Update 'mods/mobs_npc/villager.lua'

This commit is contained in:
thunderdog1138 2020-11-27 22:16:31 +00:00
parent 16562965ae
commit c502dced32
1 changed files with 130 additions and 24 deletions

View File

@ -9,10 +9,15 @@ mobs.npc_drops = {
human = {
male_skins = {},
-- female_skins = {}
female_skins = {}
}
--Human skin gen
--Skin gen
--Human
local human_skin = {
'human_skin-1.png', 'human_skin-2.png', 'human_skin-3.png',
'human_skin-4.png', 'human_skin-5.png', 'human_skin-6.png'
@ -53,7 +58,6 @@ local female_shoes = {'shoes1-black.png', 'shoes1-brown.png'}
local female_pants = {'pants1-blue.png', 'pants1-grey.png'}
for i = 1, 100 do
table.insert(human.male_skins, {
@ -66,21 +70,21 @@ for i = 1, 100 do
})
end
--for i = 1, 16 do
for i = 1, 100 do
-- table.insert(human.female_skins, {
-- human_skin[math.random(2)] .. '^'
-- .. human_female_eyes[math.random(3)] .. '^'
-- .. female_shirt[math.random(4)] .. '^'
-- .. female_shoes[math.random(2)] .. '^'
-- .. female_pants[math.random(2)] .. '^'
-- .. human_female_hair[math.random(4)]
-- })
--end
table.insert(human.female_skins, {
human_skin[math.random(2)] .. '^'
.. human_female_eyes[math.random(3)] .. '^'
.. female_shirt[math.random(4)] .. '^'
.. female_shoes[math.random(2)] .. '^'
.. female_pants[math.random(2)] .. '^'
.. human_female_hair[math.random(4)]
})
end
mobs:register_mob("mobs_npc:villager", {
mobs:register_mob("mobs_npc:human_male", {
type = "npc",
passive = false,
damage = 3,
@ -96,14 +100,8 @@ mobs:register_mob("mobs_npc:villager", {
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = {
{human.male_skins},
{human.female_skins},
},
child_texture = {
{human.male_skins},
{human.female_skins},
},
textures = human.male_skins,
child_texture = human.male_skins,
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
@ -138,7 +136,114 @@ mobs:register_mob("mobs_npc:villager", {
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:feed_tame(self, clicker, 8, false, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end,
})
mobs:register_mob("mobs_npc:human_female", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = human.female_skins,
child_texture = human.female_skins,
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, false, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
@ -207,4 +312,5 @@ if not mobs.custom_spawn_npc then
})
end
mobs:register_egg("mobs_npc:villager", S("Villager"), "default_brick.png", 1)
mobs:register_egg("mobs_npc:human_male", S("Human male"), "default_brick.png", 1)
mobs:register_egg("mobs_npc:human_female", S("Human female"), "default_brick.png", 1)