diff --git a/mods/rangedweapons/javelin.lua b/mods/rangedweapons/javelin.lua deleted file mode 100644 index 349bb56c..00000000 --- a/mods/rangedweapons/javelin.lua +++ /dev/null @@ -1,58 +0,0 @@ - - - -minetest.register_craftitem("rangedweapons:thrown_javelin", { - wield_scale = {x=2.0,y=2.0,z=1.0}, - inventory_image = "rangedweapons_thrown_javelin.png", -}) - -minetest.register_tool("rangedweapons:javelin", { - description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Melee damage: 8\n") ..core.colorize("#FFFFFF", "Melee range: 4.5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#ffc000", "Right-click to throw, Left-click to stab\n")..core.colorize("#ffc000", "Throwing wears the javelin out 5x faster than stabbing.") , - wield_scale = {x=2.0,y=2.0,z=1.0}, - range = 4.5, - inventory_image = "rangedweapons_javelin.png", - tool_capabilities = { - full_punch_interval = 1.25, - max_drop_level = 0, - groupcaps = { - stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=66.6, maxlevel=2}, - }, - damage_groups = {fleshy=8,knockback=10}, - }, -RW_throw_capabilities = { - throw_damage = {fleshy=9,knockback=10}, - throw_crit = 11, - throw_critEffc = 2.5, - throw_skill = {"throw_skill",20}, - throw_velocity = 40, - throw_accuracy = 92, - throw_cooldown = 0.0, - throw_projectiles = 1, - throw_gravity = 6, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 50, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:thrown_javelin", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -local throwDur = 40 -if bullet.wear+(65535/throwDur) < 65535 then -javStack = {name="rangedweapons:javelin",wear=(bullet.wear)+(65535/throwDur)} -minetest.add_item(bullet.object:get_pos(),javStack) end end, - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - - - -