description = S("Mandalorian Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mandalorian.png",
inventory_image = "chestplate_mandalorian_inv.png",
groups = {armor_torso=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor("3d_armor:leggings_mandalorian", {
description = S("Mandalorian Leggings"),
inventory_image = "3d_armor_inv_leggings_mandalorian.png",
inventory_image = "leggings_mandalorian_inv.png",
groups = {armor_legs=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
armor:register_armor("3d_armor:boots_mandalorian", {
description = S("Mandalorian Boots"),
inventory_image = "3d_armor_inv_boots_mandalorian.png",
inventory_image = "boots_mandalorian_inv.png",
groups = {armor_feet=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
@ -185,7 +185,7 @@ end
if armor.materials.gold then
armor:register_armor("3d_armor:helmet_gold", {
description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png",
inventory_image = "helmet_gold_inv.png",
groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
@ -193,7 +193,7 @@ if armor.materials.gold then
})
armor:register_armor("3d_armor:chestplate_gold", {
description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png",
inventory_image = "chestplate_gold_inv.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.05, physics_gravity=0.05},
armor_groups = {fleshy=15},
@ -201,7 +201,7 @@ if armor.materials.gold then
})
armor:register_armor("3d_armor:leggings_gold", {
description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png",
inventory_image = "leggings_gold_inv.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
@ -209,7 +209,7 @@ if armor.materials.gold then
})
armor:register_armor("3d_armor:boots_gold", {
description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png",
inventory_image = "boots_gold_inv.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
@ -249,4 +249,4 @@ for k, v in pairs(armor.materials) do
{v, "", v},
},
})
end
end